To Green Angel Tower Part 2 - Part 1
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Part 1

To Green Angel Tower.

Part 2.

by Tad Williams.

Author's Note

And death shall have no dominion.

Dead men naked they shall be one .

With the man in the wind and the west moon; When their bones are picked clean and the clean bones gone They shall have stars at elbow and foot; Though they go mad they shall be sane, Though they sink through the sea they shall rise again; Though lovers be lost love shall not; And death shall have no dominion ...

-DYLAN THOMAS (from "And Death Shall Have No Dominion "And Death Shall Have No Dominion ") ")

Tell all the truth but tell it slant, Success in circuit lies, Too bright for our infirm delight The truth's superb surprise;

As lightning to the children eased With explanation kind, The truth must dazzle gradually Or every man be blind.

-EMILY d.i.c.kINSON

Many people gave me a great deal of help with these books, ranging from suggestions and moral support to crucial logistical aid. Eva c.u.mming, Nancy Deming-Williams, Arthur Ross Evans, Andrew Harris, Paul Hudspeth, Peter Stampfel, Doug Werner, Michael Whelan, the lovely folks at DAW Books, and all my friends on GEnie m make up only a small (but significant) sampling of those who helped me finish The Story That Ate My Life.

Particular thanks for a.s.sistance on this final volume of the Bloated Epic goes to Mary Frey, who put a bogglesome amount of energy and time into reading and-for lack of a better word-a.n.a.lyzing a monstrous ma.n.u.script. She gave me an incredible boost when I really needed it.

And, of course, the contributions of my editors, Sheila Gilbert and Betsy Wollheim, are incalculable. Caring a lot is their crime, and here at last is their well-deserved punishment.

To all of the above, and to all the other friends and supporters unmentioned but by no means unremembered, I give my most heartfelt thanks.

NOTE: There is a cast of characters, a glossary of terms, and a guide to p.r.o.nunciation at the back of this book.

Synopsis of The Dragonbone Chair

For eons the Hayholt belonged to the immortal Sithi, but they had fled the great castle before the onslaught of Mankind. Men have long ruled this greatest of strong-holds, and the rest of Osten Ard as well. Prester John, Prester John, High King of all the nations of men, is its most recent master; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair. High King of all the nations of men, is its most recent master; after an early life of triumph and glory, he has presided over decades of peace from his skeletal throne, the Dragonbone Chair.

Simon, an awkward fourteen year old, is one of the Hayholt's scullions. His parents are dead, his only real family the chambermaids and their stem mistress, Rachel Rachel the Dragon. When Simon can escape his kitchen-work he steals away to the cluttered chambers of the Dragon. When Simon can escape his kitchen-work he steals away to the cluttered chambers of Doctor Morgenes, Doctor Morgenes, the castle's eccentric scholar. When the old man invites Simon to be his apprentice, the youth is overjoyed-until he discovers that Morgenes prefers teaching reading and writing to magic. the castle's eccentric scholar. When the old man invites Simon to be his apprentice, the youth is overjoyed-until he discovers that Morgenes prefers teaching reading and writing to magic.

Soon ancient King John will die, so Elias, the older of his two sons, prepares to take the throne. Josua Josua, Elias' somber brother, nicknamed Lackhand because of a disfiguring wound, argues harshly with the king-to-be about Pryrates, the ill-reputed priest who is one of Elias' closest advisers. The brothers' feud is a cloud of foreboding over castle and country.

Elias' reign as king starts well, but a drought comes and plague strikes several of the nations of Osten Ard. Soon outlaws roam the roads and people begin to vanish from isolated villages. The order of things is breaking down, and the king's subjects are losing confidence in his rule, but nothing seems to bother the monarch or his friends. As rumblings of discontent begin to be heard throughout the kingdom, Elias' brother Josua disappears-to plot rebellion, some say.

Elias' misrule upsets many, including Duke Isgrimnur Isgrimnur of Rimmersgard and of Rimmersgard and Count Eolair Count Eolair, an emissary from the western country of Hernystir. Even King Elias' own daughter Miriamele Miriamele is uneasy, especially about the scarlet-robed Pryrates, her father's trusted adviser. is uneasy, especially about the scarlet-robed Pryrates, her father's trusted adviser.

Meanwhile Simon is muddling along as Morgenes' helper. The two become fast friends despite Simon's mooncalf nature and the doctor's refusal to teach him anything resembling magic. During one of his meander ings through the secret byways of the labyrinthine Hayholt, Simon discovers a secret pa.s.sage and is almost captured there by Pryrates. Eluding the priest, he enters a hidden underground chamber and finds Josua, who is being held captive for use in some terrible ritual planned by Pryrates. Simon fetches Doctor Morgenes and the two of them free Josua and take him to the doctor's chambers, where Josua is sent to freedom down a tunnel that leads beneath the ancient castle. Then, as Morgenes is sending off messenger birds to mysterious friends, bearing news of what has happened, Pryrates and the king's guard come to arrest the doctor and Simon. Morgenes is killed fighting Pryrates, but his sacrifice allows Simon to escape into the tunnel.

Half-maddened, Simon makes his way through the midnight corridors beneath the castle, which contain the ruins of the old Sithi palace. He surfaces in the graveyard beyond the town wall, then is lured by the light of a bonfire. He witnesses a weird scene: Pryrates and King Elias engaged in a ritual with black-robed, white-faced creatures. The pale things give Elias a strange gray sword of disturbing power, named Sorrow. Simon flees.

Life in the wilderness on the edge of the great forest Aldheorte is miserable, and weeks later Simon is nearly dead from hunger and exhaustion, but still far away from his destination, Josua's northern keep at Naglimund. Going to a forest cot to beg, he finds a strange being caught in a trap-one of the Sithi, a race thought to be mythical, or at least long-vanished. The cotsman returns, but before he can kill the helpless Sitha, Simon strikes him down. The Sitha, once freed, stops only long enough to fire a white arrow at Simon, then disappears. A new voice tells Simon to take the white arrow, that it is a Sithi gift.

