The Book of Sports - Part 2
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Part 2

TOUCH.

This is a game of speed. One volunteers to be Touch, and he pursues the other players till he comes up with one of them and touches him; unless the player so touched can say, "I touch iron," or, "I touch wood,"

before he is touched, he becomes Touch, and must give the player who touched him a ride home. A player is liable to be touched only when running from one piece of wood or iron to another.

There is another and a better game of Touch, called "Cross Touch," which is played thus:--One volunteers to be Touch, and sallies forth from his bounds. While he is pursuing one of the players, a third player runs between him and the player pursued, and touch must then follow the one who crosses till another crosses them, and so on, till at length the whole playground will become a scene of activity and sport.

BOWLS.

"I will play at _Bowls_ with the sun and moon."--_Byron._

"He who plays _Bowls_ must expect rubbers."--_Bowles._

This is one of the best of games for hot or cold weather, for it is excellent exercise, and requires skill and judgment. Few requisites are required for it, but a level lawn, or tolerably level field, is indispensable, as are the bowls, the Jack, and the players.

In playing bowls, partners may be chosen, if there are many players, or the game may be played by two persons. When, however, there are three or four of a side, there is more interest attached to the game. The best player of my time was the good old schoolmaster, Mr. Fenn, from whom I obtained all the particulars concerning Bowls.

The bowls used at this game are of wood, loaded with lead, or _bia.s.sed_, as it is called, namely, there is one side thicker than the other, which is marked, and this may be held either near or away from the thumb as it may be required to lay the ball. No writer in a book can teach this, as it depends upon the nature of the ground, and the situation of the b.a.l.l.s already bowled.

Before commencing the game, the first player leads out a small white ball, called a Jack; he then lays his own b.a.l.l.s as near to it as possible; the players then follow in succession, but no partners follow each other till the whole b.a.l.l.s are delivered, and those who obtain the nearest points to the Jack score one for each ball.

The number making the game is arbitrary, but eleven is generally fixed upon. Of course it would be more were there a great number of bowlers.

The sport of the game consists in driving your opponent's ball from the Jack, and putting your own near it. When one side scores eleven before their opponents get five, it is called a _lurch_. The players at Bowls change the Jack from one side of the green to the other after the whole of each side have bowled once.

QUOITS.

"_Quoit_ me down, Bardolph."--_Shakspeare._

The game of Quoits resembles Bowls. It is played with flat rings of iron of various weights. At a certain number of paces apart (to be agreed upon), two circular pins of iron are driven into the ground. The players beginning the game stand at one of these pins, called the Hob, and pitch the quoits to the other, each person having two. When all the quoits are cast from one Hob, the players walk to the other and pitch to the first, and so on in succession.

Those who get nearest to the Hob, are, of course, nearest to the game, and each pair of quoits counts two,--each single quoit, one; but if a quoit belonging to A lies nearest to the Hob, and a quoit belonging to B the second, A can claim but one towards the game, although all his other quoits may be nearer to the Hob than all those of B, as the quoit of B is said, technically, to have _cut them out_.

WHY AND BECAUSE.

[Ill.u.s.tration]

This is also a new game, and one of those that combine amus.e.m.e.nt and instruction. To play it, a king must be chosen, who is called "King of the Shy," who sets up a brick on its end and puts a stone upon it, as a mark for the players to bowl their stones at, which they do successively. When a player has bowled, if he knocks the stone off the brick, he may take up his own stone and run back to his bounds, if he can do so before the king sets his brick and stone up again; but if the King can touch the player after having set his brick up, he is obliged to answer a "Why," or be King instead of him. The "Why" must be proposed by the King, and it may either be a conundrum, or it may contain the reason of any thing, as, "Why does a stone fall to the ground?" "What makes the smoke go up the chimney?" If the player cannot answer the "Why," he is obliged to mind the shy and let the others bowl. Sometimes it will happen, that of all the boys who have bowled at the shy, not one has thrown it down; the King then looks sharply at each one who tries to take up his stone, to touch him. It generally happens, that whilst the King is pursuing one, who has taken up his stone, to touch him, all the rest take to their stones, and make off home. But it should have been said, that by the place from which they bowl, a string is stretched for a leap, over which a player running from the King is obliged to jump before he is considered home.

