The Two Lives Of Aaron Wade: The Gamer And The Heir - 148 Cutting Of Ties, Escaped!
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148 Cutting Of Ties, Escaped!

If I say I don't know where or who Henry was running to, would be a lie. Last I remembered, I had an aunt and an uncle or two over there, and not just them, but also the rest of the entire extended Wade family, including the f.u.c.king elders that could make things a bit difficult for me. But I wasn't afraid of what's to come, and that's basically because I have no idea what.

"Alright Morrigan, we're done for the day. You and I both know where and whom Henry is running to. We should be expecting a call from them anytime soon, but regardless of whatever they might have to say, I'm still going to get my hands on him. Call that crazy monkey and let's go, also keep an eye out for anybody called Raul related to this family, that f.u.c.ker killed my mother and I'll make sure he experiences h.e.l.l on Earth before I kill him. now if you will excuse me I have to go log into a game."

>>>>>

When I logged back into the game, every one was gathered on Deck, the Acheron did not seem to have sustained any major damages, plus from what I could see, everyone else seemed to be okay, so at the moment I felt it was better to pay a little attention to myself. After all, apart from new skills and t.i.tles, I also grew 6 levels. 3 from the quests I completed, and three from the trail of bodies I and my crew left behind in this war against the Dragon G.o.d guild. Either way it was a happy occasion, it meant I had grown stronger, and the loss of a level as penalty for dying didn't hit me as hard as it would have hit the players within the guild.

Name: Aa Seven/ Level: 49(0.0%)/ Cla.s.s: Ventus Draconis Vindex

Race: Dragon Kin Tribrid(Dragon/High Elf/Human)

t.i.tle: Power Seeker/ One With The Wind/ Bronze Blood Commander/ Limit Breaker/ Sin Dragon Slayer/ Pirate Hunter/ World Shaper

Faction: Elemental Dragon Race/ Captain Of The Acheron's Crew

Reputation: INFAMOUS(Wanted Dead Or Alive)

Strength: 295/ Const.i.tution: 310/ Agility: 346/ Dexterity: 346/ Intelligence: 295/ Wisdom:310

Hp 2306 /2306(equip bonus +) MP 2490/2490(equip bonus +)

Stat points:107 Skill points:171

Skills: <>

Friends: <>

Even with the ma.s.sive amount of skill points I had, there was no reason to allocate any of them. And that's because the bonus stats from my cla.s.s and t.i.tles more than made up for the need to allocate those stats. I felt it would be better to keep them, they're still going to be used, just when they were needed. The {Pirate Hunter} t.i.tle had me +10 to all stats, while the {World Shaper} t.i.tle gave +3 stat points every level and quite the bonus to construction. It was as if I was being given the go ahead to really partic.i.p.ate in the upcoming tournament.

However somethings seem to have changed. My faction was missing the coven of Angeles, I knew the system for the game would not make a mistake, so for sure something must have gone wrong while I wasn't here. What that meant for me and my crew I couldn't really be sure, we've sort of had a little bit of confidence to act since we knew we were in league with those guys, but it seems that might have changed.

My stats were looking good, and I was a lot stronger than before, however I still had to pay my skills a little bit of attention. I've received new ones since the last time I checked them. Besides those skills were a big part of the reason why I've not had my a.s.s ma.s.sively handed over to me by all the enemies I've faced so far.

Pa.s.sIVE SKILLS:

• Wind child(level 1) Advanced. +15% to all wind oriented skills and spells.

• Adaptive(level 1) Advanced. +20% speed to learning skills and leveling up.

• Precise Aim(level 1) Advanced. +30% to aim when in motion, +35% to aim when stationary.

• Nature Born(level 3)basic. Wherever you are the power of Nature is with you. HP regeneration 30% + 60% in Forests, Jungles and any other place Nature can be found. All attacks within nature oriented areas +30%, +100% favorability with all Nature attuned ent.i.ties.

• Pilot (Level 1) Advanced. Fly and navigate the skies in every form and manner possible. +50% to flight speed and maneuvering, +35% in navigating the skies, +40 to awareness.

• Dragon Commander (level 5) basic. You're the embodiment of draconic supremacy which gives you power over lesser lifeforms and other dragons. +80% chance to make opponents of a similar level bewildered, 100% for lower levels, 60% for opponents five levels higher, 40% for ten, 20% for fifteen, and 5% for twenty, + 10% increase to the stats of all allies and followers when giving commands.

• Basic Regeneration (Level 1): health regenerates by 5% every 10 seconds

• Basic Magic Breath Technique (Level 1): Mana regenerates by 5% every 10 seconds

ACTIVE SKILLS:

• Seeker(level 3) Advanced. +100% damage, speed and accuracy With all weapons. (Cost 100 MP) (cool down 10 seconds) (Effect: Fade: All projectiles can not be tracked or seen except through special means)

• Stealth Flight (level 1) Basic. Be unseen within the confines of the atmosphere. (Duration: 25 seconds) (cost: 120 MP)

• Wind Fist(level 5) basic. A series of quickly executed martial skills with the full power and essence of the wind. Speed +15% during skill, Damage +15%, +5% chance to confuse opponents( cost 20 MP) (cool down 10 seconds) (duration: 15 seconds) (Effect: No Air: all strikes are silent, and skill is powered by sucking air from the surroundings, including your opponent's lungs)

