Zones Of Thought Trilogy - Zones of Thought Trilogy Part 47
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Zones of Thought Trilogy Part 47

In retrospect, it was mainly Sherkaner's ignorance that permitted him to entertain the idea. The two life strategies required entirely different chemistries. The external oxidation effect was very weak, and in warm environments nonexistent. In many situations, the trick was a serious disability to the little bugs; the two metabolisms were generally poisonous to each other. In the Dark, they would gain a very slight advantage if they were near a periodic volcanic hot spot. It would never have been noticed if Sherkaner hadn't gone looking for it. He had turned an undergraduate biology lab into a frozen swamp and gotten himself (temporarily) kicked out of school, but there they were: his exotherms.

After seven years of selective breeding by the Materials Research Department, the bacteria had a pure, high-velocity oxidizing metabolism. So when Sherkaner slopped exotherm sludge into the airsnow, there was a burst of vapor, and then a tiny glow that faded as the still-liquid droplet sank and cooled. A second would pass and if you looked very carefully (and if the exotherms in that droplet had been lucky) you would see a faint light from beneath the snow, feeding across the surface of whatever buried organics there might be.

The glow was sprouting brighter now on his left. The airsnow shivered and slumped and some kind of steam curled out of it. Sherkaner tugged on the cable to Unnerby, guiding the team toward denser fuel. However clever the idea, using exotherms was still a form of firemaking. Airsnow was everywhere, but the combustibles were hidden. It was only the work of trillions of Lesser Bacteria that made it possible to find and use the fuel. For a while, even Materials Research had been intimidated by their creation. Like the mat algae on the Southern Banks, these tiny creatures were in a sense social. They moved and reproduced as fast as any mat that crawled the Banks. What if this excursion set the world on fire? But in fact the high-velocity metabolism was bacterial suicide. Underhill and company had at most fifteen hours before the last of their exotherms would all die.

Soon they were off the lake, and walking across a level field that had been the Base Commander's bowling green in the Waning Years. Fuel was plentiful here; at one point the exotherms got into a fallen mound of vegetation, the remains of a traumtree. The pile glowed more and more warmly, until a brilliant emerald light exploded through the snow. For a few moments, the field and the buildings beyond were clearly visible. Then the green light faded, and there was just the heat-red glow.

They had come perhaps one hundred yards from the sub. If there were no obstacles, they had more than four thousand yards to go. The team settled into a painful routine: walk a few dozen yards, stop and spread exotherms. While Nizhnimor and Haven rested, Unnerby and Underhill would look about for where the exotherms had found the richest fuel. From those spots, they would top off everyone's sludge panniers. Sometimes, there wasn't much fuel to be found (walking across a wide cement slab), and about all they had to shovel was airsnow. They needed that, too; they needed to breathe. But without fuel for the exotherms, the cold quickly became numbing, spreading in from the joints in the suits and up from their footpads. Then success depended on Sherkaner successfully guessing where to go next.

Actually, Sherkaner found that pretty easy. He'd gotten his bearings by the light of the burning tree, and by now the patterns of airsnow that concealed vegetation were obvious. Things were okay; he wasn't refreezing. The pain at the tips of his hands and feet was sharp, and every joint seemed to be a ring of fire, the pain of pressure-swelling, cold, and suit-chafe. Interesting problem, pain. So helpful, so obnoxious. Even the likes of Hrunkner Unnerby couldn't entirely ignore it; he could hear Unnerby's hoarse breath over the cable.

Stop, refill the panniers, top off the air, and then on again. Over and over. Gil Haven's frostbite seemed to be getting worse. They stopped, tried to rearrange the cobber's suit. Unnerby swapped places with Haven, to help Nizhnimor with the sled. "No problem, it's only the midhands," said Gil. But his labored breathing sounded much worse than Unnerby's.

Even so, they were still doing better than Sherk had expected. They trudged on through the Dark, and their routine soon became almost automatic. All that was left was the pain...and the wonder. Sherkaner looked out through the tiny portholes of his helmet. Beyond the swirl of mist and the exotherms' glow...there were gentle hills. It was not totally dark. Sometimes when his head was angled just right, he caught a glimpse of a reddish disk low in the western sky. He was seeing the sun of the Deepest Dark.