(_Some good Conundrum Questions for this game will be found in the "Book of Sports," on In-Door Amus.e.m.e.nts._)

BOMBARDMENT OF A SNOW CASTLE.

There is no game like this for promoting warmth and exercising the ingenuity. To play this, a Snow Castle, Tower, and Fort must be constructed, and a Bombardment got up.

When the snow is on the ground, let a party go into a meadow and divide themselves into two companies, and appoint a general to each. Each company then takes up its respective position, and proceeds to build a fort and castle, for defence, on each side; the dexterity with which the work is performed, and the celerity with which it is accomplished, being much in favour of those who play. During the building of the castle, some must be employed as sharp-shooters, who must annoy the builders on each side with snow b.a.l.l.s, and some must be employed in making a store of snow b.a.l.l.s for the magazine. When the castle is commenced, the first thing to be done is, for several of the builders to make a roll of snow about eighteen inches in length, and as thick as his arm, and to roll this on the snow, which will attach itself to it till it forms a large ball as high as the builders's shoulders. This must be turned over on its flat side, and as many more as can be arranged in the following manner, for a fort (supposing the other side to be erecting a castle).

The foundation thus being laid, other b.a.l.l.s not quite so large must be rolled up and laid on the former, so as to make the rampart about four feet high. Behind this, a single line of snow b.a.l.l.s must be placed, about one foot in height, on which the attacking party may mount to discharge their b.a.l.l.s to the castle opposite. On elevated parts of the forts, long sticks with pocket-handkerchiefs, as flags, must be raised, and in the centre, a larger flag should be placed, and it must be the object of the opposite party to demolish them with their b.a.l.l.s. When a player wishes to throw a ball, he mounts upon one of the inner partings of snow, discharges his shot, and jumps down behind the parapet for more shot. The party on the opposite side may build their castle as they please; but each party should watch each other's movements, and build their different places of defence or annoyance in such a manner as to defend themselves and annoy the enemy in the most effective manner. It may be observed, that the fort must be so constructed with reference to the castle, that it is brought to bear on every point of it. The two ends are towers, which should be a foot higher than the ramparts, and should be made by three snow b.a.l.l.s laid one upon the other,--the last one being turreted, with room for one boy to mount to the top, if necessary, to discharge his shots. The highest place of all, is the keep, and should be at least six feet high, with room and steps behind for two boys to mount. Convenient places should be left behind, where the ammunition should be piled up.

When the fort or castle is built, each party uses its best efforts for the demolition of the other, but no one is allowed to make use of his hands in the demolition of either castle or fort; battering-rams may alone be employed. In ancient times, battering-rams were large beams, hooped and shod with iron; but the moderns do things better, and the way in which it may be done is as follows:--A boy who volunteers to be battering-ram has his legs tied and then two other boys take him up, and, swinging him by the arms and legs, force his feet against the walls of the castle or fort to batter it down, the opposite party pouring on them, all the while, snow b.a.l.l.s heated to a white heat from the ramparts above. Parties also may go out from one side to the other, as in playing "Hippas," mounted, and may meet in the open s.p.a.ce and endeavour to pull each other from their horses. If a player on either side can break over the fort and capture one of the flags without being touched, he may bring it off and place it on his own ramparts as a trophy, and the party from whom the flag is captured must not replace it; but if in this act he is touched, he becomes a prisoner, and must make snow-b.a.l.l.s for his adversaries. Every one who is thrown down, either from his horse or by any other means, is considered a dead man, and can do nothing but make snow-b.a.l.l.s for the opposite party. When the flags are all struck on either side by being shot away, or when the men are all taken prisoners or slain, or when the ramparts are demolished, the victors may sing, "Old Rose and burn the Bellows."

BANDY BALL OR GOLF.

This game is played with a bat and a small ball; and the game consists in driving the ball into certain holes made in the ground. Sometimes these holes from first to last, are at the distance of half a mile or even more from each other. There are many intervening holes. Those who drive the ball into the greatest number of holes, of course win the game; but the ball must never be driven beyond a hole without first going into it. If the ball pa.s.ses in the way beyond a hole, the player is out.