The dwarfish newcomer is a troll named Binabik, Binabik, who rides a great gray wolf. He tells Simon he was only pa.s.sing by, but now he will accompany the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the way to Naglimund: they come to realize that they have fallen afoul of a threat greater than merely a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who wear the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to head for the shelter of who rides a great gray wolf. He tells Simon he was only pa.s.sing by, but now he will accompany the boy to Naglimund. Simon and Binabik endure many adventures and strange events on the way to Naglimund: they come to realize that they have fallen afoul of a threat greater than merely a king and his counselor deprived of their prisoner. At last, when they find themselves pursued by unearthly white hounds who wear the brand of Stormspike, a mountain of evil reputation in the far north, they are forced to head for the shelter of Geloe's Geloe's forest house, taking with them a pair of travelers they have rescued from the hounds. Geloe, a blunt-spoken forest woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, have become embroiled in the fate of Prester John's kingdom. forest house, taking with them a pair of travelers they have rescued from the hounds. Geloe, a blunt-spoken forest woman with a reputation as a witch, confers with them and agrees that somehow the ancient Norns, embittered relatives of the Sithi, have become embroiled in the fate of Prester John's kingdom.

Pursuers human and otherwise threaten them on their journey to Naglimund. After Binabik is shot with an arrow, Simon and one of the rescued travelers, a servant girl, must struggle on through the forest. They are attacked by a s.h.a.ggy giant and saved only by the appearance of Josua's hunting party.

The prince brings them to Naglimund, where Binabik's wounds are cared for, and where it is confirmed that Simon has stumbled into a terrifying swirl of events. Elias is coming soon to besiege Josua's castle. Simon's serving-girl companion was Princess Miriamele traveling in disguise, fleeing her father, whom she fears has gone mad under Pryrates' influence. From all over the north and elsewhere, frightened people are flocking to Naglimund and Josua, their last protection against a mad king.

Then, as the prince and others discuss the coming battle, a strange old Rimmersman named Jarnauga Jarnauga appears in the council's meeting hall. He is a member of the appears in the council's meeting hall. He is a member of the League of the Scroll, League of the Scroll, a circle of scholars and initiates of which Morgenes and Binabik's master were both part, and he brings more grim news. Their enemy, he says, is not just Elias: the king is receiving aid from a circle of scholars and initiates of which Morgenes and Binabik's master were both part, and he brings more grim news. Their enemy, he says, is not just Elias: the king is receiving aid from Ineluki the Storm King, Ineluki the Storm King, who had once been a prince of the Sithi-but who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi. who had once been a prince of the Sithi-but who has been dead for five centuries, and whose bodiless spirit now rules the Norns of Stormspike Mountain, pale relatives of the banished Sithi.

It was the terrible magic of the gray sword Sorrow that caused Ineluki's death-that, and mankind's attack on the Sithi. The League of the Scroll believes that Sorrow has been given to Elias as the first step in some incomprehensible plan of revenge, a plan that will bring the earth beneath the heel of the undead Storm King. The only hope comes from a prophetic poem that seems to suggest that "three swords" might help turn back Ineluki's powerful magic.

One of the swords is the Storm King's Sorrow, already in the hands of their enemy, King Elias. Another is the Rimmersgard blade Minneyar Minneyar, which was also once at the Hayholt, but whose whereabouts are now unknown. The third is Thorn, Thorn, black sword of King John's greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen north. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even as Naglimund prepares for siege. black sword of King John's greatest knight, Sir Camaris. Jarnauga and others think they have traced it to a location in the frozen north. On this slim hope, Josua sends Binabik, Simon, and several soldiers off in search of Thorn, even as Naglimund prepares for siege.

Others are affected by the growing crisis. Princess Miriamele, frustrated by her uncle Josua's attempts to protect her, escapes Naglimund in disguise, accompanied by the mysterious monk Cadrach. Cadrach. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Old Duke Isgrimnur, at Josua's urging, disguises his own very recognizable features and follows after to rescue her. She hopes to make her way to southern Nabban and plead with her relatives there to aid Josua. Old Duke Isgrimnur, at Josua's urging, disguises his own very recognizable features and follows after to rescue her. Tiamak, Tiamak, a swamp-dwelling Wrannaman scholar, receives a strange message from his old mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. a swamp-dwelling Wrannaman scholar, receives a strange message from his old mentor Morgenes that tells of bad times coming and hints that Tiamak has a part to play. Maegwin, Maegwin, daughter of the king of Hernystir, watches helplessly as her own family and country are drawn into a whirlpool of war by the treachery of High King Elias. daughter of the king of Hernystir, watches helplessly as her own family and country are drawn into a whirlpool of war by the treachery of High King Elias.

Simon and Binabik and their company are ambushed by Ingen Jegger, Ingen Jegger, huntsman of Stormspike, and his servants. They are saved only by the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman's trap. When he learns of their quest, Jiriki decides to accompany them to Urmsheim Mountain, legendary abode of one of the great dragons, in search of Thorn. huntsman of Stormspike, and his servants. They are saved only by the reappearance of the Sitha Jiriki, whom Simon had saved from the cotsman's trap. When he learns of their quest, Jiriki decides to accompany them to Urmsheim Mountain, legendary abode of one of the great dragons, in search of Thorn.

By the time Simon and the others reach the mountain, King Elias has brought his besieging army to Josua's castle at Naglimund, and though the first attacks are repulsed, the defenders suffer great losses. At last Elias' forces seem to retreat and give up the siege, but before the stronghold's inhabitants can celebrate, a weird storm appears on the northern horizon, bearing down on Naglimund. The storm is the cloak under which Ineluki's own horrifying army of Norns and giants travels, and when the Red Hand, Red Hand, the Storm King's chief servants, throw down Naglimund's gates, a terrible slaughter begins. Josua and a few others manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he will take their father's crown back. the Storm King's chief servants, throw down Naglimund's gates, a terrible slaughter begins. Josua and a few others manage to flee the ruin of the castle. Before escaping into the great forest, Prince Josua curses Elias for his conscienceless bargain with the Storm King and swears that he will take their father's crown back.

Simon and his companions climb Urmsheim, coming through great dangers to discover the Uduntree, a t.i.tanic frozen waterfall. There they find Thorn in a tomblike cave. Before they can take the sword and make their escape, Ingen Jegger appears once more and attacks with his troop of soldiers. The battle awakens Igjarjuk, Igjarjuk, the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings it. The dragon's scalding black blood spurts over him as he is struck senseless. the white dragon, who has been slumbering for years beneath the ice. Many on both sides are killed. Simon alone is left standing, trapped on the edge of a cliff; as the ice-worm bears down upon him, he lifts Thorn and swings it. The dragon's scalding black blood spurts over him as he is struck senseless.