And through the tiny roof porthole, Sherkaner could see the stars. We are here at last. The first to ever look upon the Deepest Dark. It was a world that some ancient philosophers had denied existence-for how can something be, that can never be observed? But now it was seen. It did exist, centuries of cold and stillness...and stars everywhere. Even through the heavy glass of the porthole, even with only his topside eyes, he could see colors there that had never been seen in the stars before. If he would just stop for a while and angle all his eyes to watch, what more might he see? Most theorists figured the auroral patches would be gone without sunlight to drive them; others thought the aurora was somehow powered by the volcanoes that lived beneath them. There might be other lights here besides the stars...

A jerk on the cable brought him back to earth. "Keep moving, gotta keep moving." Gil's voice was gasping. No doubt he was relaying from Unnerby. Underhill started to apologize, then realized that it was Amberdon Nizhnimor, back by the sled, who had paused.

"What is it?" Sherkaner asked.

"...Amber saw...light in the east... Keep moving."

East. To the right. The glass on that side of his helmet was fogged. He had a vague impression of a near ridgeline. Their operation was within four miles of the coast. Over that ridge they'd have a clear view of the horizon. Either the light was quite close or very far away. Yes! There was a light, a pale glow that spread sideways and up. Aurora? Sherkaner clamped down on his curiosity, kept putting one foot in front of another. But God below, how he wished he could climb that ridge and look across the frozen sea!

Sherkaner was a good little trouper right up to the next sludge stop. He was shoveling a glowing mix of exotherms, fuel, and airsnow into Haven's panniers when it happened. Five tiny lights raced into the western sky, leaving little corners here and there like some kind of slow lightning. One of the five faded to nothing, but the others drew quickly together and-light blazed, so bright that Underhill's upward vision blurred in pain. But out to the sides, he could still see. The brightness grew and grew, a thousand times brighter than the faded disk of the sun. Multiple shadows showed stark around them. Still brighter and brighter grew the four lights, till Sherkaner could feel the heat soaking through the shell-cover of his suit. The airsnow all across the field burst upward in misty white-out brilliance. The warmth increased a moment more, almost scalding now-and then faded, leaving his back with the warm feeling you have when you walk into the shade on a Middle Years summer day.

The mists swirled around them, making the first perceptible wind they had experienced since leaving the sub. Suddenly it was very cold, the mists sucking warmth from their suits; only their boots were designed for immersion. The light was fading now, the air and water cooling to crystal and falling back to earth. Underhill risked focusing his upward eyes: The fierce points of light had spread into glowing disks, fading even as he watched. Where they overlapped, he saw a wavering and a folding, aurora-like; so they were localized in range as well as angle. Four, close set-the corners of a regular tetrahedron? So beautiful...But what was the range? Was this some kind of ball lightning, just a few hundred yards above the field?

In another few minutes they would be too faint to see. But there were other lights now, bright flashes beyond the eastern ridgeline. In the west, pinpricks of light slid faster and faster toward the zenith. A shimmering veil of light spread behind them.

The four Team members stood motionless. For an instant, Unnerby's soldier persona was blown away, and all that was left was awe. He stumbled away from the sled, and laid one hand on Sherkaner's back. His voice came faintly across the poor connection: "What is it, Sherkaner?"

"Don't know." He could feel Unnerby's arm trembling. "But someday we'll understand... Let's keep moving, Sergeant."

Like spring-driven marionettes suddenly kicked into motion, the Team finished loading up, and continued on their path. The show continued overhead, and though there was nothing like the four searing suns, the lights were more beautiful and extensive than any aurora ever known. Two moving stars slid faster and faster across the sky. The ghostly curtains of their passing spread all the way down to the west. Now high in the eastern sky, they flared incandescent, miniature versions of the first burning lights. As they dimmed and spread, legs of light crept down from their point of vanishment, brightening wherever they passed through the earlier glows.

The most spectacular movements were past now, but the slow wraithlike movement of light continued. If it was hundreds of miles up, like a true aurora, there was some immense energy source here. If it was just above their heads, maybe they were seeing the Deep Dark analogue of summer lightning. Either way, the show was worth all the risks of this adventure.

At last they reached the edge of Tiefer cantonment. The strange aurora was still visible as they started down the entrance ramp.

