The Two Lives Of Aaron Wade: The Gamer And The Heir - 159 The Ocean City Of Atlantis X : Growth
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159 The Ocean City Of Atlantis X : Growth

I went towards Persephone and sized her the three skills we got from the boss, everyone having seen me give all three Shadow skills to Darke, so there was no need to explain what happened to them to her, besides she doesn't seem to have any need for them, shadows didn't seem to be her thing. But if she required any sort of compensation I'll be more than willing to give all the skills back to her, however all she took was the (PSYCHIC SCREAM) Leaving behind the (GHOST BOLT) &(ARCANE s.h.i.+ELD).

I handed the s.h.i.+eld skill to Raven Song but he returned it back to me, apparently he had enough of such skills in his a.r.s.enal now, and the ghost bolt did not interest him either. However Qitar expressed some interest in the ghost bolt skill, so I gave it to her and then gave the Arcane s.h.i.+eld to Dinah. She's never been on the front lines in any of our fights, but I think it would be nice if she had a way to protect herself should things go wrong and we're unable to get to her on time.

To top it off was the skill combining gems and the Dark Sentinel a.s.sa.s.sin armor. I already had a couple of skill combining gems with me, about six or seven of them, so placed it with the five gained from the dungeon and handed it to the crew, whoever needed it could one a way to split it with the rest. Then I gave the armor to Darke who's face showed more expressions today than I've ever seen since we met, and I swear it looked like he was smiling. However smiles looked terrible on his face, yes he looked exactly like his brothers, but I think his brooding personality has made it so that whenever he smiles it's hideous. Or that should just be me, very terrified of the idea of Darke smiling.

Well with all of them settled, it was now my turn, I didn't need any new skills at the moment, and to be honest it's about time I got the ones I currently had to much more stronger level. But before that, I've gained a total of 8 levels during this entire expedition, most of such I had to attribute to that Sentinel Dungeon, those guys gave a s.h.i.+t ton of exp. And I'm pretty sure I would be at a much more higher level if I didn't have to share Exp with Persephone who was completely useless during the dungeon run.

Name: Aa Seven/ Level: 57(78.5%)/ Cla.s.s: Ventus Draconis Vindex

Race: Dragon Kin Tribrid(Dragon/High Elf/Human)

t.i.tle: Power Seeker/ One With The Wind/ Bronze Blood Commander/ Limit Breaker/ Sin Dragon Slayer/ Pirate Hunter/ World Shaper

Faction: Elemental Dragon Race/ Captain Of The Acheron's Crew

Reputation: INFAMOUS(Wanted Dead Or Alive)

Strength: 351/ Const.i.tution: 366/ Agility: 410/ Dexterity: 410/ Intelligence: 351/ Wisdom:366

Hp 2586 /2586(equip bonus +) MP 2770/2770(equip bonus +)

Stat points:171 Skill points:211

Skills: <>

Friends: <>

I almost never have a need to use my stat points, with all of the bonus I get from cla.s.s, and every other t.i.tle in play I could more than cover for it, and to be honest with how must stat points I already have allocated, anything I add would be a drop in the ocean anyways. The thing is as soon as I pa.s.sed the 100 mark with my stats, I would only be able to see any significant improvements at milestones the system set in place.

The first was at stats 200, I suspect the next would be at stats 500, which is actually a milestone my dexterity and agility stats were close to reaching. Either way with that out of the way what I had to focus on next were my skills, which I believe were due for an upgrade. The skills can level up by themselves from constant usage, but obviously such a method adjust too slow.

I need to level up most of my active skills, especially the ones that I find myself using more in combat, and since I have quite a few skill points to spare, I believe there's no time like the presence for me to be able to take care of it. So first things first, I was going to level up Mana arrows, followed by lightning blade, then storm dance , Quake and then Lava pool.

{SPEND 18 SKILL POINTS TO RAISE MANA ARROWS TO MASTER RANK LEVEL 1...…MANA ARROWS IS NOW MASTER RANK LEVEL 1/ PLEASE CHOOSE NEW SUB-SKILLS OR EFFECTS}

1. MANA BOMB: BASIC LEVEL 1: RELEASE A DELAYED AND COMLRESSED FORM OF MANA THAT EXPLODED AFTER 3 SECONDS IN THE MIDST OF YUR ENEMY, CAUSING DAMSGE WORTH 10% OF INTELLIGENCE STAT.(COST 20 MP) (COOL DOWN 10 SECONDS)

2. MANA LOCK: BASIC LEVEL 1: SEAL THE MANA WITHIN AN OPPONENT PREVENTING THE USE OF SKILLS AND CAUSING PARALYSIS FOR 5 SECONDS.(COST 90 MP) (COOLDOWN 120 SECONDS)

3. MANA SEEKER (EFFECT): HONE IN ON THE MANA OF YOUR OPPONENT, SKILL CAN NOT BE DODGE OR EVADED, AND WILL CONTINUE TO CHASE AFTER YOUR OPPONENT UNTIL IT HITS IT'S TARGET.

