VR World Of Cultivation - 61 Trails Of Ruin
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61 Trails Of Ruin

His copy continued, "Young one I will give you chance to attain my power. Gather a group of five demons of the first stage to come with you. I will open up my trails to you and your demon brethren it will not be easy but the rewards will be great." Opening up his hand he placed it over Rob's head and a quest appeared.

Take five people of the first stage and finish the trail, this will be long and arduous so make sure to be ready. A portal will appear in the area you are at be ready.

Raph Cla.s.s: White Blooded Infuser

HP:110% Spirit: 35

Str: 12 +2

Wis: 8 +2

Con: 12 + 2

Dex: 8 + 3

Chr: 4 + 2

Int: 4 + 2

Cultivation Techniques:

(locked out)

(locked out)

(locked out)

(locked out)

(locked out)

Status Effect: +10% movement speed, +1 Dex

King Wolf Brew- Effect: 5% additional HP , +1 to all stats. Permanent

Badger King Brew- Effect: 5% additional HP , +1 to all stats. Permanent

Gear:

Wolf Bone Tonfas (locked out)

Magical

DMG: 20-25

- Jump at your opponent landing and creating a shock wave which slows them. Cooldown 30

- 5% increased damage with tonfa's

(locked out)

Magical

Dex+2, Str+2, Con+2

- Increase Damage by 50% for 10 seconds. Cooldown 5 minutes.

- Increase you and your allies physical damage by 5%

Five Elemental Metal Gi (locked out)

Epic

Def 20

- Increase your damage by 50% for the next 5 seconds. cooldown 2 minutes

- Increase your defense by 5%

- Reduce damage from spirit attacks by 25% for the next 10 seconds. cooldown 2 minutes.

Roc Boots (locked out)

Epic

Def 20

- Kick dealing 250% sending you opponent flying 30 feet. cooldown 1 minute.

- Increase your movement speed by 15%

- Walk on any surface including air for 20 seconds. Cooldown 5 minutes.

Skrull Armlets (locked out)

Magical

Def 20

- Strike 8 times for 50%. Cooldown 2 minutes

- Increase your Mental defense by 5%

Ghost Paldrons (locked out)

Magical

Def 20

- Drain 5% of an opponents HP. Cooldown 2 minutes

- Reduce physical damage 2%.

True Defenders Tonfas (locked out)

Mystical

DMG: 35-40

- Jump at your opponent landing and creating a shock wave which slows them, then deal 150% of your damage to your opponents. Cooldown 30.

- 15% increased damage with tonfa's.

- absorb 20% additional damage when blocking with your tonfas

- 5% chance to crush your opponent lowering their attack speed by 10% for 2 seconds.

Rob's character sheet appeared having both abilities weapons and armor all locked out. His status also fell sharply feeling much weaker than he was before.

"Here is something for you to begin your next adventure." His copy said as he dropped a piece of armor and gloves on the ground. "I will also impart skills for you to use in combat." the hand over his head glowed again transferring the information of new skills.

Armor/Weapon infusion: Infuse the power of darkness into your gear to improve its effects

White blood spikes: spikes form from the ground behind your opponent deal 150% damage and slow that opponent for ten seconds. Spirit: 10

White blood lance: Throw a lance at an opponent for 300% damage making your opponent attack you for the next 8 seconds. Cooldown 10 seconds

White Blood Smash: Strike your opponent on the side of the head dealing 200% damage and stunning them for 2 seconds. Cooldown 20 seconds

Spirit blood Restoration: Use 10 spirit to regain 5% of your health.

Infuser of Ruin- While in your white blood state regain 1 spirit every second.

After the glow faded his clone was nowhere to be seen, then he looked over his new skills and stats. He felt as if he was walking in water as his body was slowed down just as he had felt after he had gotten that boost when he had fought Zach. It seems those stat points indeed are very important then he picked up the bracelet equipping it.

Ruin's ancient armor- If you feed this bracelet high grade beast cores it will unlock different effects. Run your infusion to begin it's operations.

It also said the same thing about his gloves

Rob concentrated running his spirit through the armor and gloves. A small hum could be heard then a white blood armor surrounded his body and white claws spread our of the gloves.

White blood Gloves Grade: 0 - Dmg- 4-8

White blood Armor Grade: 0 - Def 8

Rob smiled he had a stash of high grade cores back in his stash in the game this would be easy to take care of. Suddenly the game logged him of and try as he might he couldn't log back in.

"What happened?" Aunty Zin asked surprised at his new look. He was supposed to get a hold of everyone in the guild and ask what was going on. Rob began to recount the events of what had just happened to him. "Well I have a couple of high grade cores on me." She said.

Then Rob was on the side of a gateway unable to get out, a message appeared!!!

- Choose four others to begin this trail with you. No cheating either powering yourself up before you begin the trail will not be allowed.

"I guess the game is being stingy" Rob complained at the prompts that had appeared.

"I'll go with you." Zin said. "I'll just restart at first stage it should be no problem."

"No...." Raph said "I'll need you here to train the new recruits, we can't really just leave them. I'll train five new recruits I'll take those Grend those and those three over there.

Grend had chosen monk path of the healing palm so he would be good for healing. The first was a girl Jin a blue demon with yellow spike hair had chosen weapon master Sniper G.o.d's cultivation technique. The second was a boy Behan with white hair and short red spikes with blue skin had chosen the Supporter role of Totem Master. Then the last girl Shuri with green hair short blue spikes and green skin had chosen the Refiner of the Broken Great Sword. After they had pa.s.sed over to where Rob started the trails.....