The Sword of Shannara - Part 19
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Part 19

"Palance, listen to me - just listen to me. I have done nothing to you or to Shirl. I've been in Paranor since I left here weeks before, and I returned only to warn our people that the Skull King has a.s.sembled an army of such awesome proportions that it will sweep through the entire Southland unchallenged unless we stop it here! For the sake of all these people, please listen to me..."

His brother's voice pierced the air in shrill command. "I will hear no more of this foolish talk of invasion! My scouts have checked the country's borders and report no enemy armies anywhere. Besides, no enemy would dare to attack Callahorn - to attack me... Our people are safe here. What do I care for the rest of the Southland? What do I owe them? They have always left us to fight alone, to guard these borderlands alone. I owe them nothing!"

He took a step toward Balinor and pointed menacingly at him, the strange hatred flaming anew as the young face contorted savagely.

"You turned against me, brother, when you knew that I was to be king. You tried to poison me as you poisoned my father - you wanted me as sick and helpless as he is now... dying alone, forgotten, alone. You thought you had found an ally that could gain the throne for you when you left with that traitor Allanon. How I hate that man - no, not a man, but an evil thing! He must be destroyed! But you will remain in this cell, alone and forgotten, Balinor, until you die - the fate you had planned for me!"

He turned away suddenly, breaking his tirade off with a sharp laugh as he paced to the closed door. Balinor thought he was about to open it, when the hulking youth paused and looked back at him. Slowly he came around, the eyes sad again.

"You could have stayed away from this land and been safe," he muttered as if confused by this fact. "Stenmin said you would come back even when I a.s.sured him you would not. He was right again. He is always right. Why did you come back?"

Balinor thought quickly. He had to keep his brother's attention long enough to find out what had happened to his father and his friends.

"I... I discovered I had been mistaken - that I was wrong," he answered slowly. "I came home to see our father and to see you, Palance."

"Father." The word came out like an unfamiliar name as the Prince moved a step closer. "He is beyond our help, lying like one already dead in that room in the south wing. Stenmin looks after him, as I do, but nothing can be done. He does not seem to want to live..."

"But what is wrong with him?" Balinor's impatience burst free, and he moved toward the other threatening. Keep your distance, Balinor." Palance backed away hastily, drawing a long dagger and holding it protectively before him. Balinor hesitated a moment. It would be easy to seize the dagger, hold the Prince captive until he was released. Yet something restrained him, something deep inside that warned against such a move. Quickly he stopped, holding up his hands and backing away to the far wall.

"You must remember you are my prisoner." Palance nodded in satisfaction, his voice unsteady. "You poisoned the King and you tried to poison me. I could have you put to death. Stenmin advised me to have you executed immediately; but I am not the coward that he is. I was a commander in the Border Legion, too, before... But they're gone now-disbanded and sent home to their families. My reign shall be a time of peace. You don't understand that, Balinor, do you?"

The borderman shook his head negatively, desperately trying to hold his brother's attention for a few minutes longer. Palance had apparently gone mad, whether from a latent congenital defect of the mind or from the strain of whatever it was that had been happening since Balinor had left Tyrsis with Allanon, it was impossible to tell. In any event, he was no longer the brother that Balinor had grown to manhood with and had loved as he had loved no one else. It was a stranger living in the physical sh.e.l.l that was his brother's body - a stranger obsessed with the need to be King of Callahorn. Stenmin was behind this; Balinor knew it. The mystic had somehow twisted the mind of his maddened brother, bending it to his own uses, filling it with promises of his destiny as King. Palance had always wanted to rule Callahorn. Even when Balinor had left the city, he knew Palance felt certain he would one day be King. Stenmin had been there all the time, counseling and advising in the manner of a close friend, poisoning his mind against his brother. But Palance had been strong-willed and independent, a sane and healthy man who would not be broken easily. Yet he was changed. Hendel had been wrong about Palance, but apparently Balinor had been wrong as well. Neither could have foreseen this, and now it was too late.

"Shirl - what of Shirl?" the tall borderman asked quickly.

Again the anger faded from his brother's darting eyes and a slow smile crept over his lips, relaxing the anguished face for an instant.

"She is so beautiful... so beautiful." He sighed foolishly, the dagger falling harmlessly to the cell floor as the Prince opened his hands to emphasize the feeling. "You took her from me, Balinor - tried to keep her from me. But she is safe now. She was saved by a Southlander, a Prince like myself. No, I am King of Tyrsis now, and he is only a Prince. It's just a little kingdom; I had never heard of it myself. He and I will be good friends, Balinor, the way you and I once were. But Stenmin... says I can trust no one. I even had to lock away Messaline and Acton. They came to me when the Border Legion was sent home, trying to persuade me to... well, I guess to give up my plans for peace. They didn't understand... why..."

He stopped suddenly, his lowered eyes falling on the momentarily forgotten dagger. He picked it up quickly, placing it back in its belted sheath with a sly smile at his brother, looking strikingly like a clever child that has just avoided a scolding. There was no longer any doubt in Balinor's mind that his brother was totally incapable of making rational decisions. He was suddenly struck with his earlier premonition that while he could easily seize the dagger and hold his brother prisoner, it would be a serious mistake. Now he knew why that innate sense of warning had been generated. Stenmin fully realized Palance's condition, and had purposely left the brothers alone in that cell. If Balinor had attempted to disarm Palance and to escape while holding him prisoner, the evil mystic could have accomplished his obvious goal in one bold stroke by killing both brothers. Who would question him when he explained that Palance had met his death by accident while his brother was attempting to flee his prison confinement? With both brothers dead and their father incapable of governing, the mystic might be able to seize control of the government of Callahorn. Then he alone would determine the fate of the Southland.

"Palance, listen to me, I beg of you," Balinor pleaded quietly. "We were so close once. We were more than just brothers by bloodline. We were friends, companions. We trusted each other, loved each other, and we could always work our problems out by understanding each other. You can't have forgotten all that. Listen to me! Even a king must try to understand his people even when they don't agree on the way things are to be handled. You agree with that, don't you?"