Simon awakens in a cave on the troll mountain of Yiqanuc. Jiriki and Haestan, Haestan, an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, but Binabik is being held prisoner by his own people, along with an Erkynlandish soldier, nurse him to health. Thorn has been rescued from Urmsheim, but Binabik is being held prisoner by his own people, along with Sludig Sludig the Rimmersman, under sentence of death. Simon himself has been scarred by the dragon's blood and a wide swath of his hair has turned white. Jiriki names him "Snowlock" and tells Simon that, for good or for evil, he has been irrevocably marked. the Rimmersman, under sentence of death. Simon himself has been scarred by the dragon's blood and a wide swath of his hair has turned white. Jiriki names him "Snowlock" and tells Simon that, for good or for evil, he has been irrevocably marked.

Synopsis of Stone of Farewell

Simon, the Sitha the Sitha Jiriki, Jiriki, and soldier and soldier Haestan Haestan are honored guests in the mountaintop city of the diminutive Qanuc trolls. But are honored guests in the mountaintop city of the diminutive Qanuc trolls. But Sludig Sludig-whose Rimmersgard folk are the Qanuc's ancient enemies-and Simon's troll friend Binabik are not so well treated; Binabik's people hold them both captive, under sentence of death. An audience with the Herder Herder and and Huntress, Huntress, rulers of the Qanuc, reveals that Binabik is being blamed not only for deserting his tribe, but for failing to fulfill his vow of marriage to rulers of the Qanuc, reveals that Binabik is being blamed not only for deserting his tribe, but for failing to fulfill his vow of marriage to Sisqi, Sisqi, youngest daughter of the reigning family. Simon begs Jiriki to intercede, but the Sitha has obligations to his own family, and will not in any case interfere with trollish justice. Shortly before the executions, Jiriki departs for his home. youngest daughter of the reigning family. Simon begs Jiriki to intercede, but the Sitha has obligations to his own family, and will not in any case interfere with trollish justice. Shortly before the executions, Jiriki departs for his home.

Although Sisqi is bitter about Binabik's seeming fickleness, she cannot stand to see him killed. With Simon and Haestan, she arranges a rescue of the two prisoners, but as they seek a scroll from Binabik's master's cave which will give them the information necessary to find a place named the Stone of Farewell-which Simon has learned of in a vision-they are recaptured by the angry Qanuc leaders. But Binabik's master's death-testament confirms the troll's story of his absence, and its warnings finally convince the Herder and Huntress that there are indeed dangers to all the land which they have not understood. After some discussion, the prisoners are pardoned and Simon and his companions are given permission to leave Yiqanuc and take the powerful sword Thorn Thorn to exiled to exiled Prince Josua. Prince Josua. Sisqi and other trolls will accompany them as far as the base of the mountains. Sisqi and other trolls will accompany them as far as the base of the mountains.

Meanwhile, Josua and a small band of followers have escaped the destruction of Naglimund and are wandering through the Aldheorte Forest, chased by the Storm King's Storm King's Norns. They must defend themselves against not only arrows and spears but dark magic, but at last they are met by Norns. They must defend themselves against not only arrows and spears but dark magic, but at last they are met by Geloe, Geloe, the forest woman, and the forest woman, and Leleth, Leleth, the mute child Simon had rescued from the terrible hounds of Stormspike. The strange pair lead Josua's party through the forest to a place that once belonged to the Sithi, where the Norns dare not pursue them for fear of breaking the ancient Pact between the sundered kin. Geloe then tells them they should travel on, to another place even more sacred to the Sithi, the same Stone of Farewell to which she had directed Simon in the vision she sent him. the mute child Simon had rescued from the terrible hounds of Stormspike. The strange pair lead Josua's party through the forest to a place that once belonged to the Sithi, where the Norns dare not pursue them for fear of breaking the ancient Pact between the sundered kin. Geloe then tells them they should travel on, to another place even more sacred to the Sithi, the same Stone of Farewell to which she had directed Simon in the vision she sent him.

Miriamele, daughter of daughter of High King Elias High King Elias and niece of Josua, is traveling south in hope of finding allies for Josua among her relatives in the courts of Nabban; she is accompanied by the dissolute monk and niece of Josua, is traveling south in hope of finding allies for Josua among her relatives in the courts of Nabban; she is accompanied by the dissolute monk Cadrach. Cadrach. They are captured by Count They are captured by Count Streawe Streawe of Perdruin, a cunning and mercenary man, who tells Miriamele he is going to deliver her to an unnamed person to whom he owes a debt. To Miriamele's joy, this mysterious personage turns out to be a friend, the priest of Perdruin, a cunning and mercenary man, who tells Miriamele he is going to deliver her to an unnamed person to whom he owes a debt. To Miriamele's joy, this mysterious personage turns out to be a friend, the priest Dinivan, Dinivan, who is secretary to who is secretary to Lector Ranessin, Lector Ranessin, leader of Mother Church. Dinivan is secretly a member of the League of the Scroll, and hopes that Miriamele can convince the lector to denounce Elias and his counselor, the renegade priest leader of Mother Church. Dinivan is secretly a member of the League of the Scroll, and hopes that Miriamele can convince the lector to denounce Elias and his counselor, the renegade priest Pryrates. Pryrates. Mother Church is under siege, not only from Elias, who demands the church not interfere with him, but from the Fire Mother Church is under siege, not only from Elias, who demands the church not interfere with him, but from the Fire Dancers, Dancers, religious fanatics who claim the Storm King comes to them in dreams. Ranessin listens to what Miriamele has to say and is very troubled. religious fanatics who claim the Storm King comes to them in dreams. Ranessin listens to what Miriamele has to say and is very troubled.

