Servant Of A Dark God - Servant of a Dark God Part 10
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Servant of a Dark God Part 10

The mouth of the ravine opened up onto a wide meadow, deep with brown and dark green grasses. A stream ran through the meadow and out of sight behind a thick grove of river birch on the far end.

Argoth looked at the group with him, gauging them. There were a few young men here of Nettle's age. He wondered, should he have brought the boy? Nettle was eager. He was of age. And when he'd demanded to know why he couldn't come, Argoth had no answer. Nettle was skilled, but he just wasn't ready.

A fly landed on Argoth's lips and he shooed it away. Where was Varro? It was past time. He and his ridiculous, bleach-streaked beard should have ridden into view long ago, leading their quarry into the trap.

Argoth was just about ready to break position and organize a search when Varro burst from behind the grove of river birch, riding his spotted steed at a full gallop.

Moments later a dozen riders rounded the same corner, their horses stretched out, racing to catch him. Most of them wore helmets and shaped-leather cuirasses festooned with various furs. One man rode with a mail tunic, another was bare-chested. All had their faces painted white and black. All of them Bone Face rot.

Varro splashed across the stream, and then he cut through the deep meadow grass, making straight for the steep ravine where Argoth and the rest of the men waited.

Argoth gave the hand signal to get ready, and his men nocked their arrows. Each man clutched four others in the hand that held their bow.

Their goal was to kill most of these dung heaps but keep one or two for the Shoka warlord to question. A band of Bone Faces had been sallying forth from this quarter, and it was time to be rid of them and find out if they were on their own or scouts for a far larger raiding party.

This was going to be like shooting rabbits in a hutch.

Varro closed half the distance to the ravine, then his horse stumbled and rolled, throwing Varro wide into the tall brown and green meadow grass.

The horse screamed and struggled to its feet, but it couldn't stand straight. One of its forelegs was broken. Argoth winced; it must have stepped into the hole of a fox or ground squirrel.

The horse limped, but Varro was up, running, cutting his way through the tall grass.

His pursuers gained on him, but not by much. Varro was a dreadman, one of those upon whom the Divines had bestowed a weave of might. He ran with the speed of that weave, flying through the meadow with enormous, quick strides. He was fast to begin with, and his weave doubled, almost tripled, the liveliness with which he ran.

But then he slowed.

What was he doing? This wasn't a time for tricks. All he needed to do was run into the ravine.

He slowed even further until he ran with the speed of a normal man.

Varro glanced back over his shoulder, and when he turned back around, Argoth could see from Varro's expression that something was terribly wrong.

He wasn't going to make the ravine. He wasn't going to make it out of the meadow.

Argoth rose. "Mount up," he called. "Mount up!" It was possible the Bone Faces had a dreadman among them. But he wouldn't be one of those in heavy armor. Dreadmen only wore such when they were sure to be fighting their own kind. In most battles it was speed they desired. Brutal, blinding speed.

Argoth put away his doubts about sending Nettle to help Hogan with his harvest. This type of battle would have thrown the boy into a situation he was not prepared for. Exactly the type of situation into which he'd put his son, of a different wife and in a different land, so many years ago.

In one step he mounted his stallion. Then he gave him his heels and was flying down the narrow trail, hugging his steed's thick neck, dodging branches all the way to the bottom of the ravine.

By the time Argoth galloped out of the ravine, holding his bow and guiding his horse with his knees, the Bone Faces had surrounded Varro and beat him to the ground. He lay on his face with two men holding him down, but Argoth could not tell if he was still alive.

The bare-chested man knelt at Varro's feet, binding them with a rope. The man's face, from his forehead to the crack of his mouth, had been painted black; from his lower lip down was white.

Argoth let out his battle cry and guessed if they had a dreadman, it would be the bare-chested one. None of them wore insignia, but that one had the hard-cut look of one who used a weave.

The Bone Faces turned.

Argoth stood a little higher in his stirrups and released his first arrow. He immediately took the second from the clutch he held in his bow hand.

The first arrow would have skewered a normal man. But Bare Chest dodged to the side, and the arrow flew past into the lower leg of the rider behind him, pinning the rider's leg to his horse.