There had never been much question about the targets. They were the ones Underhill had originally imagined, the ones that Victory Smith came up with that first afternoon at Lands Command. If somehow they could reach the Deepest Dark, four soldiers and some explosives could do various damage to fuel dumps, to the shallow deepnesses of surface troops, perhaps even to Tiefstadt's general staff. Even these targets could not justify the research investment that Underhill was demanding.

Yet there was an obvious choke point. Just as the modern military machine endeavored to gain advantage at the beginning of the Dark by fighting longer to outmaneuver a sleeping enemy, so at the beginning of the New Sun, the first armies that were effectively back in the field would win a decisive advantage.

Both sides had built large stockpiles for that time, but with a strategy quite different from that of the Waning Years and the beginning of the Dark. As far as science could determine, the New Sun grew to its immense brightness in a space of days, perhaps of hours. For a few days it was a searing monster, more than a hundred times brighter than during the Middle and Waning Years. It was that explosion of brightness-not the cold of the Dark-that destroyed all but the sturdiest structures of each generation.

This ramp led to a Tiefer outreach depot. There were others along the front, but this was the rear-echelon depot that would support their maneuver force. Without it, the best of the Tiefer troops would be compelled to stay out of combat. Tiefer forward elements at the point of the Crown's advance would have no backup. Lands Command figured that destroying the depot would force a favorable armistice, or a string of easy victories for the Crown's armies. Four soldiers and some subtle vandalism might just be enough to do it.

...If they didn't freeze trying to get down this ramp. There were wisps of airsnow on the steps, and an occasional shred of brush that had grown between the flags, but that was all. Now when they stopped, it was to pass forward pails of sludge from the sled that Nizhnimor and Unnerby were pulling. The darkness closed in tight around them, lit only by an occasional gleam of spilled exotherm. Intelligence reports claimed the ramp extended less than two hundred yards...

Up ahead glowed an oval of light. The end of the tunnel. The Team staggered off the ramp onto a field that had been open once, but that was now shielded from the sky by silvery sunblinds. A forest of tent poles stretched off all around them. In places the fall of airsnow had torn the structure, but most of it was intact. In the dim, slatted patches of light, they could see the forms of steam locomotives, rail layers, machine-gun cars, and armored automobiles. Even in the dimness, there was a glint of silver paint in the airsnow. When the New Sun lit, this gear would be ready. While ice steamed and melted, and flowed torrents down the channels that webbed this field, Tiefer combateers would come out of the nearby deepnesses and run for the safety of their vehicles. The waters would be diverted into holding tanks, and the cooling sprays started. There would be a few hours of frantic checking of inventories and mechanical status, a few hours more to repair the failures of two centuries of Dark and the hours of new heat. And then they would be off on whichever rail path their commanders thought led to victory. This was the culmination of generations of scientific research into the nature of the Dark and the New Sun. Intelligence estimated that in many ways it was more advanced than the Crown's own quartermaster science.

Hrunkner gathered them together, so they could all hear him. "I'll bet they'll have forward guards out here within an hour of First Sunlight, but now it's just ours for the taking... Okay, we top off our panniers and split up per plan. Gil, are you up to this?"

Gil Haven had weaved his way down the steps like a drunkard with broken feet. It looked to Sherkaner that his suit failure had extended back to his walking feet. But he straightened at Unnerby's words, and his voice seemed almost normal. "Sergeant, I didn't come all this way to sit an' watch you cobbers. I can handle my part."

And so they had come to the point of it all. They disconnected their audio cables, and each gathered up his appointed explosives and dye-black. They had practiced this often enough. If they double-timed between each action point, if they didn't fall into a drainage ditch and break some legs, if the maps they had memorized were accurate, there would be time to do it all and still not freeze. They moved off in four directions. The explosives they set beneath the sunblinds were scarcely more than hand grenades. They made silent flashes as they went off-and collapsed strategic sections of the canopy. The dye-black mortars followed, completely unimpressive, but working just as all the Materials Research work had predicted they would. The length and breadth of the outreach depot lay in mottled black, awaiting the kiss of the New Sun.

Three hours later they were almost a mile north of the depot. Unnerby had pushed them hard after they left the depot, pushed them to accomplish a final, ancillary goal: survival.