Simon and his companions are attacked by snow-giants on their way down from the high mountains, and the soldier Haestan and many trolls are killed. Later, as he broods on the injustice of life and death, Simon inadvertently awakens the Sitha mirror Jiriki had given him as a summoning charm, and travels on the Dream Road to encounter first the Sitha matriarch Amerasu, Amerasu, then the terrible Norn Queen then the terrible Norn Queen Utuk'ku. Utuk'ku. Amerasu is trying to understand the schemes of Utuk'ku and the Storm King, and is traveling the Dream Road in search of both wisdom and allies. Amerasu is trying to understand the schemes of Utuk'ku and the Storm King, and is traveling the Dream Road in search of both wisdom and allies.

Josua and the remainder of his company at last emerge from the forest onto the gra.s.slands of the High Thrithing, where they are almost immediately captured by the nomadic clan led by March-Thane Fikolmij, Fikolmij, who is the father of Josua's lover who is the father of Josua's lover Vorzheva. Vorzheva. Fikolmij begrudges the loss of his daughter, and after beating the prince severely, arranges a duel in which he intends that Josua should be killed; Fikolmij's plan fails and Josua survives. Fikolmij is then forced to pay off a bet by giving the prince's company horses. Josua, strongly affected by the shame Vorzheva feels at seeing her people again, marries her in front of Fikolmij and the a.s.sembled clan. When Vorzheva's father gleefully announces that soldiers of King Elias are coming across the gra.s.slands to capture them, the prince and his followers ride away east toward the Stone of Farewell. Fikolmij begrudges the loss of his daughter, and after beating the prince severely, arranges a duel in which he intends that Josua should be killed; Fikolmij's plan fails and Josua survives. Fikolmij is then forced to pay off a bet by giving the prince's company horses. Josua, strongly affected by the shame Vorzheva feels at seeing her people again, marries her in front of Fikolmij and the a.s.sembled clan. When Vorzheva's father gleefully announces that soldiers of King Elias are coming across the gra.s.slands to capture them, the prince and his followers ride away east toward the Stone of Farewell.

In far off Hernystir, Maegwin Maegwin is the last of her line. Her father the king and her brother have both been killed fighting Elias' p.a.w.n is the last of her line. Her father the king and her brother have both been killed fighting Elias' p.a.w.n Skali, Skali, and she and her people have taken refuge in caves in the Grianspog Mountains. Maegwin has been troubled by strange dreams, and finds herself drawn down into the old mines and caverns beneath the Grianspog. and she and her people have taken refuge in caves in the Grianspog Mountains. Maegwin has been troubled by strange dreams, and finds herself drawn down into the old mines and caverns beneath the Grianspog. Count Eolair, Count Eolair, her father's most trusted liege-man, goes in search of her, and together he and Maegwin enter the great underground city of Mezutu'a. Maegwin is convinced that the Sithi live there, and that they will come to the rescue of the Hernystiri as they did in the old days, but the only inhabitants they discover in the crumbling city are the her father's most trusted liege-man, goes in search of her, and together he and Maegwin enter the great underground city of Mezutu'a. Maegwin is convinced that the Sithi live there, and that they will come to the rescue of the Hernystiri as they did in the old days, but the only inhabitants they discover in the crumbling city are the dwarrows, dwarrows, a strange, timid group of delvers distantly related to the immortals. The dwarrows, who are metalwrights as well as stone crafters, reveal that the sword a strange, timid group of delvers distantly related to the immortals. The dwarrows, who are metalwrights as well as stone crafters, reveal that the sword Minneyar Minneyar that Josua's people seek is actually the blade known as that Josua's people seek is actually the blade known as Bright-Nail, Bright-Nail, which was buried with which was buried with Prester John, Prester John, father of Josua and Elias. This news means little to Maegwin, who is shattered to find that her dreams have brought her people no real a.s.sistance. She is also at least as troubled by what she considers her foolish love for Eolair, so she invents an errand for him-taking news of Minneyar and maps of the dwarrows' diggings, which include tunnels below Elias' castle, the Hayholt, to Josua and his band of survivors. Eolair is puzzled and angry at being sent away, but goes. father of Josua and Elias. This news means little to Maegwin, who is shattered to find that her dreams have brought her people no real a.s.sistance. She is also at least as troubled by what she considers her foolish love for Eolair, so she invents an errand for him-taking news of Minneyar and maps of the dwarrows' diggings, which include tunnels below Elias' castle, the Hayholt, to Josua and his band of survivors. Eolair is puzzled and angry at being sent away, but goes.

Simon and Binabik and Sludig leave Sisqi and the other trolls at the base of the mountain and continue across the icy vastness of the White Waste. Just at the northern edge of the great forest, they find an old abbey inhabited by children and their caretaker, an older girl named Skodi. Skodi. They stay the night, glad to be out of the cold, but Skodi proves to be more than she seems: in the darkness, she traps the three of them by witchcraft, then begins a ceremony in which she intends to invoke the Storm King and show him that she has captured the sword Thorn. One of the undead Red Hand appears because of Skodi's spell, but a child disrupts the ritual and brings up a monstrous swarm of diggers. Skodi and the children are killed, but Simon and the others escape, thanks largely to Binabik's fierce wolf They stay the night, glad to be out of the cold, but Skodi proves to be more than she seems: in the darkness, she traps the three of them by witchcraft, then begins a ceremony in which she intends to invoke the Storm King and show him that she has captured the sword Thorn. One of the undead Red Hand appears because of Skodi's spell, but a child disrupts the ritual and brings up a monstrous swarm of diggers. Skodi and the children are killed, but Simon and the others escape, thanks largely to Binabik's fierce wolf Qantaqa. Qantaqa. But Simon is almost mad from the mind-touch of the Red Hand, and rides away from his companions, crashing into a tree at last and striking himself senseless. He falls down a gulley, and Binabik and Sludig are unable to find him. At last, full of remorse, they take the sword Thorn and continue on toward the Stone of Farewell without him. But Simon is almost mad from the mind-touch of the Red Hand, and rides away from his companions, crashing into a tree at last and striking himself senseless. He falls down a gulley, and Binabik and Sludig are unable to find him. At last, full of remorse, they take the sword Thorn and continue on toward the Stone of Farewell without him.

Several people besides Miriamele and Cadrach have arrived at the lector's palace in Nabban. One of them is Josua's ally Duke Isgrimnur, Duke Isgrimnur, who is searching for Miriamele. Another is Pryrates, who has come to bring Lector Ranessin an ultimatum from the king. The lector angrily denounces both Pryrates and Elias; the king's emissary walks out of the banquet, threatening revenge. who is searching for Miriamele. Another is Pryrates, who has come to bring Lector Ranessin an ultimatum from the king. The lector angrily denounces both Pryrates and Elias; the king's emissary walks out of the banquet, threatening revenge.

