Ekolia Lite - 21 Chapter 15.5 ~ Belonging
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21 Chapter 15.5 ~ Belonging

Weapon: [Makes.h.i.+ft Bow ~ Enhanced] Attack Rating: 6 / Physical Damage: Very Low / Magic Damage: None / Rarity: Crafted / Requirement: None

Weapon Slot: [Wooden Arrow] Attack Rating: 50%

Item in hand: Ruby Gem x1

Tenko

Weapon: [Cracked Wooden Polearm] Attack Rating: 2 / Physical Damage: Very Low / Magic Damage: None / Rarity: Crafted / Requirement: None

Anko

Weapon: [Stone Club] Attack Rating: 8 / Physical Damage: Very Low / Magic Damage: None / Rarity: Crafted / Requirement: None

Spell: Hydrosophist Ray (Spell)

Stargazer's Necklace (Amplify Healing Spells)

Item in hand: Lantern, Restorative Potion I x1

Chika

Weapon: [Stone Dagger] Attack Rating: 4 / Physical Damage: Very Low / Magic Damage: None / Rarity: Crafted / Requirement: None

Inventory

Lettuce x 6, Tiny Slime Core x1, Pet.i.try's Legs x32, Pet.i.try's Core x2

Money

Platinum Coins: 0, Gold Coins: 0, Silver Coins: 6, Copper Coins: 0,

…

EX Note

How much is the status numbers mean?

Significant: 75%

Great: 60%

Moderate: 30%

Slight: 10%

(Note: There might be more down the line such as tiny, small, medium, large, etc. This will only be mentioned later down the line… we'll see, or you can just think of it as the same at the above, but I suggest you not to. If I'm missing something, please let me know)

Tenko's Touch by the Unknown, how it affected the EXP gain is like this

Example: 75% of 200 being taken means 50 (200x75/100=150)

Each monster type and species gave different exp, but it will be the same if it's the same type and species regardless of their levels.

How does the bonus work?

Tune in to the next chapter.

It is also worth mentioning that ability using the same term is also works the same but they have their own way of calculating and a lot more complex, for example, the [Healing Hand] Tenko used. It consumes a very low amount of Mana/MP, but when she combined it together and focuses it with her pa.s.sive ability, it will increase "Significantly" which is 75%.

The attributes of it are not limited to 75% however, there will be a time where one could even go past that threshold as well.

Due to the complexity of this, you won't be seeing it later in the novel. You Won't.

These notes chapters only want to scratch the back of your head pleasantly so that you won't be confused too much about the status.

(From this point on, my Nerd mode accidentally activated, but it is somewhat necessary so you might want to read it, but of course, you don't have to! This)

Talking about Status, the calculation of how much EXP required per level is not and will never be shown due to how complicated it is, on the surface at least. The calculation is simple, but many would be confused by it so I decided not to use that, and instead using such numerical I opted for percentage instead. However, not to worry, the cast might sometimes tell you about it.

One thing that might be forgotten is the LUCK factor, I did not include this in the stats (if you read my other novel, it is the same as PER (Perception) stats which is a hidden status).

The reason why is… again, pretty simple. I don't want to clutter it with too much nerdy stuff for normal people to enjoy (I like it, and I might/have used it to my other Novel, but not here).

Again, it's pretty simple of how it works. Everyone starts by having 1 Factor of LUCK, which means having 100 of its status. And it increases very rarely in the novel by using a rare method, which will be explored later on in the future (Don't want to spoil).

It increases many aspects of the encounter in terms of loot, that is all you need to know.

*Sigh* okay so, again… Touched by the Unknown has the effect that increases it.

(Real Version) [Touched by the Unknown] Decrease EXP Gain by 75%, Decrease Damage dealt by 50%, Reduce incoming damage by 25%, Increase RES by 50, Increase VIT by 25. Additionally, Increase LUCK factor by one grade, +10% chance of discovering Rare items.

(Lite Version) [Touched by the Unknown] Significantly decrease EXP Gain, greatly decrease Attack Damage, moderately decrease Incoming Damage, increase RES by 50, increase VIT by 25. Additionally, increase LUCK factor by one grade, increasing the chance of discovering Rare items.

You might have noticed it, it was a mistake on my part in the Real Version of "Great" and "Moderate", but that is not the point I want you to see. (That was just the BETA version btw, I've made some adjustment as you can see.)

The LUCK increase by one grade, which means the stats of Tenko's LUCK are 2, again, it means that she has 200. "The chance of discovering Rare items." Yes, that is a part of the LUCK status, I just explained it, is all.

The Real Version is obsolete, which means it's wrong.

Okay, so the conclusion is that… 100 is normal, 200 is enhanced, 300 is superior, and so on.

It is just like the tier of magic if you read my other Novel. The 100 is +1 tier, 200 is +2 tier, all the way until +11 tier. However, the maximum one can get for LUCK is 950. This might translate to the cap of 95% but it's not really, it just means that you are now more likely to stumble upon rare items and such in the dungeon or anything else that is not marked as a "Safe Zone" which again, you need to read my other novel to understand it, but it NOT NECESSARY as everything will be explained later one.

I'm sure you already know what I mean by Safe Zone, but just in case if you don't know, it's something like cities, towns, villages, anything that is not in "Combat" or fight, or battle, stuff like that. However, again… I'm going to confuse you if you keep reading this paragraph, that was only inside the [Normal Mode] version of "Ekolia" instead of the [Realism Mode].

~~~~~

I started blabbering about my other novel, please don't mind that, and I'm sorry.

Only read them if you are 18+ (See the cover, there's a logo on it)

Thank you very much for reading! You all fueled me for making more chapters to this novel, I love it, and you too, no h.o.m.o.