They had almost made it. Almost. Gil Haven was delirious and strangely frantic when they finished at the depot. He tried to leave the depot on his own. "Gotta find a place to dig." He said the words again and again, struggling against Nizhnimor and Unnerby as they tied him back into the row of safety lines.

"That's where we're going now, Gil. Hang on." Unnerby released Haven to Amber, and for a moment Hrunkner and Sherk could hear only each other.

"He's got more spirit than before," said Sherkaner. Haven was bouncing around like a cobber on wooden legs.

"I don't think he can feel the pain anymore." Hrunk's reply was faint but clear. "That's not what worries me. I think he's sliding into Wanderdeep."

Rapture of the Dark. It was the mad panic that took cobbers when the inner core of their minds realized that they were trapped outside. The animal mind took over, driving the victim to find some place, any place, that might serve as a deepness.

"Damn." The word was muffled, chopped as Unnerby broke contact and tried to get them all moving. They were only hours from probable safety. And yet...watching Gil Haven struggle woke primeval reflexes in all of them. Instinct was such a marvelous thing-but if they gave in to it now, it would surely lead them to death.

After two hours, they had barely reached the hills beyond the depot. Twice, Gil had broken free, each time more frantic, to run toward the false promise of the steep defiles alongside their path. Each time, Amber had dragged him back, tried to reason with him. But Gil didn't know where he was anymore, and his thrashing had torn his suit in several places. Parts of him were stiff and frozen.

The end had come when they reached the first of the hard climbs. They had to leave the sled behind; the rest of the way would be with just the air and exotherms they could carry in their panniers. A third time, Gil ripped free of the safety line. He fled with a strange, bounding stagger. Nizhnimor took off after him. Amber was a large woman, and until now she'd had little trouble handling Gil Haven. This time was different. Gil had reached the final desperation of Wanderdeep. As she pulled him back from the edge, he turned on her, stabbing with the points of his hands. Amber staggered back, releasing him. Hrunk and Sherkaner were right behind her, but it was too late. Haven's arms flailed in all directions and he tumbled off the path into the shadows below.

The three of them stood in stupefied paralysis for a moment; then Amber began to sidle over the edge, her legs feeling down through the airsnow for some purchase on the rocks beneath. Unnerby and Underhill grabbed her, pulled her back.

"No, let me go! Frozen he has a chance. We just have to carry him with us."

Underhill leaned over the drop-off, took a long look below. Gil had hit naked rocks on his way down. The body lay still. If he wasn't already dead, desiccation and partial freezing would kill him before they could even get the body back to the path.

Hrunkner must have seen it too. "He's gone, Amber," he said gently. Then his sergeant's voice returned. "And we still have a mission."

After a moment, Amber's free hands curled in assent, but Sherk could not hear that she said a word. She climbed back to the path and helped to refasten their safety lines and audio.

The three of them continued up the climb, moving faster now.

They had only a few quarts of living exotherms by the time they reached their goal. Before the Dark, these hills had been a lush traumtree forest, part of a Tiefer nobleman's estate, a game preserve. Behind them was a cleft in the rocks, the entrance to a natural deepness. In any wilderness with big game, there would have to be animal deepnesses. In settled lands, such were normally taken over and expanded for the use of people-or they fell into disuse. Sherkaner couldn't imagine how Accord Intelligence knew about this one unless some Tiefers on this estate were Accord agents. But this was no prepped safe-hole; it looked as wild and real as anything in Far Brunlargo.

Nizhnimor was the only real hunter on the Team. She and Unnerby cut through three spitsilk barriers and climbed all the way down. Sherkaner hung above them, feeding warmth and light downward. "I see five pools...two adult tarants. Give us a little more light."

Sherkaner swung lower, putting most of his weight on the spitsilk. The light in his lowest hands shone all the way to the back of the cave. Now he could see two of the pools. They were almost clear of airsnow. The ice was typical of a hibernating pool-clear of all bubbles. Beneath the ice, he had a glimpse of the creature, its frozen eyes gleaming in the light. God, it was big! Even so, it must be a male; it was covered with dozens of baby welts.