Palance nodded soberly, the eyes vacant and detached as he tried to fight the haze that blocked his thought processes. There was a glimmer of understanding, and Balinor was determined to reach the memory that lay locked somewhere deep within. "Stenmin is using you - he is an evil man." His brother started abruptly, taking a step backward as if to avoid hearing more. "You've got to understand Palance. I am not your enemy, nor am I the enemy of this country. I did not poison our father. I did not harm Shirl in any way. I only want to help..."

His plea was suddenly cut short as the ponderous cell door swung open with a sharp rasp, and the angular features of the wily Stenmin appeared. Bowing condescendingly, he entered the cell, his cruel eyes fastened intently on Balinor.

"I thought I heard you call me, my King," he smiled quickly. "You've been in here alone so long, I thought something might have happened..."

Palance stared at him uncomprehendingly for a moment, then shook his head negatively and turned to leave. In that instant Balinor considered leaping upon the evil mystic and crushing the life from him before the absent guards could act. But he hesitated for that single brief moment, uncertain that even this would save him or aid his brother, and so the opportunity was lost. The guards came back into the cell, leading the Elven brothers, who looked about dubiously, then rejoined their comrade on the far side of the little room. Suddenly Balinor recalled something Palance had said when he was talking about Shirl. He had mentioned a Prince from a tiny Southland kingdom - a Prince who had rescued the young girl. Menion Leah! But how could he be in Callahorn...?

The guards were turning to leave now and with them the silent Palance and his evil consort, a red-clad arm guiding the mindless Prince from the room. Then abruptly, the lean figure turned to look once more on the three captives, a thin smile spreading over the pursed lips as the bowed head c.o.c.ked carefully to one side.

"In the event my King should have failed to mention it, Balinor..." The words sounded with a slow, burning hatred. "The guards at the Outer Wall saw you speaking with a certain Captain Sheelon, formerly of the Border Legion. He was trying to speak with others about your... predicament, when he was seized and imprisoned. I don't believe he will have much chance to cause us any further trouble. The matter is quite ended now, and within time even you will be forgotten.

Balinor's heart sank suddenly at this final piece of news. If Sheelon had been seized and confined before he had been able to reach Ginnisson and Fandwick, then there would be no one to a.s.semble the Border Legion and no one to appeal to the people on his behalf. His absent companions would not know of his imprisonment upon reaching Tyrsis, and even if they suspected what had happened, what hope would they have of ever finding out what had become of him? This lower level of the ancient palace was unknown to all but a very few, and its entrance was well concealed. The three despondent captives watched in bitter silence as the guards placed a small tray of bread and a jug of water just inside the open door, then moved back into the hallway, carrying with them all of the burning torches but one. The grimly smiling Stenmin held this last light as he waited for the stooped form of Palance to follow the burly guards. But Palance paused uncertainly, unable to take his eyes from his brother's proud, resigned face, the faint torchlight illuminated the broad features in reddish streaks and the long, deep-rutted scar emerged dark and cruel in the half shadow. The brothers faced each other in silence for several long moments, and then Palance started back toward Balinor with slow, measured steps, shaking off Stenmin's hand as it tried to restrain him. He came to a halt only inches away from his brother, the dazed, searching eyes still fastened on that granite-hewn countenance as if trying to absorb from it the determination mirrored there. An uncertain hand raised itself quickly, pausing for an instant, then resting firmly on Balinor's shoulder, the fingers gripping tightly.

"I want to... know." The words were a whisper in the near darkness. "I want to understand... You must help me...."

Balinor nodded silently, his own great hand reaching up to take his brother's in a brief clasp of love. For a moment they remained locked together, as if the friendship and love of childhood had never faded. Then Palance turned away and moved quickly out of the cell, hastily followed by a disturbed Stenmin. The heavy door closed with the grating of iron fastenings and metal clasps, shutting in the three friends and the impenetrable darkness once more. The departing footsteps died slowly into silence. The waiting began anew, but any real hope of rescue seemed irretrievably lost.

A shadowy form detached itself from the blackness of the night-shrouded trees in the deserted park beneath the high span of the Sendic Bridge and darted silently toward the palace of the Buckhannahs. In quick, surefooted leaps, the powerful, compact form cleared the low hedges and shrubs, weaving between the stately elms, a pair of watchful eyes studying the wall enclosing the royal grounds, searching carefully for any sign of the night watch. Near the iron-wrought gates above the park, where the bridge opened onto the high ground, several guards patrolled, the falcon insignia visible in the torchlight of the gate entrance. Slowly the dark form climbed the gently sloping embankment toward the moss and ivy-covered walls above; upon gaining the higher ground, it melted instantly into the shadows of the stone.

For long moments, it remained completely invisible as it moved steadily away from the main gate and the feeble torchlight. Then the intruder was visible once more, a dark blur against the faintly moonlit west wall as strong arms clung tenaciously to the st.u.r.dy vines, pulling the bulky form silently to the rim of the stone. There the head raised itself cautiously, and the keen eyes peered down into the empty palace gardens, making certain there were no guards close at hand. With a mighty heave of the powerful shoulders, the intruder gained the lip of the wall and, springing lightly over, landed with a soft thud amid the garden flowers.

Running in a half-crouch, the mysterious figure sprinted for the shadowy cover of a huge spreading willow. Pausing breathlessly within the giant tree's protective limbs, the intruder heard the approaching sound of voices. Listening carefully for a few moments, he concluded it was nothing more than the idle conversation of several palace guards making their appointed rounds. He waited confidently, his compact frame blending so closely with the squat trunk of the tree that he was totally invisible from more than a few feet away. The guards appeared seconds later, still conversing in relaxed voices as they pa.s.sed through the silent gardens and were gone. Resting furtively for a few minutes longer, the stranger studied the dark bulk that occupied the center of these tree-shaded gardens - the tall, ancient palace of the Kings of Callahorn. A few lighted windows broke the misty blackness of the ma.s.sive stone structure, casting bright streamers into the deserted gardens. There were faint, distant voices within, but their owners remained anonymous.