It w as quite hard to make a voice from these three, but in the end I chose to go for another effect. Because no matter how I see it, Mana seemed was just to amazing to let go of.

{SPEND 18 SKILLS POINTS TO RAISE LIGHTNING BLADE TO MASTER RANK LEVEL 1...…. LIGHTNING BLADE IS NOW MASTER RANK LEVEL 1/ PLEASE CHOOSE NEW SUB-SKILLS OR EFFECT)

1. CURRENT SLASH: BASIC LEVEL 1: RELEASE A WAVE OF ELECTRICAL CURRENTS FROM YOUR SWORD WITHIN A RANGE OF 5 METERS CAUSING DAMAGE FOR 10% OF YOUR STRENGTH AND 20%BOFNYOUR INTELLIGENCE STAT. (COST 150 MP) (COOLDOWN 30 SECONDS)

2. WIND SCHOOL: LIGHTNING BOLT: BASIC LEVEL 1: SHOOT A BOLT OF LIGHTNING FROM YOUR HANDS OR STAFF WITHIN A LINEAR DISTANCE OF 5 METERS FOR 40% DAMAGE OF YOUR INTELLIGENCE STAT.(COST 100 MP) (COOLDOWN 10 SECONDS)

And then that was it, nothing else, no mastery of any other extra skill to follow up with it. But it wasn't bad, the lightning bolt skill won the coin toss for this, which was great because I needed more magic skills.

{SPEND 12 SKILL POINTS TO RAISE STORM DANCE TO ADVANCED RANK LEVEL 1....STORM DANCE IS NOW ADVANCED RANK LEVEL 1}

Nothing new to be gained there, storm dance as already basic level 6 and needed three skill points to raise a single level. Either way it already has an effect, and won't be getting one or any extra skill into it gets to level 5 advanced.

{SPEND 8 SKILL POINTS TO LEVEL QUAKE TO ADVANCED LEVEL 1...…QUAKE HAS LEVELED UP AND EVOLVED TO EARTH TREMOR! THE EFFECT EARTH SPIKES HAS BEEN INCLUDED.)

And there were those skills that would just surprise the s.h.i.+t out of you when you least expect it. But it's nice all the same.

{SPEND 8 SKILL POINTS TO RAISE FIRE SCHOOL: LAVAL POOL TO ADVANCED LEVEL 1.....FIRE SCHOOL: LAVA POOL HAS BEEN RAISED TO ADVANCED LEVEL 1/ CHOOSE EW SUB-SKILLS OR EFFECT}

1. FIRE SCHOOL: FIRE BALL: BASIC LEVEL 1: CONJURE UP A BALL OF FLAMES WITH FIRE MANA CAUSING DAMAGE FOR 5% OF YOUR INTELLIGENCE STAT. (COST 10 MP) (COOLDOWN 5 SECONDS)

2. ERUPTION (EFFECT): AS LONG AS THE OPPONENT IS STUCK WITHIN THE LAVA POOL FOR 5 SECONDS THE POOL WILL ERRUPT CAUSING CONSTANT DAMAGE OF 200% OF YOU INTELLIGENCE STAT FOR 5 SECONDS.

Good G.o.d! That eruption effect was insane, all I had to do was make sure that the person shared by the pool remains there for at least five seconds. But that's wasn't it for all of my skills, at least for today anyway. Maybe ill focus on the pa.s.sive when there wasn't a ma.s.sive white and gold yacht heading for my s.h.i.+p, a yacht that I actually recognized.

Pa.s.sIVE SKILLS:

• Wind child(level 1) Advanced. +15% to all wind oriented skills and spells.

• Adaptive(level 1) Advanced. +20% speed to learning skills and leveling up.

• Precise Aim(level 1) Advanced. +30% to aim when in motion, +35% to aim when stationary.

• Nature Born(level 3)basic. Wherever you are the power of Nature is with you. HP regeneration 30% + 60% in Forests, Jungles and any other place Nature can be found. All attacks within nature oriented areas +30%, +100% favorability with all Nature attuned ent.i.ties.

• Pilot (Level 1) Advanced. Fly and navigate the skies in every form and manner possible. +50% to flight speed and maneuvering, +35% in navigating the skies, +40 to awareness.

• Dragon Commander (level 5) basic. You're the embodiment of draconic supremacy which gives you power over lesser lifeforms and other dragons. +80% chance to make opponents of a similar level bewildered, 100% for lower levels, 60% for opponents five levels higher, 40% for ten, 20% for fifteen, and 5% for twenty, + 10% increase to the stats of all allies and followers when giving commands.