"The other pools are all food stash. Fresh kills like you'd expect." In the first year of the New Sun, such a tarant pair would stay in their deepness, sucking off the fluids of their stash, the babies growing to a size where they could learn to hunt when the fires and storms gentled. Tarants were pure carnivores and not nearly as bright as thracts, but they looked very much like real people. Killing them and stealing their food was necessary, but it seemed more like deepness-murder than hunting.

The work took another hour, and used almost all the remaining exotherms. They climbed back to the surface one last time, to reanchor the spitsilk barrier as best they could. Underhill was numb in several shoulder joints, and he couldn't feel the tips of his left hands. Their suits had been through a lot the last few hours, been punctured and patched. Some of the wrist joints in Amber's suit had burned away, victims of too much contact with airsnow and exotherms. They'd been forced to let the limbs freeze. She would likely lose some hands. Nevertheless, all three of them stood a moment more.

Finally Amber said, "This counts as triumph, doesn't it?"

Unnerby's voice was strong. "Yes. And you know damn well that Gil would agree."

They reached together in a somber clasp, almost a perfect replay of Gokna's Reaching for Accord; there was even a Missing Companion.

Amberdon Nizhnimor retreated through the cleft in the rocks. Green-glowing mist spurted from the spitsilk as she passed through; down below, she would mix the exotherms into pools. The water would be cold slush, but they could burrow in it. If they opened their suits wide, hopefully they could get a uniform freeze. Against this last great peril, there was little more they could do.

"Take a last look, Sherkaner. Your handiwork." The certainty was gone from Unnerby's voice. Amber Nizhnimor was a soldier; Unnerby had done his duty by her. Now he seemed to be out of combat mode, and so tired that he barely held his belly clear of the airsnow.

Underhill looked out. They were standing a couple of hundred feet above the level of the Tiefer depot. The aurora had faded; the moving points of light, the sky flashes-all were long gone. In that faded light, the depot was a field of splotchy black amid the starlit gray. But the black wasn't shadow. It was the powdered dye they had blasted all across the installation.

"Such a small thing," said Unnerby, "a few hundred pounds of dye-black. You really think it'll work?"

"Oh yes. The first hours of the New Sun are something out of hell. That powder black will make their gear hotter than any design tolerance. You know what happens in that kind of a flash." In fact, Sergeant Unnerby had managed those tests himself. A hundred times the light of a middle-Brightness sun shining on dye-black on metal: In minutes, metal contact points were spot-welded, bearings to sleeves, pistons to cylinders, wheels to rails. The enemy troops would have to retreat underground, their most important outreach depot on the front effectively a loss.

"This is the first and last time your trick will ever work, Sherkaner. A few barriers, a few mines, and we would have been stopped dead."

"Sure. But other things will change, too. This is the last Dark that Spiderkind will ever sleep through. Next time, it won't be just four cobbers in airsuits. All civilization will stay awake. We're going to colonize the Dark, Hrunkner."

Unnerby laughed, obviously disbelieving. He waved Underhill toward the cleft in the rock, and the deepness below. Tired as he was, the sergeant would be the last one down, the setter-of-final-barriers.

Sherkaner had one last glimpse of the gray lands, and the curtains of impossible aurora hanging above. So high, so low, so many things to know.

NINE.

Ezr Vinh's childhood had generally been a protected and safe one. Only one time had his life been in real jeopardy, and that had been a criminally silly accident.

Even by Qeng Ho standards, the Vinh.23 Family was a very extended one. There were branches of the Family that hadn't touched hands for thousands of years. Vinh.23.4 and Vinh.23.4.1 had been halfway across Human Space for much of that time, making their own fortunes, evolving their own mores. Perhaps it would have been a better thing not to attempt a synch after all that time-except that blessed chance had brought so many of all three branches together at Old Kielle, and all at the same time. So they tarried some years, built temps that most sessile civilizations would call palace-habitats, and tried to figure out what had become of their common background. Vinh.23.4.1 was a consensual demarchy. That didn't affect their trading relations, but Aunt Filipa had been scandalized. "No one's going to vote my property rights away," little Ezr remembered her saying. Vinh.23.4 seemed much closer to the branches Ezr's parents knew, though their dialect of Nese was almost unintelligible. The 23.4 Family hadn't bothered to track the broadcast standards faithfully. But the standards-even more than the blacklists-were important things. On a picnic, one checked the children's suits, and one's automation double-checked them; but one didn't expect that "atmosphere-seconds" meant something different for your cousins' air than for your own. Ezr had climbed around a small rock that orbited the picnic asteroid; he was charmed by the way he could make his own little world move under his hands and feet, rather than the other way around. But when his air ran out, his playmates had already found their own worlds in the rock cloud. The picnic monitor ignored his suit's cries for help until the child within was nearly flatlined.