The horse reared and screamed.

A volley of arrows from the thirty behind him buzzed past. Two of the raiders fell to the ground and writhed. More horses screamed and bolted.

Argoth raised his fist and made the sign for a split attack. There were two ways to deal with dreadmen. Either you smashed their support, or you ignored the support and hoped you got to the dreadman before he could build his Fire. Argoth chose the second. He signaled ten of his men to attack the regular Bone Faces. And he hoped with all his might they were indeed all regulars. Then he broke off with his remaining twenty men.

The two who had been holding Varro grabbed the reins of their horses and tried to mount. One took an arrow in the back and fell. The other made his saddle.

The end of the rope which they'd used to bind Varro was tied to the pommel of that saddle. The rider put his heels to his horse and shot away. Varro yanked about and began to drag behind. But, thank the Creators, the man only dragged Varro a few yards before he cut him loose to gain speed.

Argoth focused on the dreadman. He had not attempted to mount his horse. That, and the fact that none had been able to catch Varro before, meant that his horse had not been multiplied.

Bare Chest ran through the grass with a wild speed toward the wood. They couldn't let that happen. With the cover of bush and branches, he'd effectively reduce the odds from one to twenty to one to two or three. And that would be suicide for Argoth's men.

Argoth raced his steed, gave him full rein, but he wasn't catching up to the man. He and his men sent forth another volley of arrows, but within two strides the dreadman stopped, turned, and the arrows flew long.

Then the dreadman rushed at them, sword drawn. It was a simple tactic, and Argoth saw it for what is was, but they didn't have time to adjust. Within seconds they were upon him, still holding their bows.

The dreadman entered their charge on the far side, away from Argoth.

Argoth saw a flash of steel. Two horses stumbled and cried out. The dreadman turned, pulled a third man from his saddle. Then the dreadman, running alongside, jumped onto the mount's back and guided it to strike at another of Argoth's men. A flash of steel. An arm fell to the ground. The dreadman turned to another, threw a knife into the rump of the man's mount. When the horse cried out and stumbled, the dreadman servered the man's head from his body.

By the time Argoth shoved his bow into the hooks behind his saddle and drew his sword, the dreadman had either killed, dismounted, or incapacitated four others.

The remaining riders separated so the dreadman would be forced to commit to one target, allowing the others to regroup.

At that moment the dreadman could have made his move toward the wood, but he didn't. He rode after the closest man.

Brash, foolish. This one was a risk-taker.

Argoth wheeled his horse toward Bare Chest and gathered the Fire of his Days. He didn't need a gift from the Divines to multiply his strength and speed, for Argoth knew the lore of the Divines. Or, at least, a part of it.

But none of his men would see it that way.

The Divines had proclaimed and enforced their lies for so long that none knew the truth when they saw it. According to the Divines, any power wielded outside their control was Slethery, and since the Divines held the power, who was to gainsay them? It was true many who had used the lore on their own became abominations and horrors, but even the Divines were not immune to that. Many Sleth stole life from others, but so did the Divines.

In fact, not only did the Divines steal Fire, they stole soul. That was the difference between the Order Argoth followed and that of the Divines. It was the Divines who were the Sleth.

But who knew that secret? Not even his men would believe him if he told it to them, which meant that if he was exposed, they would kill him. They'd be bound to, they'd be compelled to, for in their minds he would present the worst danger they could imagine.

And they would have been right seventeen years ago before he found the Order. But that was all behind him now. He was a changed man. The Order had opened his eyes.

It was going to be risky going up against this foe, for who would believe a regular soldier, even one as skilled as he was, could best a dreadman? Nevertheless, he gathered his Fire, that spark of life that animated a man. Once he had enough of it gathered, he could expend it all in a rush, multiplying his natural abilities. Of course, it wasn't without cost. A man only had so much Fire, and when it was gone, the soul and body quickly separated from each other. But Argoth had decided long ago that there were things for which he'd trade the limited days of his life. Those close to him, including the men of his company, were worth such a sacrifice. But it took time to gather enough Fire to make any difference, and he didn't have time.