That night, Pryrates metamorphoses himself with a spell he has been given by the Storm King's servitors, and becomes a shadowy thing. He kills Dinivan and then brutally murders the lector. Afterward, he sets the halls aflame to cast suspicion on the Fire Dancers. Cadrach, who greatly fears Pryrates and has spent the night urging Miriamele to flee the lector's palace with him, finally knocks her senseless and drags her away. Isgrimnur finds the dying Dinivan, and is given a Scroll League token for the Wrannaman Tiamak Tiamak and instructions to go to the inn named and instructions to go to the inn named Pelippa's Bowl Pelippa's Bowl in Kwanitupul, a city on the edge of the marshes south of Nabban. in Kwanitupul, a city on the edge of the marshes south of Nabban.

Tiamak, meanwhile, has received an earlier message from Dinivan and is on his way to Kwanitupul, although his journey almost ends when he is attacked by a crocodile. Wounded and feverish, he arrives at Pelippa's Pelippa's Bowl at last and gets an unsympathetic welcome from the new landlady. Bowl at last and gets an unsympathetic welcome from the new landlady.

Miriamele awakens to find that Cadrach has smuggled her into the hold of a ship. While the monk has lain in drunken sleep, the ship has set sail. They are quickly found by Gan Itai, Gan Itai, a Niskie, whose job is to keep the ship safe from the menacing aquatic creatures called a Niskie, whose job is to keep the ship safe from the menacing aquatic creatures called kilpa. kilpa. Although Gan Itai takes a liking to the stowaways, she nevertheless turns them over to the ship's master, Although Gan Itai takes a liking to the stowaways, she nevertheless turns them over to the ship's master, Aspitis Preves, Aspitis Preves, a young Nabbanai n.o.bleman. a young Nabbanai n.o.bleman.

Far to the north, Simon has awakened from a dream in which he again heard the Sitha-woman Amerasu, and in which he has discovered that Ineluki the Storm King is her son. Simon is now lost and alone in the trackless, snow-covered Aldheorte Forest. He tries to use Jiriki's mirror to summon help, but no one answers his plea. At last he sets out in what he hopes is the right direction, although he knows he has little chance of crossing the scores of leagues of winterbound woods alive. He ekes out a meager living on bugs and gra.s.s, but it seems only a question of whether he will first go completely mad or starve to death. He is finally saved by the appearance of Jiriki's sister Aditu, Aditu, who has come in response to the mirror-summoning. She works a kind of traveling-magic that appears to turn winter into summer, and when it is finished, she and Simon enter the hidden Sithi stronghold of Jao e-Tinukai'i. It is a place of magical beauty and timelessness. When Jiriki welcomes him, Simon's joy is great; moments later, when he is taken to see who has come in response to the mirror-summoning. She works a kind of traveling-magic that appears to turn winter into summer, and when it is finished, she and Simon enter the hidden Sithi stronghold of Jao e-Tinukai'i. It is a place of magical beauty and timelessness. When Jiriki welcomes him, Simon's joy is great; moments later, when he is taken to see Likimeya Likimeya and and Shima'onari, Shima'onari, parents of Jiriki and Aditu, that joy turns to horror. The leaders of the Sithi say that since no mortal has ever been permitted in secret Jao e-Tinukai'i, Simon must stay there forever. parents of Jiriki and Aditu, that joy turns to horror. The leaders of the Sithi say that since no mortal has ever been permitted in secret Jao e-Tinukai'i, Simon must stay there forever.

Josua and his company are pursued into the northern gra.s.slands, but when they turn at last in desperate resistance, it is to find that these latest pursuers are not Elias' soldiers, but Thrithings-folk who have deserted Fikolmij's clan to throw in their lot with the prince. Together, and with Geloe leading the way, they at last reach Sesuad'ra, the Stone of Farewell, a great stone hill in the middle of a wide valley. Sesuad'ra was the place in which the Pact between the Sithi and Norns was made, and where the parting of the two kin took place. Josua's long-suffering company rejoices at finally possessing what will be, for a little while, a safe haven. They also hope they can now discover what property of the three Great Swords will allow them to defeat Elias and the Storm King, as promised in the ancient rhyme of Nisses. Nisses.

Back at the Hayholt, Elias' madness seems to grow ever deeper, and Earl Guthwulf, Earl Guthwulf, once the king's favorite, begins to doubt the king's fitness to rule. When Elias forces him to touch the gray sword once the king's favorite, begins to doubt the king's fitness to rule. When Elias forces him to touch the gray sword Sorrow, Sorrow, Guthwulf is almost consumed by the sword's strange inner power, and is never after the same. Guthwulf is almost consumed by the sword's strange inner power, and is never after the same. Rachel the Dragon, Rachel the Dragon, the Mistress of Chambermaids, is another Hayholt denizen dismayed by what she sees happening around her. She learns that the priest Pryrates was responsible for what she thinks was Simon's death, and decides something must be done. When Pryrates returns from Nabban; she stabs him. The priest has become so powerful that he is only slightly injured, but when he turns to blast Rachel with withering magics, Guthwulf interferes and is blinded. Rachel escapes in the confusion. the Mistress of Chambermaids, is another Hayholt denizen dismayed by what she sees happening around her. She learns that the priest Pryrates was responsible for what she thinks was Simon's death, and decides something must be done. When Pryrates returns from Nabban; she stabs him. The priest has become so powerful that he is only slightly injured, but when he turns to blast Rachel with withering magics, Guthwulf interferes and is blinded. Rachel escapes in the confusion.

Miriamele and Cadrach, having told the ship's master Aspitis that she is the daughter of a minor n.o.bleman, are treated with hospitality; Miriamele in particular comes in for much attention. Cadrach becomes increasingly morose, and when he tries to escape the ship, Aspitis has him put in irons. Miriamele, feeling trapped and helpless and alone, allows Aspitis to seduce her.

