The Laws of Euchre - Part 6
Library

Part 6

_First Trick._--B leads knave of diamonds, C plays the seven, D ruffs with the ten of clubs, and A throws away the eight of spades.

_Second Trick._--D leads the ace of spades, A ruffs with the nine of clubs, and both B and C follow suit.

_Third Trick._--A leads the right bower and catches the ace and king from B and D, while his partner throws his small diamond.

_Fourth Trick._--in this case A will win whether he leads the ace or king of hearts; but his play should be the king, since his partner cannot help him in any way, and B might hold the left bower and pa.s.s the king of hearts, when he would ruff the ace.

REMARKS.--If A goes over the ten of trumps with his right in the first trick, he will be euchred. This is the simplest coup, and is in constant use. It is not good euchre to do this when your partner has a.s.sisted.

CASE II.

Leading through a.s.sistance. When to continue with trumps.

A

King of hearts (turn-up), Queen of hearts, Queen, knave of spades, Queen of clubs.

D B

8, 9, 10 of diamonds, Knave, 8 of hearts, 10 of clubs, Ace of clubs, 7 of hearts. King, 9 of spades.

C

Knave of diamonds, Ace of hearts, Ace, 8 of spades, 7 of diamonds.

Score, love-all. C a.s.sists.

REMARKS.--B leads the right through the a.s.sisting hand, C plays the ace, D the seven, and A should play the king. If A plays the queen to give information to his partner, B should at once continue with the eight of hearts, and thus effect a euchre. If A plays the king, B's natural play would be to lead the ace of clubs, whereby A and C make their point.

Few cases arise when you should conceal information from your partner, but this is one of them.

CASE III.

Ruffing a winning card in order to draw trumps and score two.

A

9 of hearts (turn-up), Knave of diamonds, 7 of hearts, Queen, 8 of clubs.

D B

Ace, king of hearts, Queen, 10 of hearts, King of spades, Ace of diamonds, King of diamonds, King of clubs, 10 of clubs. 9 of spades.

C

Right, 8 of hearts, Ace of clubs, Ace, 10 of spades.

Score, four to three in favor of A and C. C a.s.sists.

_First Trick._--B leads the ten of hearts, C plays the right, D the king, and A the seven.

_Second Trick._--C leads the ace of clubs, D plays the ten, A the eight of clubs, and B the king.

_Third Trick._--C leads the ace of spades, D plays the king, A ruffs with the nine of hearts, and B plays the nine of spades.

_Fourth and Fifth Tricks._--A leads the left, thereby drawing all the trumps, and continues with the winning club.

CASE IV.

Leading a trump up to the right.

A

Knave of hearts (turn-up), King of hearts, Ace of clubs, Ace, king of spades.

D B

9 of hearts, Knave of diamonds, 7, 8 of spades, Ace, queen of hearts, King, 8 of clubs. 9 of spades, Ace of diamonds.

C

10, 7, hearts, Knave, 10 of spades, King of diamonds.

A adopts the trump. Score, four to one in favor of A and C.

_First Trick._--B leads the left, C plays the seven of hearts, D the nine, and A wins with the right.

_Second Trick._--A leads the ace of spades, B follows with the nine, C with the ten, and D with the seven.

_Third, Fourth, and Fifth Tricks._--No matter what A plays, he is euchred, since B wins the last three tricks.

CASE V.

Under-play in fourth hand with a large tenace.

A

Ace of diamonds (turn-up), Queen, 7 of diamonds, 9, 7 of hearts.

D B

King, knave of clubs, Knave, king, 10 of Queen, 10 of spades, diamonds, 8 of hearts. Ace, queen of hearts.

C