Tales Of Magic Swordsman - Chapter 212 Blacksmith Insignia 3
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Chapter 212 Blacksmith Insignia 3

First, the blacksmiths' attributes. Three attributes affect the hammering process, strength, agility, and luck. All of the blacksmiths would have the same initial hammering speed. To increased the hammering speed, they needed to depend on their strength and agility.

Their strength and agility attributes would be added and divided by two. Then, from the average of their strength and agility, each 100 points of it would increase 1% of their hammering speed. For example, a player had 100 points on strength and 50 points on agility. Then, the average of his strength and agility would be 75, which means he would not get any increase in his hammering speed. Meanwhile, if his strength was 300 points and his agility was 500, then he would have a 4% increase in his hammering speed.

Due to his strength and agility attributes, Auron would get a 4% increase in his hammering speed. It was little, but it was enough for him to pa.s.s this test. Auron was currently in the middle of heating the iron mold.

Right now, the iron mold's health bar was still in full health because Auron didn't hammer it even once. Besides the health bar, there was also another bar, which was the temperature bar. As Auron heat the iron mold inside the furnace, the iron mold's temperature bar kept on rising.

30%... 40%... 50%... The temperature bar kept on growing. When the temperature bar pa.s.sed 75%, on the iron mold, there were several white light that kept on appearing and disappearing randomly. Auron didn't bother with this white light and kept on heating it inside the furnace.

When the iron mold's temperature reached 100%, Auron took the iron mold out of the furnace and put it on the anvil. As soon as the iron mold was out of the furnace and put on the anvil, the iron mold's temperature bar began to drop slowly.

99.9%... 99.8%... 99.7%... The temperature kept on going down. Meanwhile, on the iron mold's surface, there were still several white light on top of it that kept on appearing for a brief before disappearing again.

Auron started to wield his hammer and began to hammer the iron mold. A 15 red number floated above the iron mold when he hit it with his hammer. Then, he kept on beating the iron mold. Two more 15 red number damage floated above the iron mold.

When a white light was appearing on the iron mold, Auron quickly hammer on the white light spot. A 15.3 damage appeared after Auron hit the spot. As soon as the white light was getting hit, it disappears.

Then, it appears in another place. It was like whack a mole game. However, instead of a mole, the player needed to hit this white light spot. The white light would only appear for a brief until the player hit it or after some time pa.s.sed.

The white light was a particular spot. When the blacksmith hit the place, the iron mold would take increased damage. The increased damage depended on the blacksmith's luck attributes. Just like the strength and agility attributes, each 100 points on luck would increase the blacksmith's damage by 1%. As Auron had a little over 200 luck attribute, then he got 2% increased damage.

The white light would only appear when the iron mold's temperature bar pa.s.sed over 75%. If not, the white light would not appear at all. As the temperature bar kept on going down when the iron mold was out of the furnace, the player would need to put back the iron mold inside the furnace to raise its temperature once again.

There were three conditions for this mini-game to over which were the time limit was over, all of the iron mold's health bar already emptied, and the player chose to quit. Just like the number of material and grade it needed, the blueprint's grade also determined the mini-game time limit and the iron mold's health bar.

For a common grade blueprint, the time limit would be one hour, and the iron mold would only have one health bar. Meanwhile, for the uncommon grade blueprint, the time limit would be two hours, and the iron mold would have two health bars. A rare grade blueprint would give the blacksmith three hours and three health bars. As for the epic grade blueprint, it would give the player four hours time limit and four health bars and so on.

The number of health bars also showed the grade of the resulted item. When a player emptied one of the iron mold's health bar, then the produced item would be a common grade equipment. If said player took two of the iron mold's health bars, then the resulted item would be an uncommon grade equipment.

Unfortunately, if a player could not empty even one of the iron mold's health bar, then the system would consider the blacksmithing process as a failure. No item produced, but the materials and blueprint used in the blacksmithing process would be gone.

Auron kept on hammering the iron mold on the anvil. He would try his best to hit the white light that appeared randomly. When the iron mold's temperature bar dropped below 75%, Auron would put the iron mold inside the furnace to heat it again.

This hammering and heating of the iron mold were repeated over and over again. Until more than 30 minutes later, the iron mold's health dropped to 3%. There was still 30 minutes before the time limit was over, and there was only 3% of the iron mold's health left. There was no way Auron would fail to make this sword. And, it turned out to be true. A few minutes later, Auron finished his hammering and successfully made the sword.