Ezr only remembered waking in a new, specially made nursery. He had been treated like a king for uncounted Ksecs afterward.

So Ezr Vinh had always come out of coldsleep in a happy mood. He suffered the usual disorientation, the usual physical discomfort, but childhood memories assured him that wherever he was things would be good.

At first, this time was no different, except perhaps gentler than usual. He was lying in near zero gee, snug in a warm bed. He had the impression of space, a high ceiling. There was a painting on the wall beyond the bed...so meticulously rendered; it might have been a photo. Trixia loathed those pictures. The thought popped up, fixed some context on this waking. Trixia. Triland. The mission to the OnOff star. And this was not the first waking there. There had been some very bad times, the Emergent ambush. How had they won over that? The very last memories before this sleep, what were they? Floating through darkness in a crippled lander. Park's flagship destroyed. Trixia...

"I think that brought him out of it, Podmaster." A woman's voice.

Almost unwillingly, he turned his head toward the voice. Anne Reynolt sat at his bedside, and next to her was Tomas Nau.

"Ah, Apprentice Vinh. I am pleased to see you back among the living." Nau's smile was concerned and solemn.

It took Ezr a couple of tries to gargle up something intelligible: "Wha's...What's happening? Where am I?"

"You're aboard my principal residence. It's about eight days since your fleet attempted to destroy mine."

"Guh?" We attacked you?

Nau cocked his head quizzically at Vinh's incoherence. "I wanted to be here when we woke you. Director Reynolt will fill you in on the details, but I just wanted to assure you of my support. I'm appointing you Fleet Manager of what's left of the Qeng Ho expedition." He stood, patted Vinh gently on the shoulder. Vinh's gaze followed the Emergent out of the room. Fleet Manager?

Reynolt brought Vinh a book of windows with more hard facts than he could easily absorb. They could not all be lies... Fourteen hundred Qeng Ho had died, almost half the fleet's complement. Four of the seven Qeng Ho starships had been destroyed. The ramscoops on the rest were disabled. Most of the smaller vehicles had been destroyed or seriously damaged. Nau's people were busy cleaning up the orbital flotsam of the firefights. They quite intended to continue the "joint operation." The volatiles and ores that had been lifted from Arachna would support habitats the Emergents were building at the L1 point of the sun/planet system.

And she let him see the crew lists. The Pham Nuwen had been lost with all hands. Captain Park and several members of the Trading Committee were dead. Most people on the surviving ships still lived, but the senior ones were being held in coldsleep.

The killing headache of his last few moments on the lander was gone. Ezr had been cured of the "unfortunate contagion," Reynolt said. But only an engineered disease could have such a convenient and universal time of onset. The Emergent lies were scarcely more than an excuse for civility. They had planned the ambush from the beginning, and down to the last second.

At least Anne Reynolt did not smile when she spoke the lies. In fact, she rarely smiled at all. Director of Human Resources Reynolt. Funny that not even Trixia had picked up on what that title might imply. At first, Ezr thought Reynolt was fighting a proper sense of shame: she hardly ever looked him directly in the eye. But gradually he realized that looking at his face was no more interesting to her than studying a bulkhead. She didn't see him as a person; she didn't care a jot for the dead.

Ezr read the reports quietly, not sneering, not crying out when he saw that Sum Dotran was gone. Trixia's name was nowhere on the list of the dead. Finally he came to the lists of the waking survivors and their present disposition. Almost three hundred were aboard the Qeng Ho temp, also moved to the L1 point. Ezr scanned the names, memorizing: junior people, and virtually no Trilanders or academics. No Trixia Bonsol. He paged further...another list. Trixia! Her name was there, and she was even listed under "Linguistics Department."

Ezr looked up from the book of windows, tried to sound casual. "What, um, what's the meaning of this glyph beside some of the names?" Beside Trixia's name.