The dreadman galloped hard at the hindquarters of another of Argoth's riders. He raised his sword and slashed the animal's rump. The horse faltered, and the dreadman pulled even with the rider.

The rider parried two blows from the dreadman, but the third took him square in the face, knocking him into the grass.

This couldn't continue: the dreadman would kill them all.

Argoth cried out a challenge.

The dreadman saw him and turned his horse.

Argoth was not fully multiplied. But he didn't care. This bare-chested piece of rot was going down. He was going to be strung up with his own guts.

The dreadman put his heels into his horse, and, within a few strides, he and Argoth rode full gallop at each other. Joy gleamed in the dreadman's eye, and he smiled. The diseased beast-lover smiled.

Well, Argoth had a trick or two of his own. He took his sword in his left hand and drew his bodkin. With all the strength he could muster he threw it.

The bodkin flashed in the sun. The dreadman saw it and tried to swerve, but the blade buried itself in the horse just below its shoulder.

The horse stumbled and cast the dreadman off balance. But he didn't have time to leap away.

As Argoth's horse closed the distance, he swung his sword in a backhanded arc and sliced the man in the side.

The dreadman cried out and fell.

It was not a mortal blow. But it was a start.

Argoth brought his horse around for another charge. He put his heels into the horse's flanks and shot forth, sword held ready to strike.

And that is when the dreadman made his second mistake. He should have run. Instead he turned to face Argoth. One of Argoth's men had kept his bow. And it only took a moment for him to draw, release, and speed the shaft deep into the dreadman's back.

The dreadman arched, twisted. A second arrow followed the first and struck him in the ribs. Then Argoth thundered down upon him. The dreadman turned, the joy replaced by hate. He raised his sword, but it was too late, and Argoth drove his own weapon deep into the man's chest and left it there.

He galloped a number of yards farther and turned his horse, waiting for the dreadman to fall. When he did, Argoth's remaining men converged.

Argoth whistled and signaled for a portion of those remaining to find and help the ten who had split off from the main group to chase the other Bone Faces down.

The men would hack the dreadman's head off to ensure he was dead. Then they would remove his weave, although none would dare touch it directly. It was impossible to know what traps might be worked into any given weave by looking at it. And even if the men knew the weave had no traps, they would still handle it with great care.

Weaves were endowments, created by a special order of Divines called Kains, and bestowed upon a man or woman for a special task. Sometimes the Divines bestowed a weave upon a group, a family or company of men, who shared its use. There were many types of weaves. Some were crowns, others armbands, others necklaces or piercings. There was even one made by the Mungo Divines that was a coat of grass. Some weaves were given for healing, some for sight, some to allow its bearer to speak to the dead.

Some needed a loremaster to use them. Others, called wildweaves, could be used by anyone. Varro had been given one of these-a ring that would magnify its bearer for war.

Whatever the purpose of the weave, only those included in its covenant could wear it. And then only the specific weave given them by the Divine. To use a weave outside a specific covenant was high treason and punished by death. And none of these men would want to be accused of even the slightest infraction.

Argoth turned to ride back to Varro.

Just a little more than a year ago Varro had been recommended by the Shoka warlord to become a dreadman. It was a great honor to him and his family, but it was also a burden. Dreadmen wielded immense powers, but they were expected to fight more frequently and with greater valor. Placing oneself in so many battles exposed a man to enormous risk, even for a dreadman. And so it was that while a weave might claim a long genealogy of heroes, it also claimed many who had ended up maimed or dead.

Argoth hoped Varro had escaped that fate today. He was one of the best men Argoth had ever commanded, and that was well before he'd been called to the covenant.

A Bone Face with a wounded leg tried to crawl away through the grass. "Bind him for questioning," said Argoth. Then he went to Varro, dismounted, and knelt at his side.

Varro was more than just another fine asset, he was a friend. His hands and feet were bound and he bled from a deep slice in his gut. He obviously had not gone down without a fight.

Argoth looked for Varro's bodkin, but it was not in its sheath. So he used a stick to work loose Varro's knots.

Varro groaned and looked up at Argoth.

"Are you alive, man?" Argoth asked. It was a joke among his troops to ask this. For if the man were dead, it was said Argoth would reach through to the other side and punish the man for slacking. Not even death would hide his men from discipline and drilling.