In a quick dash, the intruder crossed to the shadows of the building, pausing briefly beneath a small, darkened window in a recessed alcove. His strong hands worked frantically at the ancient catch, pushing at it and loosening the fastening. At last, with an audible snap that seemed to penetrate the entire palace grounds, the catch broke and the window swung silently inward. Without waiting to see if the patrolling guards had heard the sounds of his forced entry, the intruder slipped hastily through the small opening. As the window closed behind him, the faint light of a clouded moon caught for just an instant the broad, determined face of the redoubtable Hendel.

Stenmin had made one serious miscalculation when he had imprisoned Balinor and the cousins of Eventine. His original plan had been a simple one. The aged Sheelon had been secured almost the moment after he left Balinor's side, preventing him from carrying out the Prince's instructions for warning his friends of his own imprisonment. With Balinor and the Elven brothers, his only companions when he had entered the city of Tyrsis, safely locked away beneath the palace, and with the Prince's close friends, Acton and Mescaline, imprisoned as well, it seemed safe to a.s.sume that no one else in the city would cause any real difficulty. The word had already been spread that Balinor had come for a brief visit and gone on his way, returning to the company of the mystic Allanon, the man whom Stenmin had convinced Palance Buckhannah and most of the people of Tyrsis was an enemy and a threat to the land of Callahorn. Should any other friends of Balinor's appear and question the story of the borderman's abrupt departure, they would come first to the palace to speak with his brother, now the King, and it would be a simple matter to have them quietly disposed of. Undoubtedly this would have been exactly the situation with just about anyone except Hendel. But the taciturn Dwarf was already familiar with Stenmin's treacherous ways and suspected that he had gained an unshakable hold over the disturbed Palance. Hendel knew better than to reveal his presence before finding out what had actually happened to his missing companions.

It was a peculiar turn of events that brought him back to Tyrsis. When he left Balinor and the Elven brothers near the woodlands north of the fortress, he fully intended to travel straight to the western city of Varfleet and from there proceed back to Culhaven. Once in his own land, he would a.s.sist in mobilizing the Dwarf armies to defend the southern territories of the Anar against the expected invasion of the Warlock Lord. He traveled all night through the forests north of Varfleet and by morning entered the city, where lie immediately called on old friends and, after a brief greeting, went directly to sleep. It was afternoon by the time he was awakened, and after washing and eating, he prepared to depart for his homeland. He had not yet reached the gates of the city when a ragged band of Dwarfs staggered through the streets and demanded to be taken before the council. Hendel hurried along with them, questioning one he recognized as they were escorted to the council chambers. To his dismay he learned that a ma.s.sive force of Trolls and Gnomes was marching directly for the city of Varfleet from out of the Dragon's Teeth and would strike within the next day or two. The Dwarfs were part of a patrol that had spotted the huge army and tried to slip past it to warn the Southlanders. Unfortunately they were seen and most were killed in a pitched battle. Only this small handful had managed to reach the unsuspecting city.

Hendel knew that if an armed force were moving toward Varfleet, there was in all probability a second, much larger force moving against Tyrsis. He was certain that the Spirit Lord planned to destroy the cities of Callahorn quickly and thoroughly, leaving the gateway to all the Southland open and undefended. His first duty was to warn his own people, but it was a long, two-day march to Culhaven and two more days back again.

He quickly discovered that Balinor had been mistaken in his belief that his father was still the King. If Balinor were killed or imprisoned by his insanely jealous brother or the treacherous mystic Stenmin before he could secure the throne and gain command of the Border Legion, then Callahorn was doomed. Someone had to reach the borderman before it was too late. There was n.o.body available for the job but Hendel. Allanon was still searching the Northland for the missing Shea, accompanied by Flick and Menion Leah. He made his decision quickly, ordering one of the battered Dwarfs in the ragged patrol to leave that very night for Culhaven. Whatever else happened, word would have to be brought to the Dwarf elders that the invasion of the Southland had begun through Callahorn and that the Dwarf armies must march to the aid of Varfleet. The cities of Callahorn must not fall or the lands would be divided and the very thing Allanon feared most would come to pa.s.s. With the Southland conquered, the Dwarf armies and the Elven armies would be divided and the Warlock Lord would be a.s.sured his eventual victory over all the lands. The ragged Dwarf gave his solemn promise to Hendel that he would not fail - that they would all leave at once for the Anar.

It took Hendel many hours to get back to Tyrsis, since this time travel was slow and dangerous. The forests had been penetrated by Gnome hunters whose mission it was to prevent any communication between the cities of Callahorn. More than once Hendel was forced to hide himself until a large patrol had pa.s.sed, and time and again he was compelled to go far out of his way to avoid crossing heavily guarded sentry lines. The network of sentry posts was far tighter than it had been in the Dragon's Teeth, an indication to the seasoned border fighter that the attack was close at hand. If the Northlanders planned to strike Varfleet within the next day or so, then Tyrsis would be a.s.saulted at the same time. The smaller island city of Kern might have already fallen. It was daylight when the Dwarf succeeded in penetrating the last of the sentry lines and was approaching the plains above Tyrsis, the danger of detection by the Gnomes behind and the threat of discovery by the evil Stenmin and the misguided Palance just ahead. He had met Palance several times, but it was unlikely the prince would remember him, and he had encountered Stenmin only once. Nevertheless, it would be wise to avoid attracting anyone's attention.

He entered the waking city of Tyrsis, concealed in the midst of dozens of traders and travelers. Once within the great Outer Wall, he wandered for several hours through the nearly deserted barracks of the Border Legion, speaking with the soldiers there and searching for some clue concerning his friends. Finally he was able to learn that they had arrived in the city at sunset two days ago and gone directly to the palace. They had not been seen again, but there was good reason to believe that Balinor had visited briefly with his father and then left. Hendel knew what this meant, and for the remainder of the daylight hours he posted himself close to the palace grounds, watching for any sign of his missing friends.