Meanwhile, Isgrimnur has laboriously made his way south to Kwanitupul. He finds Tiamak staying at the inn, but no sign of Miriamele. His disappointment is quickly overwhelmed by astonishment when he discovers that the old simpleton who works as the inn's doorkeeper is Sir Camaris, Sir Camaris, the greatest knight of Prester John's era, the man who once wielded Thorn. Camaris was thought to have died forty years earlier, but what truly happened remains a mystery, because the old knight is as witless as a very young child. the greatest knight of Prester John's era, the man who once wielded Thorn. Camaris was thought to have died forty years earlier, but what truly happened remains a mystery, because the old knight is as witless as a very young child.

Still carrying the sword Thorn, Binabik and Sludig escape pursuing snow-giants by building a raft and floating across the great storm-filled lake that was once the valley around the Stone of Farewell.

In Jao e-Tinukai'i, Simon's imprisonment is more boring than frightening, but his fears for his embattled friends are great. The Sitha First Grandmother Amerasu calls for him, and Jiriki brings him to her strange house. She probes Simon's memories for anything that might help her to discern the Storm King's plans, then sends him away.

Several days later Simon is summoned to a gathering of all the Sithi. Amerasu announces she will tell them what she has learned of Ineluki, but first she berates her people for their unwillingness to fight and their unhealthy obsession with memory and, ultimately, with death. She brings out one of the Witnesses, an object which, like Jiriki's mirror, allows access to the Road of Dreams. Amerasu is about to show Simon and the a.s.sembled Sithi what the Storm King and Norn Queen are doing, but instead Utuk'ku herself appears in the Witness and denounces Amerasu as a lover of mortals and a meddler. One of the Red Hand is then manifested, and while Jiriki and the other Sithi battle the flaming spirit, Ingen Jegger, Ingen Jegger, the Norn Queen's mortal huntsman, forces his way into Jao e-Tinukai'i and murders Amerasu, silencing her before she can share her discoveries. the Norn Queen's mortal huntsman, forces his way into Jao e-Tinukai'i and murders Amerasu, silencing her before she can share her discoveries.

Ingen is killed and the Red Hand is driven away, but the damage has been done. With all the Sithi plunged into mourning, Jiriki's parents rescind their sentence and send Simon, with Aditu for a guide, out of Jao e-Tinukai'i. As he departs, he notices that the perpetual summer of the Sithi haven has become a little colder.

At the forest's edge Aditu puts him in a boat and gives him a parcel from Amerasu that is to be taken to Josua. Simon then makes his way across the rainwater lake to the Stone of Farewell, where he is met by his friends. For a little while, Simon and the rest will be safe from the growing storm.

Synopsis of To Green Angel Tower (Part One)

Simon and most of his companions have taken refuge with and most of his companions have taken refuge with Prince Josua Prince Josua on Sesuad'ra-the great hill famous in Sithi history as the Stone of Farewell. There they wait and hope for some break in the storm clouds of war and fear that Josua's brother, on Sesuad'ra-the great hill famous in Sithi history as the Stone of Farewell. There they wait and hope for some break in the storm clouds of war and fear that Josua's brother, King Elias, King Elias, and his undead ally, and his undead ally, Ineluki the Storm King, Ineluki the Storm King, have set into swirling motion. have set into swirling motion.

Simon is knighted for his services to Josua and his aid in the recovery of the sword Thorn. As he spends his vigil night in the old Sithi ruins, he sees a vision of The Parting, the day in the dim past when the Sithi and the Norns sundered the links between their two families. Soon after Simon is knighted, the Hernystirman Eolair Eolair arrives at Sesuad'ra with news he has gained from the subterranean arrives at Sesuad'ra with news he has gained from the subterranean dwarrows: King John's dwarrows: King John's sword, Bright-Nail, was actually the older sword Minneyar, one of three blades that an ancient rhyme suggests might be the only help against Ineluki and his dark sorceries. But Bright-Nail is buried in John's barrow, only a short distance from the Hayholt, Elias' castle fortress; there seems little chance of capturing it. sword, Bright-Nail, was actually the older sword Minneyar, one of three blades that an ancient rhyme suggests might be the only help against Ineluki and his dark sorceries. But Bright-Nail is buried in John's barrow, only a short distance from the Hayholt, Elias' castle fortress; there seems little chance of capturing it.

Far to the south, King Elias' daughter Miriamele Miriamele has become the lover and increasingly unwilling guest of a Nabbanai lord, has become the lover and increasingly unwilling guest of a Nabbanai lord, Aspitis Preves. Aspitis Preves. When Aspitis reveals his plans to marry her she rebels, but he reveals that he knows her true ident.i.ty and that one way or another, he will have her as his bride, to use as a political tool. Miriamele's companion, the monk When Aspitis reveals his plans to marry her she rebels, but he reveals that he knows her true ident.i.ty and that one way or another, he will have her as his bride, to use as a political tool. Miriamele's companion, the monk Cadrach, Cadrach, has already been imprisoned; her only ally is the Niskie, has already been imprisoned; her only ally is the Niskie, Gan Itai. Gan Itai.

At Sesuad'ra, Prince Josua decides to send Duke Isgrimnur's Isgrimnur's son son Isorn Isorn to accompany Eolair back to Hernystir, hoping that along the way he can recruit some of the Rimmersmen scattered by war, aid Eolair's people, and then return to help Josua and the others. But soon after the mission departs, Josua, Simon and the others discover that King Elias has sent an army led by to accompany Eolair back to Hernystir, hoping that along the way he can recruit some of the Rimmersmen scattered by war, aid Eolair's people, and then return to help Josua and the others. But soon after the mission departs, Josua, Simon and the others discover that King Elias has sent an army led by Duke Fengbald Duke Fengbald to bring his brother to heel. Simon, the witch-woman to bring his brother to heel. Simon, the witch-woman Geloe, Geloe, and others use the power of the old Sithi ruins to walk the Dream-Road in an effort to summon to Sesuad'ra anyone who might help them. and others use the power of the old Sithi ruins to walk the Dream-Road in an effort to summon to Sesuad'ra anyone who might help them.

