Son Of Chaos - 1 Welcome
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1 Welcome

As soon as he opened his eyes a transparent screen appeared.

< welcome="" to="" the="" world="" of="" mythelem="">>

He stared in surprise at the screen and tried to think of anything he knew about Mythelem, but there was nothing.

Not only was there nothing about it, there was nothing at all. His entire memory was a blank slate, with not even a speck of information. Like it had read his desire for knowledge another screen popped up.

< do="" you="" wish="" to="" start="" the="" tutorial="">>

This time under the text there were two b.u.t.ton, their label were obviously < yes="">> and < no="">>.

* Of course I would like to start the tutorial but it would have been nice to tell me how. *

< you="" have="" selected="" to="" start="" the="" tutorial="" and="" learned="" the="" first="" lesson.="" to="" interact="" with="" the="" interface="" you="" just="" have="" to="" think="" about="" what="" you="" want="" and="" it="" will="" automatically="" react.="" now="" try="" to="" open="" your="" character="" screen="" by="" thinking="" about="" it.="">>

He tried it and after some time he finally managed to open it.

< as="" you="" have="" experienced="" at="" the="" start="" it="" will="" need="" some="" time="" for="" you="" to="" interact="" with="" the="" system,="" but="" be="" a.s.sured="" after="" a="" while="" it="" will="" be="" your="" second="" nature="" and="" will="" ne="" naturally="" effortless.="">>

Taking note of it he looked at his character screen.

Name: Ivan Hope

Age: 16

Family: None

Strength (STR): 1

Endurance (END): 1

Agility (AGI): 1

Magic power (AP): 1

HP: 10

MP: 5

Damage (DMG): 5

Defense (DEF): 0

Skills: none

t.i.tles: Son of Chaos

Achievements: none

< to="" get="" more="" information="" about="" what="" is="" displayed,="" just="" think="" of="" it="" and="" it="" will="" be="" shown="" .="">>

* Well, the first one are self-explanatory, but the others I'm not sure, so lets try it.* He then thinks of strength and another screen pops up besides the character screen.

< strength:="" one="" of="" the="" four="" base="" attributes,="" which="" every="" person="" possess,="" it="" describes="" the="" general="" strength="" of="" the="" persons="" body="" and="" has="" direct="" influence="" towards="" physical="" actions.="">>

* Oh, that wasn't really helpful, but at the same time expected, since the name says it all. Whatever lets continue. *

< endurance:="" one="" of="" the="" four="" base="" attributes,="" which="" every="" person="" possess,="" it="" describes="" the="" general="" endurance="" of="" the="" persons="" body="" and="" as="" such="" influences="" how="" much="" punishment="" it="" can="" take.="">>

< agility:="" one="" of="" the="" four="" base="" attributes,="" which="" every="" person="" possess,="" it="" describes="" how="" fast="" the="" physical="" reactions="" of="" a="" person="" are.="">>

< magic="" power:="" one="" of="" the="" four="" base="" attributes,="" which="" every="" person="" possess,="" it="" is="" also="" called="" ability="" power="" and="" is="" the="" most="" complex="" of="" the="" four="" attributes.="" it="" describes="" the="" size="" of="" the="" persons="" mana="" pool,="" but="" also="" influences="" some="" other="" factors.="">>

* Hm, the last one really didn't help much. Well whatever it's not like i can't find out more later.*

< skills:="" the="" abilities="" of="" the="" person.="">>

< t.i.tles:="" the="" t.i.tles="" of="" the="" person.="">>

< achievements:="" the="" achievements="" of="" the="" person.="">>

* Well the last one really didn't gave much more information. Then lets check out that t.i.tle. *

< t.i.tle="" -="" ss="" ,="" name:="" son="" of="">

You are the Son of Chaos and as such are able to break free of the constrains of the usual rules, at least as long as you have enough strength.

Effect: Limits may not apply for you. >>

* Oh, that sounds useful. *

< now="" that="" you="" have="" checked="" your="" character="" screen,="" it="" is="" time="" for="" the="" other="" currently="" available="" screens.="" first="" of="" the="" inventory.="">>

Ivan thought about opening the inventory and sure enough another screen opened, which showed an empty grid. Only at the bottom there was a copper colored coin with a 20 before it.

< at="" the="" bottom="" you="" can="" see="" your="" current="" money="" and="" as="" you="" can="" see="" you="" only="" have="" 20="" copper="" coins.="" which="" means="" you="" are="" dirt="" poor.="">>

< now="" to="" the="" last="" currently="" available="" screen="" which="" is="" the="" map="" screen.="">> At the same time at the top right corner of his field of sight there appears a translucent map which showed the surrounding area, which was currently just the room he was in.

< you="" can="" resize="" the="" map="" as="" you="" wish.="" to="" get="" more="" information="" on="" the="" map="" you="" have="" to="" explore="" the="" area.="" its="" not="" like="" there="" will="" mysteriously="" appear="" all="" the="" information="" on="" it.="">>

< now="" that="" you="" have="" learned="" all="" the="" information="" you="" need,="" you="" should="" explore="" the="" interface="" a="" bit="" more="" on="" you="" own.="" it's="" time="" for="" your="" first="" quest.="" quests="" are="" tasks="" given="" out="" by="" the="" system,="" which="" can="" be="" triggered="" either="" by="" an="" action="" or="" outer="" circ.u.mstances.="" completing="" them="" will="" reward="" you="" with="" some="" experience="" which="" can="" increase="" your="" stats,="" some="" money="" and="" sometimes="" some="" skills="" or="" t.i.tles.="">>

< quest="" -="" f="" :="" first="" time="" at="">

Since you have just reached the age of 16 you are eligible to enter school and study for two years for free. Your task is to go to the nearest school and apply for a place.

Rewards: 2 Exp to a random stat and 5 copper >>

* So this is how a quest looks like, but what does the F mean? The t.i.tle had something similar to this but there it was SS*

< congratulations="" you="" found="" about="" about="" rankings.="">>, to Ivan the System sounded a bit sarcastic. < rankings="" describe="" slightly="" different="" things="" depending="" on="" what="" its="" is,="" but="" generally="" the="" ranks="" are="" from="" the="" lowest="" to="" the="" highest:="" f,="" e,="" d,="" c,="" b,="" a,="" s,="" ss.="" for="" t.i.tles="" it="" describes="" the="" rarity="" and="" effect,="" while="" for="" quests="" it="" describes="" the="" rarity="" and="" difficulty.="" the="" higher="" the="" ranking="" of="" a="" quest="" the="" harder="" it="" is="" but="" the="" higher="" the="" rewards.="" for="" items="" it="" describes="" the="" rarity="" and="" stats="" of="" the="" item.="">>

Ivan then got up and walked towards the door, during that he checked his body and everything felt fine. As he slowly opened the door he found himself looking at a street, where there was trash everywhere and the houses looked like even the slightest gust of wind would destroy them.

< you="" have="" entered="" the="" slums="">>

* Well what a surprise, with how it looked n.o.body would have guessed. * , Ivan thought. He then resolutely stepped out of the door. On his map there has appeared a slowly blinking yellow arrow and he guessed that it was the direction for the quest, so he followed it and started to move down the street.