FOOT BALL.

Foot Ball is a very simple game. A large soft ball is procured (which is now made of Gutta Percha), and the players having a.s.sembled and taken sides, a line is drawn across the playground, and the play commences.

The object of the play is, for each party to kick the ball across the goal of the other, and to prevent it from pa.s.sing their own. The party into whose bounds the ball is kicked, loses the game.

TRUSSING.

This is an excellent game. In some places it is called "c.o.c.k Fighting."

To play it, two players must be matched against each other, and one is sometimes called "Black c.o.c.k," and the other "White c.o.c.k." They are seated on a carpet, or, what is better, the floor of the play-room, and undergo the operation of "trussing." This is performed as follows:--The hands are first tied with a handkerchief at the wrists. The ancles are tied in the same manner. The c.o.c.k then has his hands brought to his instep, while his knees pa.s.s between his arms, and a short stick is thrust in under the knees and over the joints of the elbow, and secured in this situation. The fight now begins by each c.o.c.k advancing towards his enemy, and when they come close to each other, each endeavours, by inserting his toes under the other's feet, to capsize him and throw him over on the side; and whoever does this, is ent.i.tled to _crow_, and is winner of the game. There is often a good deal of fun in this game, and the players can rarely hurt each other.

FOLLOW MY LEADER.

[Ill.u.s.tration]

Follow my Leader is a very good game; and when the Leader is a droll boy, causes much fun and laughter. The leader starts off at a moderate pace, and all the other boys, in a line, one after the other, follow him. They are not only bound to follow him, but do exactly what he does.

If he hops on one leg, or crawls on the ground, or coughs, or sneezes, or jumps, or rolls, or laughs, all must do the same. If any boy fail to follow his Leader, he is called the "a.s.s," and must be ridden by the boy next him. Sometimes the Leader will leap a ditch, climb a tree, or run into a river. But boys should be careful of very mad pranks in this sport.

BLINDMAN'S BUFF.

In this game, a person is blindfolded, and endeavours to catch any one of the players, who, if caught, is blindfolded and takes his place.

There is another Game something resembling it, called SHADOW BUFF. A piece of white linen is thrown over a line across the room; between this screen and close to the wall on one side, a candle is placed, and on the other side, Buffy is obliged to stand, while the players moving between the candle and linen show their shadows through it, and Buffy has to distinguish each person by his shadow. When he does this, the player so found out becomes Buffy and takes his place.

TIP-CAT.

For this game a piece of wood must be procured about six inches in length and two inches thick, of the following shape:--

[Ill.u.s.tration]

that is, of a double curve. It will be seen by the shape of this, that it will fly up as easily as a ball when it is laid in the trap, for the striker has only to tap one end of it, and up it flies, making many a summerset as it rises; while it is performing this turn-over motion, which philosophers call the rotatory, the striker makes a blow at it and sends it whither he pleases.

The proper way to play the game, is as follows:--A large ring is made on the ground, in the middle of which the striker takes his station; he then tips the Cat and endeavours to strike it out of the ring; if he fail in this, he is out, and another player takes his place. If he strike the Cat out of the ring, he judges with his eye the distance the Cat is driven from the centre of the ring, and calls for a number, at pleasure, to be scored towards the game. The place is now measured by the stick with which the Cat is struck, and if the number called be found to exceed the same number of lengths of the cudgel, he is out, but if it does not, he obtains his call. Another method of playing, is to make four, six, or eight holes in the ground in a circular direction, at equal distances from each other, and at every hole is placed a player with his cudgel. One of the party who stands in the field, tosses the Cat to the batsman who is nearest to him, and every time the Cat is struck, the players must change their situations and run over from one hole to another in succession. If the Cat be driven to any great distance, they continue to run in the same order, and claim a score towards their game every time they quit one hole and run to another. But if the Cat be stopped by their opponents, and thrown across between any two of the holes before the player who has quitted one of them can reach the other, he is out.

JINGLING.