In Hernystir, Maegwin, Maegwin, the king's daughter, is searching frantically for a way to save her defeated people, now living in caves in the mountains. She climbs a high peak and falls into a prophetic dream where she unwittingly encounters Simon, who is searching the Dream-Road for Miriamele. Maegwin experiences the dream-meeting betweeen Simon and his Sitha friend the king's daughter, is searching frantically for a way to save her defeated people, now living in caves in the mountains. She climbs a high peak and falls into a prophetic dream where she unwittingly encounters Simon, who is searching the Dream-Road for Miriamele. Maegwin experiences the dream-meeting betweeen Simon and his Sitha friend Jiriki Jiriki as a colloquy between the G.o.ds and heroes of her people, and interprets it as a sign from Heaven. as a colloquy between the G.o.ds and heroes of her people, and interprets it as a sign from Heaven.

In the marsh-city of Kwanitupul, Tiamak Tiamak the Wrannaman, Duke Isgrimnur, and the apparently senile great hero, the Wrannaman, Duke Isgrimnur, and the apparently senile great hero, Camaris, Camaris, all wait at an inn for Miriamele. Tiamak is attacked by Fire Dancers, members of a human cult who worship the Storm King, but is saved by Camaris. all wait at an inn for Miriamele. Tiamak is attacked by Fire Dancers, members of a human cult who worship the Storm King, but is saved by Camaris.

Deep beneath the Hayholt, Elias' mighty castle, Guthwulf, Guthwulf, the king's onetime friend and general, wanders in darkness. He has been blinded by a spell from the alchemist the king's onetime friend and general, wanders in darkness. He has been blinded by a spell from the alchemist Pryrates, Pryrates, and except for the companionship of a cat, is alone and nearly mad with grief and regret. Elsewhere in the castle's depths, and except for the companionship of a cat, is alone and nearly mad with grief and regret. Elsewhere in the castle's depths, Rachel the Dragon, Rachel the Dragon, former Mistress of Chambermaids, hides from the king and Pryrates, determined to survive until better days return. former Mistress of Chambermaids, hides from the king and Pryrates, determined to survive until better days return.

Sesuad'ra prepares for war. Newly-knighted Simon leads a sortie to spy on Fengbald's camp. On the way back, he and his company see mysterious lights on the banks of the freezing lake that surrounds the Stone of Farewell: Later, Simon's friend Binabik takes him to the source of the lights-a camp of the little man's troll kin, brought by Binabik's beloved Sisqi Sisqi to fight for Josua. The reunion brings a moment of joy in a dark time. to fight for Josua. The reunion brings a moment of joy in a dark time.

On Aspitis' ship, Miriamele is helped by Gan Itai, first to talk to imprisoned Cadrach, then to plan an escape. Gan Itai is angered by Miriamele's discovery that Aspitis is aiding the Fire Dancers, who have persecuted the Niskies, and so instead of using her magical song to keep the demonic kilpa kilpa at bay, she brings the sea-creatures up to attack the ship. During the bloodletting and confusion, Miriamele gravely wounds Aspitis and she and Cadrach escape in a small boat. As they float on the empty ocean the next day, Cadrach tells her of his life, how he had been recruited by at bay, she brings the sea-creatures up to attack the ship. During the bloodletting and confusion, Miriamele gravely wounds Aspitis and she and Cadrach escape in a small boat. As they float on the empty ocean the next day, Cadrach tells her of his life, how he had been recruited by Doctor Morgenes Doctor Morgenes into the League of the Scroll, but how his own dissolute ways and the discovery of a terrible old book, Du into the League of the Scroll, but how his own dissolute ways and the discovery of a terrible old book, Du Svardenvyrd, Svardenvyrd, had caused him to despair and fall away from the other Scrollbearers. Later, he had been captured by Pryrates-once a Scrollbearer himself, before the others found out his true nature-and tortured into revealing where he had disposed of the forbidden volume. had caused him to despair and fall away from the other Scrollbearers. Later, he had been captured by Pryrates-once a Scrollbearer himself, before the others found out his true nature-and tortured into revealing where he had disposed of the forbidden volume.

In the depths of Aldheorte forest the Sithi are mus tering, for the first time in centuries, but whether they will come to the aid of Prince Josua and Simon, even Jiriki cannot say.

Duke Fengbald brings his army to the base of Sesuad'ra, camping on the sh.o.r.e of the frozen lake around the great hill. Josua's ragtag army prepares its resistance, and in a day of fierce fighting manages to hold its own against a superior force. Still, Simon and his friends are outnumbered, and they have little hope that they will be victorious in the end. But Fengbald, in an attempt to take Sesuad'ra by treachery, is himself caught in a trap, and drowns in the black water and crumbling ice floes of the lake.

In the west, Maegwin and the other Hernystiri, driven by the mistaken vision she has had during her vigil, emerge from the mountain caves to confront those who have driven them out of their homes, the army of Skali Skali of Rimmersgard, King Elias' ally. At first it seems that they have merely hastened their doom, but the sudden appearance of the Sithi, come to repay their old debt to Hernystir, puts Skali and his men to flight. Maegwin, convinced that she has seen the G.o.ds themselves come down to earth to save her people, tips over into madness. When Eolair returns to Hernystir, it is to find the strange Sithi in full occupation and Maegwin convinced that she herself was killed in the battle-and that therefore Eolair too must be dead, her companion in the afterlife. of Rimmersgard, King Elias' ally. At first it seems that they have merely hastened their doom, but the sudden appearance of the Sithi, come to repay their old debt to Hernystir, puts Skali and his men to flight. Maegwin, convinced that she has seen the G.o.ds themselves come down to earth to save her people, tips over into madness. When Eolair returns to Hernystir, it is to find the strange Sithi in full occupation and Maegwin convinced that she herself was killed in the battle-and that therefore Eolair too must be dead, her companion in the afterlife.

In the south, Miriamele and Cadrach at last reach Kwanitupul where they meet Isgrimnur and Tiamak, as well as the even more suprising spectacle of a resurrected Camaris. Before they can do more than exchange hurried news they learn that Aspitis, anxious for vengeance, has discovered their whereabouts. They escape the city just ahead of Miriamele's spurned lover and his soldiers, taking a small boat into the Wran, the vast and dangerous swamp that is Tiamak's home.

Things have changed in the Wran. The discovery that the people of Tiamak's village have vanished is followed rapidly by Tiamak's own disappearance. Helpless without a guide, Miriamele and her companions struggle to find their way out. They find another Wrannaman floating dazed and feverish in Tiamak's boat, and from him learn that Tiamak has been taken by the subhuman ghants ghants and is being held prisoner-if he still lives-in their sprawling mud nest. and is being held prisoner-if he still lives-in their sprawling mud nest.