He noticed that the palace was well guarded by soldiers wearing the crest of a falcon, a sign he didn't recognize. There were soldiers stationed at the main gates and throughout the city, all bearing the same insignia, and these were apparently the only activated units in all of Tyrsis. Even if he found Balinor alive and managed to free him, it would not be a simple task to regain control of the city and reactivate the Border Legion. The Dwarf heard no mention of the invasion from the north, and it appeared the people were totally ignorant of the danger facing them. It was incredible to Hendel that even someone as disturbed and misguided as Palance Buckhannah would refuse to prepare the city against a threat as awesome as that posed by the Warlock Lord. If Tyrsis fell, the younger son of Ruhl Buckhannah would have no throne left him. Hendel silently studied the terrain composing the People's Park that stretched beneath the wide span of the Bridge of Sendic. When it was dark, he began his a.s.sault on the guarded palace.

Now he paused momentarily within the darkened room, closing the window tightly behind him. He was in a small study, the walls lined with shelves of books carefully marked and labeled. It was the personal library of the Buckhannah family, a luxury in these times when so few books were written and dissemination was considerably limited. The Great Wars had nearly obliterated literature from the face of the earth, and little had been written in the embattled, desperate years since. To have a private library and to be able to sit and read any of several hundred books at leisure were privileges shared by very few, even in the most enlightened societies of the four lands.

But Hendel scarcely gave the room more than a pa.s.sing thought as he moved on catlike feet for the door at the far end, his keen eyes detecting a dim light along the crack near the floor. Cautiously the Dwarf peered into the lighted hallway. There was no one in sight, but he suddenly realized that he had not yet decided what his next step would be. Balinor and the Elven brothers could be anywhere in the palace. After rapid consideration of the alternatives, he concluded that they would be imprisoned in the cellar beneath the palace if they were alive. He would search there first. Listening for a long moment to the silence, the Dwarf took a deep breath and stepped calmly into the hallway.

Hendel was familiar with the palace, having visited Balinor on more than one occasion. He did not recall where specific rooms were situated, but he knew the halls and stairways, and he had been taken to the cellar where the wines and food were stored. At the end of the hall, he turned left at the cross pa.s.sage, certain the cellar stairs were just ahead. He reached the ma.s.sive door that shut out the chill of the lower pa.s.sages when he heard voices in the hall behind him. Hastily he tugged at the door, but to his dismay it would not open. He pulled again with his powerful shoulders hunched down and knotted, and still the door did not move. The voices were almost on top of him now, and in desperation he moved to beach another place of concealment. At that instant his eyes fell on a safety catch close to the floor which he had missed. With the voices just beyond the corner of the hall and the footsteps of several men echoing on the polished stone flooring, the Dwarf coolly drew back this second latch, swung open the heavy door, and darted inside. The door closed behind him just as three sentries rounded the corner on their way to relieve the guards stationed at the south gate.

Hendel did not wait to find out whether he had been seen, but darted down the stone-hewn stairs into the blackness of the deserted storage cellar. Pausing at the bottom of the stairway, the Dwarf groped along the cold stone of the wall for an iron torch rack. After several long minutes he found it, wresting the torch quickly from its setting and lighting it with the aid of flint and iron.

Then, with slow, painstaking care he searched the entire cellar, room by room, corner to corner. Time pa.s.sed quickly, and still he found nothing. At last he had searched everywhere without any success, and it began to appear his friends were not being held captive in that part of the palace. Reluctantly Hendel forced himself to admit that they might have been imprisoned in one of the upper rooms. It seemed strange that either Palance or his evil adviser would risk having the captives seen by people visiting. Still, Hendel considered, perhaps Balinor had indeed left the city of Tyrsis and gone in search of Allanon. But he knew that guess was wrong even before the thought was completed. Balinor was not the kind of man who would seek anyone's help with this kind of problem - he would face his brother, not run. Desperately, Hendel tried to imagine where the borderman and the brothers might have been secured, where in the ancient building prisoners could be safely concealed from everyone. The logical place was beneath the palace in the dark, windowless depths he had just...

Suddenly Hendel remembered that there were ancient dungeons that lay beneath even this cellar. Balinor had mentioned them in pa.s.sing, remarking briefly on their history, noting that they had been abandoned and the entry sealed over. Excitedly, the Dwarf peered around the shadowed chamber, trying to recall where the ancient pa.s.sage had been built. He was certain that this was where his friends had been taken - it was the one place a man could be hidden and never found. Almost no one knew of its existence outside of the royal family and their close a.s.sociates. It had been sealed over and forgotten for so many years that even the eldest citizens of Tyrsis might not recall its existence.

Ignoring the small adjoining rooms and pa.s.sages, the determined Hendel carefully studied the walls and flooring of the central chamber, certain that it had been here he had viewed the sealed opening. If it had indeed been reopened, it should not be difficult to find. Yet he could see it nowhere. The walls appeared solid and the molding unbroken as he probed and tapped Tong the base. Once again his search proved fruitless, and once again he felt that he might have been mistaken. Despondently, he collapsed against one of the wine casings resting in the center of the floor, his eyes scouring the walls desperately as he tried to remember. Time was running out for Hendel. If he did not escape before daylight, he would probably join his friends in captivity. He knew he was missing something, overlooking something that was so obvious it had managed to escape him. Cursing silently, he rose from the wine barrel and walked slowly about the large chamber, thinking, trying to recall. It was something about the walls... something about the walls...

Then he had it. The pa.s.sageway was not through the walls, but through the center of the floor! Suppressing a wild shout of glee, the Dwarf rushed over to the wine casings against which he had twice that evening so casually rested. Straining his powerful muscles to almost superhuman limits, he managed to roll aside several of the unwieldy barrels so that the stone slab which covered the hidden entryway was revealed. Grasping an iron ring hinged at one end of the slab, the sweating Dwarf pulled upward with an audible groan. Slowly, the stone grating in protest, the giant slab swung upward and fell back heavily on the flooring. Hendel peered cautiously into the black hole before him, extending the feeble torchlight into the musty depths. There was an ancient stone stairway, wet and covered with a greenish moss that disappeared into the blackness. Holding the light before him, the little man descended into the forgotten dungeon, silently praying that he was not making another mistake.