• Storm Dance(level 6) basic. Become one with the storm, increasing attack and movement speed by 300% defense and evasiveness against attacks raised by 150% for 10 seconds. All attacks are imbued with power of lightening. (Cost 60 MP) (cool down 200 seconds) (Effect: Lightening Field: Have a field of powerful electrical surges around you in a radius of 2 meters. Cause 50 flat damage every 2 seconds)

• Mana Arrow(level 2) Advanced. Summon two arrows of pure mana to cause 30% magical and physical damage in a range of 15 meters. (Cost 5 MP) (cool down 10 seconds) (Effect: Double or Nothing: release 4 arrows instead of two, speed +20% + 10% extra damage)

• Stealth(level 5) basic. Turn invisible for sixty seconds. Stealth is broken when attacked or attacking. Every first hit from stealth is a critical. (Cost 10 MP) (cool down 90 seconds) (Effect(I): Shroud Of Nature: Stealth in natural environment is increased by 50%

• Purify(level 9) basic. Purify all things unclean and unholy. +100% chance to clear all debuffs, curses and poison. + 70% damage against the undead, +40% damage against dark creatures. (Cost 5 MP) (cool down 60 seconds)

• Lightning Blade(level 2) advanced. Coat your blade with lightening mana for 5 seconds. Every attack made would have extra lightening damage stacked on top by 35% and all slashes are AOE strike of 9x9 meters. Attack speed increases by 30%. (Cost 80 MP) (Cool down 75 seconds)

• Area Of Silence(level 2) Advanced. Create a cone of air over multiple targets, eliminating the release of all skills and spells for ten seconds. (Cost 140 MP) (cool down 250 seconds)

• Quake (level 2) Basic: stomp the ground and cause a resonance with the earth elements for a 5% of your total damage value with a five meter knock back effect. Damage value and knock back range increase exponentially every five levels/ COST: 25 EXP/ COOLDOWN: 8 SECONDS]

• Fire School: Lava Pool: (Level 3) Basic: Summon a pool of lava within a two meter radius to trap your enemies and cause a steady damage of +1% health points every second. Ineffective against larger enemies./ COST: 250 EXP/ COOLDOWN: 20 SECONDS]

MASTERIES:

• Archery Mastery (level 4) basic. +3% to all archery skills and +5% damage from all bows and arrows

• Sword Mastery (level 5) basic. +10% to all sword skills and +15% damage to swords (DEXTEROUS: +20% to Agility & Dexterity)

• Magic Mastery (Level 2) basic. +4% damage to all magic skills and spells

• Wind Domain (Level 1): you constantly have a field of magical wind and air power activated around you. All wind spells/skills/creatures: +20% to all combat specs/domain range: 2 meter radius

• Strength Mastery(Level 1): +10% to all strength related activity

• Const.i.tution Mastery(Level 1): +10% to defense and health regeneration

• Agility Mastery(Level 1): +10% to all speed related activity

• Dexterity Mastery(Level 1): +10% to dexterity and flexibility

• Intelligence Mastery(Level 1): +10% to all magic related activity

• Wisdom Mastery(Level 1): +10% to magic defense and Mana regeneration

AUGMENTED RACIAL TRAIT:

• Gills (III): Breathe underwater for eight hours

• Swim Bladder: +60% to speed underwater, converse with aquatic creatures

• Spirit Of Air(I): Ability to communicate with air elementals and control air freely

• Heart Of Wind(I): Ability to control wind freely.

• Heart Of Water(I): Ability to control water freely.

There were a lot of skills, but most of my strengths were coming mostly from my pa.s.sive skill, they gave me even more power than was necessary for a player of my level, which was why I've been breezing through most of my obstacles. But I realized that we were just to small to face off against the entire player population and the inhabitants of the game as well. What was helping us was the fact that we've grown ma.s.sively by taking advantage of the new update which more than rebooted that game and gave everyone an equal starting point.

Well everyone but me, I've been in really weird and difficult situations so far and I've coasted through and gotten stronger from the rewards gained. But I get the feeling that's still not enough. I made my way out to be Deck when all of a sudden my communicator rang, and the frowning face of Lerrianderlei showed up.

"Captain are you complete incapable of utilizing finesse and practicing the sensible advice of minding your f.u.c.king business! Your recent clashes with the dragon G.o.d guild would s.h.i.+ne too much light on our activities than we would like. So as of this moment the Coven of Angeles is disavowing you and denying all knowledge of you or relations.h.i.+p thereof. The elves and the patmosian with you have been declared as fugitives, so both the elf and patmosian Nation would be sending sweeper squads to take care of you.

I'm sorry that it has come to this, but those dragon G.o.d guild s.h.i.+ts! Aren't something we can deal with, the situation is a little too delicate me it might start a war we're not yet ready to fight. After this call my number would be erased from your communicator. The kill squads would move out in 3 days as we need to deal with a bunch of diplomatic bulls.h.i.+t. You're a wanted man now, so the planet is no longer safe for you. Take my advice and forget about your current mission, we will send someone else to retrieve the elf priestess. Get off New Gaia before they find you, it's a shame about the injured clone, but if you hang around the others will also die. So don't fight...RUN!!"

"f.u.c.k!"