VRMMO: Passing of the Sword - Chapter 136: Balance Changes
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Chapter 136: Balance Changes

[Blue Maple] (Level 62 Sword Hermit)

I’ve gained Prestige and Glory from killing those demon soldiers, while my Luck…

Ding!

Announcement: 

“A player has successfully completed his third class advancement quest and advanced, thus they will be rewarded with a Tier 1 reward. This player already has a pet, so the reward has been changed impromptu. He shall be rewarded with a high-tier area of effect skill tome. This player will also be given one extra Luck. Good luck to all other players, and continue working hard.”

Ding!

Announcement: 

You have obtained a high-tier area of effect skill tome. The skill is: Sword Blade Lotus!”

Ding!

Announcement: 

Tonight, the system will release a big update to adjust the game. Notes on the update will be as follows.

“Number one: The pet system will be opened. Players can capture a Rank 1 normal wild monster within their available maps, or they can kill a Boss to drop a high-tier pet egg. For Warriors who have advanced into Knights, the mount system will be activated. Players will receive mount bonuses, and normal players can also start using mounts.”

“Number two: The guild system will be opened. Every player can create their own guild and become a guild leader. Creating a guild requires a single Guild Creation Token, which has a chance to be dropped upon killing Bosses. Rank 60 to Rank 120 Bosses have a chance to drop Guild Creation Tokens that range between Tier 1 and Tier 3.”

“Number three: Classes will again be strictly categorized. The categorization details are as follows.”

“Swordsmen will now be categorized as: Swordsman, Agility Swordsman, and Magic Swordsman.”

“Warriors will now be categorized as: Warrior, Knight, Shield Warrior.”

“Archers will now be categorized as: Archer, Demonic Archer.”

“Wizards will now be categorized according to their magic types. Every Wizard can choose to train a secondary magic type.”

“Priests will now be categorized as: Priest and Dark Priest. Dark Priest can be attained through a player’s mentor after the third class advancement.”

Summoners will now be categorized as: Summoner and Puppet Master. Puppet Master can be attained through a player’s mentor after the third class advancement.”

“Thieves will keep their flexible model, and types can be determined individually.”

“Tacticians’ categories remains unchanged.

“Number four: The game will incorporate aspects of reality. The wounding system will be added.”

“If a player deals damage to another player within a short period of time that’s more than 90% of the other player’s life total, then the other player will enter a ‘heavily wounded’ state.”

“If the damage dealt is more than 70%, then the target player will enter a ‘wounded’ state.”

“If the damage dealt is more than 50%, then the target player will enter a ‘lightly wounded’ state.”

“If a player is wounded too much over a continuous period of time, even if those wounded states have been healed, this player will enter a wounded state for a period of time that cannot be healed.”

“Number five: Altering of races will be activated after a player’s fourth class advancement. All players, please make the necessary preparations beforehand and decide which race you wish to alter into. Spots are limited, please take note.”

“Finally, as a sincere reminder to all players, please minimize the number of deaths, or try to increase your Survival value. At the same time, try to achieve as much as you can in this game world.”