Almost immediately he felt the biting chill of the stale, imprisoned air cutting through his clothing to cling maliciously to the warm skin beneath. The musty, barely breathable atmosphere caused him to wrinkle his nose in distaste and move down the steps more quickly. Such confining, tomblike holes frightened him more than anything and he began to question his wisdom in deciding to venture into the ancient prison. But if Balinor were truly a captive in this terrible place, the risk was worth taking. Hendel would not abandon his friends. He reached the bottom of the stairs and could see a single corridor leading directly ahead. As he moved slowly forward, trying to peer through the damp gloom that defied even the light of the slow-burning torch, he could make out iron doors cut into the solid stone of either wall at regular intervals. These ancient, rusted slabs of iron were windowless and fastened securely in place by huge metal clasps. This was a dungeon that would terrify any human being - a windowless, lightless row of cubicles where lives could be shuttered away and forgotten as surely as the dead.

For untold years the Dwarfs had lived like this following the devastating Great Wars in order to stay alive and had emerged half-blind into a nearly forgotten world of light. That terrible memory had imbedded itself in generations of Dwarfs, leaving them with an instinctive fear of unlighted, confined places that they would never completely overcome. Hendel felt it now, as nagging and hateful as the clammy chill of the earth's depths into which this ancient grave had been carved.

Forcing down the rising knot of terror that hung in his throat, the determined hunter studied the first several doors. The bolts were still rusted in place and the metal covered with layers of dust and unbroken cobwebs. As he pa.s.sed slowly down the line of grim iron portals, he could see that none of them had been opened in many years. He lost count of the number of doors he checked and the dim corridor seemed to continue on endlessly into the blackness. He was tempted to call out, but the sound might carry back through the open entryway to the chambers above. Glancing apprehensively behind him, he realized that he could no longer see the opening or the stairs. The darkness looked exactly the same behind as it did ahead. Gritting his teeth and muttering softly to himself to bolster his waning confidence, he moved forward, carefully scrutinizing each door he pa.s.sed for signs of recent use. Then, to his astonishment, he heard the vague whisper of human voices through the heavy silence.

Freezing into a motionless statue, he listened intently, afraid that his senses were deceiving him. Yet there they were again, faint, but clearly human. Moving ahead quickly, the Dwarf tried to follow the sound. But as suddenly as they had appeared, the voices were gone. Desperately, Hendel glanced at the doors to either side. One was rusted shut, but the other bore fresh scratches in the metal, and the dust and cobwebs had been brushed away. The latch was oiled and had been recently used! With one quick tug, the Dwarf pulled back the metal fastening and yanked open the ma.s.sive door, thrusting the torch before him, the light falling sharply on three astonished, half-blinded figures who rose hesitantly to face this new intruder.

There were warm cries of recognition, a rushing together with outstretched hands, and the four friends were reunited. The rough visage of Balinor, towering above the drawn faces of the smiling Elven brothers, appeared relaxed and confident, and only the blue eyes betrayed the borderman's deep sense of relief. Once again, the resourceful Dwarf had saved their lives. But this was no time for words or feelings, and Hendel quickly motioned them back down the darkened pa.s.sage toward the stairway leading up from this frightening dungeon. If daybreak found them still wandering beneath the palace, the chance of discovery and recapture would be a near certainty. They had to escape immediately into the city. In hurried steps they moved down the corridor, the dying torchlight held before them like the probing cane of a blind man seeking the way.

Then came the sudden grating of stone on stone and a heavy thudding noise as if a tomb had closed. Horrified, Hendel charged ahead, reaching the damp stone steps and stopping short. Above, the huge stone slab had been closed, the fastenings secured, and the exit to freedom barred. The Dwarf stood helplessly beside his three friends, shaking his head in stunned disbelief. His attempt to save them had failed; he had only succeeded in becoming a captive himself. The torch in his gnarled hand was almost burned out. Soon, they would be left in total blackness, and the waiting would begin again.

Chapter Twenty-Six.

"Junk, nothing but junk!" roared Panamon Creel in frustration, kicking once more the pile of worthless metal blades and jewelry that lay on the ground before him. "How could I have been such a fool? I should have seen it right away!"

Shea walked silently to the north end of the clearing, his eyes staring at the faint trail in the forest earth that the crafty Orl Fane had left in his flight northward. He had been so close. He had held the precious Sword in his own hands - only to lose it through an unforgivable failure to recognize the truth. The ma.s.sive form of Keltset loomed silently beside him, the great bulk bending close to the damp, leaf-strewn ground, the inscrutable face almost next to his own as the strangely gentle eyes studied and searched. Shea turned quietly back to the raging Panamon.

"It wasn't your fault - you had no reason to suspect the truth," he muttered dejectedly. "I should have listened to his raving with a little more wisdom and a little less... whatever. I knew the signs to look for and I forgot to keep my eyes open when it counted."

Panamon nodded and shrugged, stroking the carefully trimmed mustaches with the point of his piked hand. With a last kick at the discarded implements, he called once to Keltset, and without further discussion the two began quickly to break camp, strapping together the gear and weapons that had been deposited for the night. Shea watched them for a moment, still unable to accept his failure to gain possession of the Sword. Panamon called gruffly to him to lend a hand, and he silently obeyed. He could not face the inevitable aftermath of this most recent setback. Panamon Creel had obviously been pushed as far as he would stand it, chaperoning a foolish and amazingly stupid little Valeman around in the dangerous borderlands of Paranor, searching for some people who might very well turn out to be enemies and for a Sword that only Shea knew anything about, but couldn't recognize when he had it in his own hands. The scarlet highwayman and his giant companion had nearly lost their lives once already over this mysterious Sword and undoubtedly once vas more than enough. The Valeman had no choice now except to try to locate his friends. But when he did find them, he would have to confront Allanon and tell him how he had failed - failed them all. He shuddered at the prospect of facing the grim Druid, of feeling those remorseless eyes peer into his most carefully hidden thoughts for the whole truth. It was not going to be pleasant.

