I leapt up on the table and jumped inside.
I found myself standing just inside the entrance of a seedy-looking bowling alley with disco-era decor. The carpet was a garish pattern of green and brown swirls, and the molded plastic chairs were a faded orange color. The bowling lanes were all empty and unlit. The place was deserted. There weren't even any NPCs behind the front counter or the snack bar. I wasn't sure where I was supposed to be until I saw MIDDLETOWN LANES printed in huge letters on the wall above the bowling lanes.
At first, the only sound I heard was the low hum of the fluorescent lights overhead. But then I noticed a series of faint electronic chirps emanating from off to my left. I glanced in that direction and saw a darkened alcove just beyond the snack bar. Over this cavelike entrance was a sign. Eight bright red neon letters spelled out the words GAME ROOM.
There was a violent rush of wind, and the roar of what sounded like a hurricane tearing through the bowling alley. My feet began to slide across the carpet, and I realized that my avatar was being pulled toward the game room, as if a black hole had opened up somewhere in there.
As the vacuum yanked me through the game room entrance, I spotted a dozen videogames inside, all from the mid- to late '80s. Crime Fighters, Heavy Barrel, Vigilante, Smash TV. But I could now see that my avatar was being drawn toward one game in particular, a game that stood alone at the very back of the game room.
Black Tiger. Capcom, 1987.
A swirling vortex had opened in the center of the game's monitor, and it was sucking in bits of trash, paper cups, bowling shoes-everything that wasn't nailed down. Including me. As my avatar neared it, I reflexively reached out and grabbed the joystick of a Time Pilot machine. My feet were instantly lifted off the floor as the vortex continued to pull my avatar inexorably toward it.
At this point, I was actually grinning in anticipation. I was all prepared to pat myself on the back, because I'd mastered Black Tiger long ago, during the first year of the Hunt.
In the years prior to his death, when Halliday had been living in seclusion, the only thing he'd posted on his website was a brief looping animation. It showed his avatar, Anorak, sitting in his castle's library, mixing potions and poring over dusty spellbooks. This animation had run on a continuous loop for over a decade, until it was finally replaced by the Scoreboard on the morning Halliday died. In that animation, hanging on the wall behind Anorak, you could see a large painting of a black dragon.
Gunters had filled countless message board threads arguing about the meaning of the painting, about what the black dragon signified or whether it signified anything at all. But I'd been sure of its meaning from the start.
In one of the earliest journal entries in Anorak's Almanac, Halliday wrote that whenever his parents would start screaming at each other, he would sneak out of the house and ride his bike to the local bowling alley to play Black Tiger, because it was a game he could beat on just one quarter. AA 23:234: "For one quarter, Black Tiger lets me escape from my rotten existence for three glorious hours. Pretty good deal."
Black Tiger had first been released in Japan under its original title Burakku Doragon. Black Dragon. The game had been renamed for its American release. I'd deduced that the black dragon painting on the wall of Anorak's study had been a subtle hint that Burakku Doragon would play a key role in the Hunt. So I'd studied the game until, like Halliday, I could reach the end on just one credit. After that, I continued to play it every few months, just to keep from getting rusty.
Now, it looked as if my foresight and diligence were about to pay off.
I was only able to hold on to the Time Pilot joystick for a few seconds. Then I lost my grip and my avatar was sucked directly into the Black Tiger game's monitor.
Everything went black for a moment. Then I found myself in surreal surroundings.
I was now standing inside a narrow dungeon corridor. On my left was a high gray cobblestone wall with a mammoth dragon skull mounted on it. The wall stretched up and up, vanishing into the shadows above. I couldn't make out any ceiling. The dungeon floor was composed of floating circular platforms arranged end to end in a long line that stretched out into the darkness ahead. To my right, beyond the platforms' edge, there was nothing-just an endless, empty black void.
I turned around, but there was no exit behind me. Just another high cobblestone wall, stretching up into the infinite blackness overhead.
I looked down at my avatar's body. I now looked exactly like the hero of Black Tiger-a muscular, half-naked barbarian warrior dressed in an armored thong and a horned helmet. My right arm disappeared in a strange metal gauntlet, from which hung a long retractable chain with a spiked metal ball on the end. My right hand deftly held three throwing daggers. When I hurled them off in the black void at my right, three more identical daggers instantly appeared in my hand. When I tried jumping, I discovered that I could leap thirty feet straight up and land back on my feet with catlike grace.
