Almighty Game Designer - Chapter 65
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Chapter 65

Chen Mo, “Aye, you have to use the first 10 consecutive draw first before you quit.”

Jia Peng clicked on the shop, put his hands on the 10 consecutive draw's b.u.t.ton, and he was slightly nervous.

As an unlucky player who has always have the worst luck, Jia Peng is actually worried about this kind of stuff, and felt fl.u.s.tered every time probability is involve.

“I'll draw!”

Jia Peng clenched his teeth and pressed the 10 consecutive draw b.u.t.ton.

Chen Mo sneered. No wonder he was an unlucky player, not only he didn't pray before drawing cards, but he doesn't even do preparations like was.h.i.+ng his face and hands.

Shuā Shuā Shuā…

There are 10 cards on the screen, and they were flipped over one by one. Jia Peng licked his lips as he stares at the frames of these cards.

“G.o.d please bless me, give me a purple card…”

Blue card, Blue card, Blue card, Fragments…

Jia Peng's heart was somewhat cold, and felt that he would back out in the next second. In the end, the final card flipped over, Purple Framed Brick!

“WHAT! PURPLE CARD! I GOT A PURPLE CARD AS WELL!”

Jia Peng was about to cry with joy. As an unlucky player, he finally stood on the same starting line with Wen Lingwei's luck for the first time.

“Who is it?” Chang Xiuya and Wen Lingwei came over.

Jia Peng said, “It's Brick, the human mage with a square-ish head.”

Wen Lingwei said, “Tsk, good for you. You unexpectedly even manage to get a purple card as well.”

“Haha, it is bound that there will be a time where my luck becomes better!”

Jia Peng opened the card details of Brick in order to check his skills.

“Blizzard? It seems powerful, I'll upgrade him as soon as possible.”

Jia Peng's bag has piles of useless monster cards. He use all of them to immediately upgrade Brick, and he didn't stop until it became Purple+.

“Ah, I need another Brick before it could be upgraded, I guess I'll leave it like this for now.”

Jia Peng looked at his new card, and then adjusted his formation and then went to challenge the new stage with antic.i.p.ation.

The others have also saved enough runes and they use it on 10 consecutive draw.

“Ah, mine is a purple MT. Eh, it seems useless?”

“Purple Rogue, it seems okay, I can use its second skill.”

“In the early stage, we should put the purple card in the high point attribute first, right? I'll focus on training it first.”

Everyone drew a purple card and happily included it in their own lineup.

Chen Mo just smiled and didn't speak.

In fact, all of these has been configured. The first 10 consecutive draw have a better chance on a purple character card, which makes it that there will be no difference between unlucky and lucky players.

However, there will be a certain fluctuation of probability if they will do the next 10 consecutive draw. Although there is a guaranteed purple card, there will be a certain chance to draw a monster purple card, such as Amba.s.sador, Death Knight of Rivendare, and Mayor in which they don't have much training value.

If the c.u.mulative 10 consecutive draws reached a certain number of times, there will be some rare cards, such as Pao Sister, Xiaoxin and so on.

These are all tricks.

For the first 10 consecutive draws, if the players can't get a good card, there is a great chance they will quit, so it is necessary to adjust this by increasing the overall drop rates of the 10 consecutive draw, and must drop one of the main character's purple card.

In the next 10 consecutive draws, the player's speed of acquiring runes will slow down, which will retain the value of rare cards, and then the probability will return to normal. If players want to get more rare cards, they have to charge money.

For some local tyrants that are loaded with a lot of money, he need to setup some guarantees so that their money can basically be worth it and prevent some unlucky local tyrants from being dissatisfied.

This is basically the unspoken rule of domestic card games. Of course, there are also some that are unrestrained, such as 《Onmyoji》.

《Onmyoji》 is suspected of not having any guarantee measures, drawing an SSR must need to look at your luck. Therefore, there is a phenomenon such as 'selling the first draw' in the early stage of the game, which caused a series of problems.

Of course, the quality of 《Onmyoji》 is too high, therefore, it has the qualification to do such thing. Che Mo's current 3D Art level is still far from 《Onmyoji》, so he couldn't be unrestrained when making 《I am MT》's mobile game.

Jia Peng added Brick to his lineup.

The mobs in the dungeon doesn't have any chance to fight back at all. Brick raised his hands and used blizzard, which basically killed all the mobs in few seconds, even if it encountered the boss, while the other cards were wiped out by only one person, and the progress of the dungeon is fast.

“So cool!”

Jia Peng fought chapter by chapter, and received some rewards for each chapter. There are mission and achievements rewards for the treasure chest, and when he couldn't continue, he can just receive the rewards and use it to train his cards. After several cards are trained, he can just continue advancing to the new stage…

“Uhm, it seems that I can upgrade it again, but I don't have enough monster card. F*** it, I'll just do another chapter…”

Jia Peng continued to the next chapter.

Chen Mo watched at everyone's reaction.

Su Jinyu frowned. She was unwilling, but still continued playing.

Jia Peng was a bit intoxicated and had immersed himself in playing seriously.

Wen Lingwei didn't advanced through the levels all the time. Instead, she was looking through the card ill.u.s.trations. Obviously, she is considering her formation.

Basically, the 3 tricks of domestic card games had been working well so far.

IP attracts the players into the game.

High-level card battles shows the card's power.

The simple beginner tutorial that introduces the gameplay.

Variety of gamplay that eliminates the fatigue of the players.

Fervently sending runes to the players to let them draw good cards.

A good card that will rekt the dungeon to give the players a sense of growth.

Such a set of combination will basically make the players get enough COOL feeling of the game within 2 hours, and make the players acknowledge their virtual property in the game.

This sense of cool feeling and recognition of virtual property will urge the players to continue playing for the next day, and pursue better cards.

The most important aspect of IP on card games lies on the first step to attract the players. The better the IP, the more players it will attract and the more loyal they would be, the greater the player base of the game.

As the player count goes up, so does the profit.

But does the IP dictates the life and death of a card game? Not necessarily.

On the premise that the attraction of player is similar, in order to determine the next day's profit retention, long term retention, and pay per capita, it will all depends on the quality of the game itself, the bonus of the IP is very small.

Everyone says that the IP is important for card games, which if you compared it with other card games it will mean that the IP will make it easier for it to make differences and break through a large number of card games.

What if the card game is compared with other general mobile games? In fact, even if you remove the IP, the winner will still be the mobile card game.

Playing in the middle and later stage of the card games is basically just to login and completing the mission. The gameplay itself has little attraction for players, which can be ignored. However, the numerical stimuli, card drawing chances and the virtual property of the card games made more and more players unable to quit and get them addicted.

Numerical Stimuli: New levels and rewards every day, the main character cards can be upgraded again…

Probability of drawing a card: Collecting runes in order to draw 10 consecutive draws again, and thinking of being able to get good card this time…

Virtual Property: Having them spend hundreds of cash in this game, perfect lineup, and for them to quit?

By this stage, the impact of IP has now been neglible.

These 3 tricks will firmly bind the players to this game, and recharge activities will trick them into charging more money.

It's okay if they don't charge money. Anyway, it is just to keep them playing, and as long as they are still playing the game, there will always be a day that they will recharge.