"'Focused.'"

"And what does that mean?" There was an edge, unwanted, in his voice.

"They're still under medical treatment. Not everyone recovered as easily as you." Her stare was hard and impassive.

The next day, Nau showed up again.

"Time to introduce you to your new subordinates," he said. They coasted through a long, straight corridor to a vehicular airlock. This habitat wasn't the banquet place. There was the faintest drift of gravity, as though it were set on a small asteroid. The taxi beyond the airlock was larger than any the Qeng Ho had brought. It was luxurious in a baroque, primitive way. There were low tables and a bar that served in all directions. Wide, natural-looking windows surrounded them. Nau gave him a moment to look out: The taxi was rising through the strutwork of a grounded habitat. The thing was incomplete but it looked as big as a Qeng Ho legation temp. Now they were above the strutwork. The ground curved away into a jumble of gray leviathans. These were the diamond mountains, all collected together. The blocks were strangely uncratered, but as somberly dull as common asteroids. Here and there the frail sunlight picked out where the surface graphite had been nicked away, and there was a rainbow glitter. Nestled between two of the mountains he saw pale fields of snow, a blocky tumble of freshly cut rock and ice; these must be the fragments of ocean and seamount they'd lifted from Arachna. The taxi rose farther. Around the corner of the mountains, the forms of starships climbed into view. The ships were more than six hundred meters long, but dwarfed by the rockpile. They were moored tightly together, the way salvage is bundled in a junkyard; Ezr counted quickly, estimated what he could not see directly. "So you've brought everything here-to L1? You really intend a lurking strategy?"

Nau gave a nod. "I'm afraid so. It's best to be frank about this. Our fighting has put us all near the edge. We have sufficient resources to return home, but empty-handed. Instead, if we can just cooperate...well, from here at L1 we can watch the Spiders. If they are indeed entering the Information Age, we can eventually use their resources to refit. In either case, we may get much of what we came for."

Hm. An extended lurk, waiting for your customers to mature. It was a strategy the Qeng Ho had followed on a few occasions. Sometimes it even worked. "It will be difficult."

From behind Ezr, a voice said, "For you perhaps. But Emergents live well, little man. Best you learn that now." It was a voice that Vinh recognized, the voice that had protested of Qeng Ho ambush even as the killing began. Ritser Brughel. Ezr turned. The big, blond fellow was grinning at him. No subtle nuance here. "And we also play to win. The Spiders will learn that too." Not too long ago, Ezr Vinh had spent an evening sitting next to this fellow, listening to him lecture Pham Trinli. The blond was a boor and a bully, but it hadn't mattered then. Vinh's gaze flickered across the carpeted walls to Anne Reynolt. She was watching the conversation intently. Physically, she and Brughel could have been sister and brother. There was even a tinge of red in the guy's blond hair. But there the similarity ended. Obnoxious as he was, Brughel's emotions were clear things, and intense. The only affect that Vinh had seen in Anne Reynolt was impatience. She watched the present conversation as one might watch insects in garden soil.

"But don't worry, Peddler boy. Your quarters are properly inconspicuous." Brughel pointed out the forward window. There was a greenish speck, barely showing a disk. It was the Qeng Ho temp. "We have it parked in an eight-day orbit of the main jumble."

Tomas Nau raised his hand politely, almost as if asking for the floor, and Brughel shut up. "We have only a moment, Mr. Vinh. I know that Anne Reynolt has given you an overview, but I want to make sure you understand your new responsibilities." He did something with his cuff, and the image of the Qeng Ho temp swelled. Vinh swallowed; funny, it was just an ordinary field temp, barely one hundred meters on a side. His eyes searched the lumpy, quilted hull. He had lived in there less than 2Msec, cursed its squat economies a thousand times. But now, it was the closest thing to home that still existed; inside were many of Ezr's surviving friends. A field temp is so easy to destroy. Yet all the cells looked fully inflated and there was no patchwork. Captain Park had set this one far from his ships, and Nau had spared it. "...so your new position is an important one. As my Fleet Manager, you have responsibilities comparable to the late Captain Park's. You will have my consistent support; I will make sure that my people understand this." A glance at Ritser Brughel. "But please remember: Our success-even our survival-now depends on our cooperation."

TEN.