He recalled suddenly the strange prophecy related to them in the Valley of Shale on that dark, misted dawn over a week ago. It was the Shade of Bremen who had forewarned of the danger in the forbidding Dragon's Teeth - how one would not see Paranor, how one would not reach the other side of the mountain, yet would be first to lay hands on the Sword of Shannara. It had all been foretold, but Shea had forgotten it in the stress and excitement of the past few days.

The weary Valeman closed his eyes against the world for a few moments and wondered how on earth he could possibly be a part of this incredible puzzle that centered around a war of power with the spirit world and a legendary Sword. He felt so small and helpless that it seemed that the easiest path for him to choose now was to bury himself and pray for a quick end to life. So much depended on him, if Allanon were to be believed, and from the beginning he had been completely inadequate to the task. He had been unable to do anything for himself, depending on the strength of other men to get him this far. How much had they all sacrificed for him so that he might lay hands on the magic Sword. Yet when he had it in his grasp...

"I've decided. We're going after him."

Panamon Creel's deep voice cut through the quiet of the little clearing like the sharp crack of an iron blade through dry wood. Shea stared at the broad, unsmiling face in astonishment.

"You mean... into the Northland?"

The scarlet thief shot him one of those angry looks that dismissed the Valeman as an idiot incapable of understanding sane men.

"He made a fool out of me. I'd rather cut my own throat than let the little rat get away from me now. When I get my hands on him this time, I'll leave him for the worms to chew on."

The handsome face was emotionless, but there was undisguisable hatred in the menacing tone of voice that cut through to the bone. This was the other side of Panamon - the cold professional who had ruthlessly destroyed an entire encampment of Gnomes and later stood in battle against the incomparable power of the Skull Bearer. He wasn't doing this for Shea or even to gain possession of the Sword of Shannara. This was strictly a matter of his injured pride and desire for revenge on the unfortunate creature who had dared to bruise it. Shea glanced quickly at the motionless Keltset, but the giant Rock Troll gave no indication of either approval or disapproval; the barklike face was blank, the deep-set eyes expressionless. Panamon laughed sharply, taking a few quick strides toward the hesitant Valeman.

"Think on this, Shea. Our Gnome friend has made matters so much more simple by revealing the exact location of the Sword you have been searching so long to find. Now you don't have to search for it we know where it is."

Shea nodded in silent agreement, still wary of the adventurer's true motives. "Do we have a chance of catching up with him?"

"That's more like it - that's the spirit we need." Panamon grinned at him, his face a mask of confidence. "Of course we can catch up with him - it's merely a matter of time. The difficulty will be if someone else catches up with him first. Keltset knows the Northland as well as anyone alive. The Gnome will not be able to hide from us. He will have to run, run, and keep running, because he has no one to turn to, not even his own people. It's impossible to know exactly how he stumbled onto the Sword, or even how he surmised its value, but I do know I was not mistaken about his being a deserter and a scavenger."

"He could have been a member of the band of Gnomes transporting the Sword to the Warlock Lord - or perhaps even a prisoner?" Shea suggested thoughtfully.

"More probably the latter," the other agreed, hesitating as if trying to recall something, staring northward into the gray mistiness of the forest morning. The sun had already cleared the horizon of the eastern edge of the world, its fresh light bright and warm, seeping slowly into the darkened corners of the forestland. But the mist of early morning had not yet cleared, leaving the three companions shrouded in a hazy mixture of sunlight and dying night. The sky to the north appeared unaccountably dark and forbidding even for early morning, causing the normally verbose Panamon to stare wordlessly at this curious blackness for several long minutes. Finally he turned back to them, his face clouded with doubt.

"Something strange is going on to the north. Keltset, let's move out now - find that Gnome before he has a chance to stumble onto a patrol of hunters. I don't want to share his final moments in this world with anyone!"

The giant Rock Troll moved into the lead in quick, easy strides, his head lowered slightly as he searched the ground before him, picking out the signs left by the fleeing Orl Fane. Panamon and Shea followed close behind in silent concentration. The trail of their quarry was readily apparent to the keen eyes of Keltset. He turned back to them and made a short signal with one hand, which Panamon translated for the curious Shea to mean that the Gnome was running hard and fast, not bothering to hide his footsteps, and had evidently decided on his eventual destination.

Shea began to speculate in his own mind where the wily little fellow would run. With the Sword in his possession, he might be able to redeem himself in the eyes of his own people by turning it over to them for presentation to the Warlock Lord. But Orl Fane had appeared highly irrational in his behavior while he was their prisoner, and Shea felt certain that the Gnome had not been faking. He had rambled on as if the victim of a madness he could only partially control, speaking in garbled sentences that had in a jumbled fashion revealed the truth concerning the whereabouts of the Sword. If Shea had thought the matter through a little more carefully, he would have seen it - he would have known that Orl Fane had the coveted talisman with him. No, the Gnome had crossed the mental barrier between sanity and madness, and his actions would not be entirely predictable. He would run from them, but to whom would he run?

"I remember now." Panamon broke into his thoughts as they continued to make their way back toward the Plains of Streleheim. "That winged creature insisted that we had possession of the Sword when it confronted us yesterday. It kept telling us that it could sense the presence of the Sword - and so it could, because Orl Fane was concealed in the brush with the weapon hidden in his sack."

Shea nodded quietly, recalling the incident bitterly. The Skull Bearer had unwittingly tipped them off that the precious Sword was in the area, but they had failed to notice this important clue in the heat and fury of their battle to survive. Panamon continued to ramble on in barely concealed fury, threatening to dispose of Orl Fane when they caught up with him in a number of extremely unpleasant ways. Then abruptly the fringes of the forest broke away, opening into the vast expanse of the Plains of Streleheim.