Cadrach is terrified of the nest, but Miriamele, Isgrimnur and Camaris enter it in search of Tiamak, and find him being used by the ghants as the centerpiece of a strange ritual. They rescue the little Wrannaman and bring him out into the light once more.

Back on Sesuad'ra, Simon and the others bury their dead, among whom is Josua's most stalwart companion, Sir Deornoth. The cost of defeating Fengbald has been very high, and their greater enemies, Elias and the Storm King, have not even begun to exert themselves. At a somewhat muted victory celebration, Simon's romantic encounter with a local girl is interrupted by the sudden appearance of Aditu, Aditu, Jiriki's sister, who has come as an envoy. The Sithi are going to take a part in mortal wars for the first time in five centuries. Jiriki's sister, who has come as an envoy. The Sithi are going to take a part in mortal wars for the first time in five centuries.

In the Hayholt, the High King is troubled. His soldiers have been defeated by Josua's peasant army, and now the immortals themselves have entered the fray. Pryrates tries to rea.s.sure him, but it is clear that he and Elias are pursuing separate strategies. Beneath the castle, Rachel the Dragon has a frightening encounter with the king's demented cupbearer, Hengfisk, Hengfisk, and Guthwulf finds himself increasingly drawn by the magical pull of the king's sword, Sorrow, and its yearning for its brother swords. and Guthwulf finds himself increasingly drawn by the magical pull of the king's sword, Sorrow, and its yearning for its brother swords.

Under the icy mountain Stormspike, the Norn Queen Utuk'ku Utuk'ku is also troubled by events, and dispatches a team of a.s.sa.s.sins southward. is also troubled by events, and dispatches a team of a.s.sa.s.sins southward.

Miriamele and the others make their way out of the Wran. Relations are strained within the company-Tiamak thinks Cadrach is trying to steal his precious scroll, and Isgrimnur and Cadrach's arguments have also caused a smoldering distrust. After Aspitis Preves catches them at last on the fringes of the marsh, but is defeated by an unwilling Camaris, Cadrach steals a horse and disappears. Miriamele and the others push on toward Sesuad'ra and Josua. They reach Sesuad'ra at last, reviving hopes and bringing important news about Nabban and the Fire Dancers.

Simon is more than a little overwhelmed by Miriamele's return, and she in turn is suprised to see that the kitchen-boy she remembered is almost a grown man. Their friendship has an edge of attraction with which neither is quite comfortable. When she rejects his attempt to gift her with the White Arrow, he insists she let him become her knightly Protector. Pleased but troubled, Miriamele agrees.

Prince Josua mourns Deornoth and the other lost lives and tries to decide what to do next. Sesuad'ra's growing population and the Storm King's terrible winter have combined to reduce their resources almost to nothing. The prince's companions seem evenly split between pursuing the war against Elias into Erkynland or forging southward into Nabban in hopes of toppling the High King's more vulnerable ally, Benigaris, Benigaris, and using the Nabbani forces to bring them closer to parity with the king's power. Josua decides on this latter course, despite fierce opposition from Miriamele, who will not explain all her reasons, and from Simon, who wants a chance to reclaim the sword Bright-Nail from King John's barrow near the Hayholt. and using the Nabbani forces to bring them closer to parity with the king's power. Josua decides on this latter course, despite fierce opposition from Miriamele, who will not explain all her reasons, and from Simon, who wants a chance to reclaim the sword Bright-Nail from King John's barrow near the Hayholt.

Tiamak and Father Strangyeard Father Strangyeard become Scrollbearers, and with Binabik and Geloe they struggle to interpret Tiamak's scroll. It seems to speak of Camaris, whose wits are still clouded, and when they realize that the gift become Scrollbearers, and with Binabik and Geloe they struggle to interpret Tiamak's scroll. It seems to speak of Camaris, whose wits are still clouded, and when they realize that the gift Amerasu Amerasu of the Sithi sent to Josua with Simon is Camaris' old battle-horn, they resolve to try to bring him back to his senses. After the horn and the blade Thorn are put into his hands, and Josua implores him not to let Deornoth have died in vain, Camaris re-awakens, full of secret sorrow, but willing to do what he can to stem the encroaching tide of darkness. Josua's company prepare to move south. of the Sithi sent to Josua with Simon is Camaris' old battle-horn, they resolve to try to bring him back to his senses. After the horn and the blade Thorn are put into his hands, and Josua implores him not to let Deornoth have died in vain, Camaris re-awakens, full of secret sorrow, but willing to do what he can to stem the encroaching tide of darkness. Josua's company prepare to move south.

In Hernystir, Eolair leads Jiriki down into the mountain fastnesses where he and Maegwin had encountered the shy dwarrows, but the cave-dwellers have fled, and only their magical Witness, the Shard, is left behind. Jiriki tries to turn it to his own purposes, but a more powerful force takes hold of it and he is almost killed, saved only by Eolair's intervention. Afterward, Jiriki and his mother Likimeya Likimeya proclaim that they will lead the Sithi toward Josua's old stronghold Naglimund, which is now in the posession of the Norns. Eolair and some Hernystiri volunteer to go with them. Maegwin insists on coming along, and Eolair, despite his worries about her continuing delusions, has no choice but to accede. proclaim that they will lead the Sithi toward Josua's old stronghold Naglimund, which is now in the posession of the Norns. Eolair and some Hernystiri volunteer to go with them. Maegwin insists on coming along, and Eolair, despite his worries about her continuing delusions, has no choice but to accede.

Josua and company make camp, unaware that they are' being stalked by Utuk'ku's Norn a.s.sa.s.sins. Geloe and Aditu discuss the mystery of Camaris, sharing fears that it may have something to do with the current conflict. Simon searches the camp for Miriamele and discovers her trying to escape the camp and set out on her own. She begs him not to stop her. Torn between his duty to Josua and his fears for Miriamele's safety, he at last decides to accompany her-he is, after all, her Protector. Together they ride out, leaving nothing behind but Simon's hasty note. As they depart, they see fire and smoke behind them. The camp has been attacked.

End of PART ONE