"Skewered, Captain," said Varro. Then he winced. "Only a scratch, mind you. I've got a jig"-another wince-"or two still in me."

Argoth smiled grimly. The cut into Varro's bowels might prove to be his death. Yet another life consumed by this weave.

"What were you doing, running like that?" Argoth demanded.

"The weave," said Varro. He took in a sharp breath. "It failed."

But that was impossible.

Argoth picked up Varro's hand and looked at his ring.

The ring was gold. Cursed gold. Not black with magic, not even gray. Grass, silver, or gold, it didn't matter what the weaves were made of; when the Kains drew Fire into them, the device turned as black as a crow. The more power that went into it, the blacker the weave. But this one was now nothing more than a ring.

Argoth finished untying Varro. It was possible to damage a weave so that it leaked Fire. Argoth asked Varro if he might remove it, and Varro consented. Argoth held it up in the light, acting as if he were inspecting it, and probed it with his own magic. There was no flaw. The Fire had simply been used up. The magic was gone.

There were only three other such weaves among the Nine Clans with any blackening at all. All the rest had run dry. And Argoth could not fill them. Not because he didn't know the secrets. He knew the forbidden lore and had secretly bled his Fire into a number of the weaves they had. No, he simply didn't have any more Fire to give. He'd already sacrificed enough Fire to reduce his life by tens of years. Measuring the Fire of a man's days was an inexact art; he feared if he gave any more, he would forfeit his life. And he couldn't gather the Fire publicly. The Clans would rise up and kill him for that.

"There will be more," said Varro. "What are we going to do?"

He meant the Bone Faces, coming in the dead of night, with only a crust of moon in the sky, dozens of galleys scraping up on the beach. They would come, their dark faces painted as white as bone. They would come as they had for the last four years.

Except this time they would easily overpower the force of the Nine Clans because the Nine had no Divines. They didn't need those who were Kains or Skir Masters. They just needed one Fire Wizard, a Divine who could fill their weaves of might. But they had none, which meant they also had no dreadmen.

"Mokad will send a Divine," he told Varro. "Why would they abandon us? Now muster your strength. We'll get you back to the fort and have the surgeon look at you."

The Bone Faces had come last year with dozens of dreadmen in their armies. Only Argoth's seafire had saved the Nine Clans. But it would not save them this year. The Bone Faces knew about the fire that burned on water. They would not make the same mistake of letting their ships be caught on the sea.

But even if they did, with dreadmen at their oars they would easily outdistance the clan galleys. His ships might be able to spew fire, but they'd never catch their prey.

Argoth cursed. In his heart he cursed Lumen, their Divine, their only wizard, who'd disappeared last year. He cursed Mokad for not sending another.

Unless the boy Glory of Mokad, the overlord of the Mokaddian Divines, sent help, the Nine would stand unmultiplied before their enemies, and they would fall. The boy Glory had failed to subdue the islands of the Kartong, failed to heed advice and prepare for the famine that blasted Mokad a few years ago, failed to protect them against the Bone Faces. Weren't his failures proof enough that the Creators had nothing to do with the selection and raising of Glories and Divines?

Argoth called his men to make a litter. Gut wounds were evil and tended toward corruption. They could only wait and see if Varro would survive. Of course, if they'd had a Divine or a working healing weave, they might be able to better Varro's odds.

He turned to the three Bone Faces lying on the ground. He needed information, and he needed it now. He commanded that the two prisoners who seemed likely to survive their wounds be stripped and bound to a tree at the edge of the meadow. While the prisoners were being dragged off, he helped Varro onto the litter.

At that moment a company of men on horse thundered out of the ravine and into the meadow. Argoth turned. He immediately saw it was Shim, the warlord of the Shoka, Argoth's clan. When they came closer, he saw that Bosser, a captain from the Vargon Clan, rode with them.

Shim pulled his large chestnut horse up in front of Argoth. It was slicked with sweat and tossed its head. Shim was not a large man, but wiry, weathered like an old post, and cunning as a snake. His voice was as dry and raspy as weeds.