In astonishment, the three halted together, their disbelieving eyes fixed on the awesome spectacle that loomed directly to the north - a huge, unbroken wall of blackness, towering skyward until it vanished into the infinity of s.p.a.ce, stretching along the horizon to encircle the entire Northland. It was as if the Skull King had bound the ancient land in the shroud of darkness that lay upon the spirit world. It was more than the blackness of a clouded night. It was a heavy mistiness that rolled and swirled in deepening shades of gray as it ran northward toward the heart of the Skull Kingdom. It was the most terrifying sight that Shea had ever witnessed. His initial fear was heightened twice over by a sudden, unexplainable certainty in his mind that this huge wall was crawling slowly southward, blanketing the entire world. It meant that the Warlock Lord was coming...

"What in heaven's name is that...?" Panamon trailed off into stunned silence.

Shea shook his head absently. There could be no answer to that question. This was something beyond the understanding of mortal man. The three stood looking at the ma.s.sive wall for several long moments, as if waiting for something more to happen. Finally, Keltset stooped to peer carefully at the hard gra.s.sland before them, moving forward several yards at a time until he was some distance away. Then he rose and pointed directly into the center of the ominous black haze. Panamon started, his face frozen.

"The Gnome is running directly into that stuff," he muttered angrily. "If we do not catch him before he reaches it, the darkness will hide his trail completely. We will have lost him."

Several miles ahead, on the graying fringes of the blackened wall of mist and haze, the small, bent form of Orl Fane hesitated momentarily in its exhausting flight as the greenish eyes peered fearfully, uncomprehendingly into the swirling darkness. The Gnome had been moving northward since his escape from the three strangers during the early hours of the morning, running while his strength held out, then pushing forward in a shuffling trot, always with one eye straying back, waiting for the inevitable pursuit. His mind no longer functioned in a rational manner; for several weeks he had lived on instinct and luck, preying off the dead, avoiding the living. He could not force himself to think of anything beyond survival, a gut instinct to live another day among those who did not want him, would not accept him as one of their own. Even his own people had turned him away, scorning him as a creature lower than the insects that crawled the earth at their feet. It was a savage land that surrounded him - a land in which one could not survive alone for very long. Yet he was alone, and the mind that had once been sane had slowly turned inward on itself, shutting away the fears that were imbedded there until madness began to take hold and all reason began to die.

Yet the inevitable death did not come easily, as fate intervened with twisted humor and favored the outcast with a final glimmer of false hope, placing in his hands the means by which to regain the seemingly unattainable warmth of human companionship once more. While still a scavenger, still fighting a losing battle to stay alive, the desperate Gnome had learned of the presence of the legendary Sword of Shannara, its awesome secret gasped in faint warning from the rigid lips of one dying on the Streleheim Plains, the blinded eyes failing as the life thread snapped. Then the Sword was in his grasp - the key to power over mortal men in the hands of Orl Fane.

But the madness lingered, the fears and doubts wrenching ceaselessly at his failing reason as he pondered a course of action. This fatal hesitation resulted in the Gnome's capture and the loss of the coveted Sword - the lifeline back to his own kind. Reason gave way to despair and raving, and the already badly unbalanced mind collapsed. There was room now for only one burning, haunting thought - the Sword must be his or his life was over. He boasted irrationally to his unsuspecting captors that the Sword was his, that only he knew where it could be found, unwittingly betraying his last chance to keep possession. But the strangers failed to read between the lines, dismissing him too hastily as merely crazed. Then came the escape, the seizure of the Sword, and the flight northward.

He paused now, staring blankly at the mysterious wall of blackness that barred his way northward. Yes, northward, northward, he mused, smiling crookedly, the eyes widening madly. There lay safety and redemption for an outcast. Deep within, he could feel an almost uncanny desire to run back the way he had come. But the thought remained locked inescapably in his mind that his salvation lay in the Northland alone. It was there that he would find... the Master. The Warlock Lord. His gaze dropped momentarily to the ancient blade strapped tightly to his waist, its length dragging clumsily in the dirt behind him. The gnarled yellow hands strayed briefly down over the carved handle, touching the engraved hand raised high with burning torch, the gilt paint already flecking off in chips to reveal the burnished hilt beneath, He clutched the handle tightly, as if trying to draw his own strength from its st.u.r.dy grip. Fools! Fools all, that had not treated him with the respect he should command. For he was the bearer of the Sword, the keeper of the greatest legend their world had ever known, and it would be he who would... He shut out the thought hastily, fearful that even the void about him could read his mind, peer into his secret thoughts and steal them away.

Ahead, the frightening darkness waited for him to enter. Orl Fane was afraid of this, as he was of everything else, but there was no other way to go. Dimly he recalled those who followed - the giant Troll, the man with one hand, whose hatred he instinctively sensed, and the youth who was half Man, half Elf. There was something the Gnome could not explain about the latter, something that nagged with unshakable persistence at his already beleaguered mind.

Shaking his rounded head blankly, the little man moved forward into the graying fringes of the dark wall, the air about him dead and silent. He did not look back until the blackness was all about him and the silence had disappeared in a sudden rush of wind and chilling moisture. When he did glance back briefly, he saw to his horror that there was nothing there - nothing but the same blackness that lay all about in heavy, impenetrable layers. The wind began to rush violently as he moved on, and he became aware of other creatures in the darkness. They came first as a vague awareness in his mind, then as soft cries that seemed to seep through the haze and cling inquisitively about him. At last they appeared as living bodies, touching softly with cringing fingers the flesh of his person. He laughed in maddened frenzy, knowing somehow that he was no longer in a world of living creatures, but a world of death where soulless beings wandered in hopeless search of escape from their eternal prison. He stumbled on amidst them, laughing, talking, even singing gaily, his mind no longer a part of his mortal being. All about him, the creatures of the dark world followed in cringing companionship, knowing that the maddened mortal was almost one of them. It was all a matter of time. When the mortal life was gone, he would be as they were - lost forever. Orl Fane would be with his own kind at last.