• Basic Regeneration (Level 1): health regenerates by 5% every 10 seconds

• Basic Magic Breath Technique (Level 1): Mana regenerates by 5% every 10 seconds

ACTIVE SKILLS:

• Seeker(level 3) Advanced. +100% damage, speed and accuracy With all weapons. (Cost 100 MP) (cool down 10 seconds) (Effect: Fade: All projectiles can not be tracked or seen except through special means)

• Stealth Flight (level 1) Basic. Be unseen within the confines of the atmosphere. (Duration: 25 seconds) (cost: 120 MP)

• Wind Fist(level 5) basic. A series of quickly executed martial skills with the full power and essence of the wind. Speed +15% during skill, Damage +15%, +5% chance to confuse opponents( cost 20 MP) (cool down 10 seconds) (duration: 15 seconds) (Effect: No Air: all strikes are silent, and skill is powered by sucking air from the surroundings, including your opponent's lungs)

• Storm Dance(level 1) Advanced. Become one with the storm, increasing attack and movement speed by 500% defense and evasiveness against attacks raised by 200% for 20 seconds. All attacks are imbued with power of lightening. (Cost 200 MP) (cool down 100 seconds) (Effect: Lightening Field: Have a field of powerful electrical surges around you in a radius of 4 meters. Cause 100 flat damage every 2 seconds)

• Mana Arrow(level 1) Master. Summon 8 arrows of pure mana to cause 70% magical and physical damage in a range of 30 meters. (Cost 15 MP) (cool down 5 seconds) (Effect: Double or Nothing: release 4 arrows instead of two, speed +40% + 20% extra damage) (Effect: Mana Seeker: Hone in on Target's Mana signature, skill never missed or evaded)

• Stealth(level 5) basic. Turn invisible for sixty seconds. Stealth is broken when attacked or attacking. Every first hit from stealth is a critical. (Cost 10 MP) (cool down 90 seconds) (Effect(I): Shroud Of Nature: Stealth in natural environment is increased by 50%

• Purify(level 4) Advanced. Purify all things unclean and unholy. +200% chance to clear all debuffs, curses and poison. + 100% damage against the undead, +80% damage against dark creatures. (Cost 5 MP) (cool down 45 seconds)

• Lightning Blade(level 1) Master. Coat your blade with lightening mana for 250 seconds. Every attack made would have extra lightening damage stacked on top by 50% and all slashes are AOE strike of 9x9 meters. Attack speed increases by 70%. (Cost 100 MP) (Cool down 50 seconds)

• WIND SCHOOL: LIGHTNING BOLT: BASIC LEVEL 1: shoot a bolt of lightning from your hands or staff within a linear distance of 5 meters for 40% damage of your intelligence stat.(COST 100 MP) (COOLDOWN 10 SECONDS)

• Area Of Silence(level 2) Advanced. Create a cone of air over multiple targets, eliminating the release of all skills and spells for ten seconds. (Cost 140 MP) (cool down 250 seconds)

• Earth Tremor (level 1) Basic: stomp the ground and cause a resonance with the earth elements for a 40% of your total damage value with a 30 meter knock back effect. Damage value and knock back range increase exponentially every five levels/ COST: 100 MP/ COOLDOWN: 15 SECONDS/ Effect: Earth Spikes: Release Three meter long earth spikes 3 seconds after skill ends, damage +30%)

• Fire School: Lava Pool: (Level 1) Advanced: Summon a pool of lava within a 10 meter radius to trap your enemies and cause a steady damage of +5% health points every second. Effective against medium large enemies./ COST: 200 MP/ COOLDOWN: 15 SECONDS/ (EFFECT: ERUPTION: Lava pool erupts after 5 seconds, damage +200%)]

MASTERIES:

• Archery Mastery (level 4) basic. +3% to all archery skills and +5% damage from all bows and arrows

• Sword Mastery (level 5) basic. +10% to all sword skills and +15% damage to swords (DEXTEROUS: +20% to Agility & Dexterity)

• Magic Mastery (Level 2) basic. +4% damage to all magic skills and spells

• Wind Domain (Level 1): you constantly have a field of magical wind and air power activated around you. All wind spells/skills/creatures: +20% to all combat specs/domain range: 2 meter radius

• Strength Mastery(Level 1): +10% to all strength related activity

• Const.i.tution Mastery(Level 1): +10% to defense and health regeneration

• Agility Mastery(Level 1): +10% to all speed related activity

• Dexterity Mastery(Level 1): +10% to dexterity and flexibility

• Intelligence Mastery(Level 1): +10% to all magic related activity

• Wisdom Mastery(Level 1): +10% to magic defense and Mana regeneration

AUGMENTED RACIAL TRAIT:

• Gills (III): Breathe underwater for eight hours

• Swim Bladder: +60% to speed underwater, converse with aquatic creatures

• Spirit Of Air(I): Ability to communicate with air elementals and control air freely

• Heart Of Wind(I): Ability to control wind freely.

• Heart Of Water(I): Ability to control water freely.