Almost two hours pa.s.sed, winding away with the slow, deliberate sweep of the morning sun, and the three pursuers stood on the fringes of the wall of mist into which their quarry had disappeared. They paused as he had done, silently studying the forbidding blackness that marked the threshold to the kingdom of the Warlock Lord. The haze seemed to lie upon the deadened earth in layers, each one a little darker as the eyes peered deeper into the unseen center, each one a little less friendly as the mind envisioned the heart's undetermined fears. Panamon Creel paced back and forth in measured steps, his eyes never leaving the darkness as he attempted to muster enough confidence to push on. The ma.s.sive Keltset, after a cursory study of the ground and a short motion to indicate that the Gnome had indeed gone northward, lapsed into statuelike immobility, the great arms folded and the eyes faint slits of life beneath the heavy brow.

There was no choice, Shea reasoned, his mind already determined, his hopes not yet dampened by the thought of temporarily losing the trail in the darkness. He had regained something of the old faith in providence, certain since they had begun this pursuit that Orl Fane would be found and the Sword regained. There was something pulling, at him, rea.s.suring him, confiding in him that he would not fail - something deep within his heart that gave him fresh courage. He waited impatiently for Panamon to give the word to proceed.

"There is a madness in what we're doing," the scarlet thief muttered as he pa.s.sed by Shea once more. "I can feel death in the very air of this wall..."

He trailed off sharply, halting at last, waiting for Shea to speak.

"We must go on," Shea responded quickly, tonelessly.

Panamon looked slowly at his giant friend, but the Rock Troll made no movement. The other waited a moment longer, dearly disturbed that Keltset had ventured no opinion since they had undertaken this journey into the Northland. Before, when it was just the two of them, the giant had always indicated agreement when Panamon had looked to him for support, but of late the Troll was strangely noncommittal.

At last the adventurer nodded affirmatively and the three plunged resolutely into the graying haze. The plains were level and barren, and for a while they moved forward without difficulty. Then, as the mists gradually deepened about them, their vision began to fail badly until they appeared to one another as little more than vague shadows. Panamon quickly called a momentary halt, extracted a length of rope from his pack, and suggested they tie themselves together to avoid becoming separated. When this was accomplished, they continued on. There was no sound save the occasional faint sc.r.a.pe of their boots on the hardened earth. The mist was not damp, but nevertheless seemed to cling to their exposed skin in a most unpleasant manner, recalling to Shea the unhealthy, fetid air of the Mist Marsh. It appeared to be moving faster the deeper they proceeded, yet they could feel no wind propelling its widening gusts. Finally it closed in from all directions and the three were left in total darkness.

They walked for what must have been hours, but their sense of time became confused in the soundless black haze that encased their fragile mortal beings. The rope held them back from the loneliness of death which permeated the mist, its strands reaching not so much to one another as to the world of sunlight and vision they had left behind them. This place into which they had dared to venture was a limbo world of half-life, where the senses were stifled and fears grew in an unfettered imagination. One could feel the presence of death fragmenting the darkness, a touch here, a touch there, brushing softly the mortal creature it would one day claim. The unreal became almost acceptable in this strange darkness as all the restrictions of the human senses vanished into dreamlike remembrances, and the visions of the inner mind, the subconscious, pushed quickly to the fore, searching for recognition.

For a time it was almost pleasant to be able to lapse into this indulgence of the subconscious, and then it was neither enjoyable nor disagreeable, but simply deadening. For a long time this latter feeling persisted, soothing, caressing their minds into disinterest and vague boredom, leaving both bodies and minds with the sluggish drowsiness of the ancient lotus-eaters. Time disappeared entirely and the world of mist stretched on forever.

From out of the dim recesses of the world of life came the slow sensation of burning pain, coursing through Shea's deadened body with shocking abruptness. With a sudden wrenching, his mind was torn free of the listlessness which cloaked its thoughts and the searing sensation grew sharper in his breast. Still drowsy, his body strangely weightless, he groped tiredly at his tunic, his hand coming to rest at last on the source of the irritation - a small leather pouch. Then his mind snapped into alertness as he clutched tightly the precious Elfstones, and he was awake once more.

In sudden horror, he realized that he was stretched full length upon the earth, no longer walking, no longer even aware of where he had been going. Frantically he clutched the rope about his waist and pulled violently. He was rewarded by a sluggish groan from the other end; his companions were still with him. Struggling heavily, wearily to his feet once more, he realized what had happened. This frightening limbo world of eternal sleep had almost claimed them as its victims, lulling them, soothing them, dulling their senses until they had fallen and drifted closer and closer to quiet death. Only the power of the stones had saved them.

Shea felt incredibly weak, but summoning the little strength that remained, he tugged and pulled desperately on the length of rope, dragging Keltset and Panamon Creel back from the edge of the abyss of death, back to the world of the living. He shouted wildly as he yanked on the rope, then stumbled to them, kicking at the listless bodies until the pain brought them back to consciousness. Long minutes later they were roused sufficiently to be aware of what had happened, with the awakening, the spirit of life revived the will to survive, as both forced themselves to their feet. They hung onto one another with sleep-ridden limbs closely entangled, their minds fighting to remain conscious. Then they began to walk, stumbling blindly in the unbroken darkness, one foot before the other, each step an incredible struggle of mind and body. Shea was in the lead, uncertain of his direction, but relying on the instinct sparked by the powerful Elfstones to guide him.

For a long time they pushed ahead through the endless dark, fighting to remain awake and alert as the deadening mists swirled lazily about them. The strange, sleeplike sensation of death clung to them, trying to overpower their tired minds, silently urging their exhausted bodies to accept the welcome rest that waited. But the mortals resisted with iron determination, their strength a small fragment of courage and desperation that, when all else was gone, still would not quit.