Now I understood. I was about to play Black Tiger, all right. But not the fifty-year-old, 2-D, side-scrolling platform game that I had mastered. I was now standing inside a new, immersive, three-dimensional version of the game that Halliday had created.
My knowledge of the original game's mechanics, levels, and enemies would definitely come in handy, but the game play was going to be completely different, and it would require an entirely different set of skills.
The First Gate had placed me inside one of Halliday's favorite movies, and now the Second Gate had put me inside one of his favorite videogames. While I was pondering the implication of this pattern, a message began to flash on my display: GO!
I looked around. An arrow etched into the stone wall on my left pointed the way forward. I stretched my arms and legs, cracked my knuckles, and took a deep breath. Then, readying my weapons, I ran forward, leaping from platform to platform, to confront the first of my adversaries.
Halliday had faithfully re-created every detail of Black Tiger's eight-level dungeon.
I got off to a rough start and lost a life before I even cleared the first boss. But then I began to acclimate to playing the game in three dimensions (and from a first-person perspective). Eventually, I found my groove.
I pressed onward, leaping from platform to platform, attacking in midair, dodging the relentless onslaught of blobs, skeletons, snakes, mummies, minotaurs, and yes, ninjas. Each enemy I vanquished dropped a pile of "Zenny coins" that I could later use to purchase armor, weapons, and potions from one of the bearded wise men scattered throughout each level. (These "wise men" apparently thought setting up a small shop in the middle of a monster-infested dungeon was a fine idea.) There were no time-outs, and no way for me to pause the game. Once you entered a gate, you couldn't just stop and log out. The system wouldn't allow it. Even if you removed your visor, you would remain logged in. The only way out of a gate was to go through it. Or die.
I managed to clear all eight levels of the game in just under three hours. The closest I came to death was during my battle with the final boss, the Black Dragon, who, of course, looked exactly like the beast depicted in the painting in Anorak's study. I'd used up all of my extra lives, and my vitality bar was almost at zero, but I managed to keep moving and stay clear of the dragon's fiery breath while I slowly knocked down his life meter with a steady barrage of throwing daggers. When I struck the final killing blow, the dragon crumbled into digital dust in front of me.
I let out a long, exhausted sigh of relief.
Then, with no transition whatsoever, I found myself back in the bowling alley game room, standing in front of the Black Tiger game. In front of me, on the game's monitor, my armored barbarian was striking a heroic pose. The following text appeared below him: YOU HAVE RETURNED PEACE AND PROSPERITY TO OUR NATION.
THANK YOU, BLACK TIGER!.
CONGRATULATIONS ON YOUR STRENGTH AND WISDOM!.
Then something strange happened-something that had never happened when I'd beaten the original game. One of the "wise men" from the dungeon appeared on the screen, with a speech balloon that said, "Thank you. I am indebted to you. Please accept a giant robot as your reward."
A long row of robot icons appeared below the wise man, stretching across the screen horizontally. By moving the joystick left or right, I found that I was able to scroll through a selection of over a hundred different "giant robots." When one of these robots was highlighted, a detailed list of its stats and weaponry appeared on the screen beside it.
There were several robots I didn't recognize, but most were familiar. I spotted Gigantor, Tranzor Z, the Iron Giant, Jet Jaguar, the sphinx-headed Giant Robo from Johnny Sokko and His Flying Robot, the entire Shogun Warriors toy line, and many of the mechs featured in both the Macross and Gundam anime series. Eleven of these icons were grayed out and had a red "X" over them, and these robots could not be identified or selected. I knew they must be the ones taken by Sorrento and the other Sixers who had cleared this gate before me.
It seemed possible that I was about to be awarded a real, working recreation of whichever robot I selected, so I studied my options carefully, searching for the one I thought would be the most powerful and well armed. But I stopped cold when I saw Leopardon, the giant transforming robot used by Supaidaman, the incarnation of Spider-Man who appeared on Japanese TV in the late 1970s. I'd discovered Supaidaman during the course of my research and had become somewhat obsessed with the show. So I didn't care if Leopardon was the most powerful robot available. I had to have him, regardless.
I highlighted that icon and tapped the Fire button. A twelve-inch-tall replica of Leopardon appeared on top of the Black Tiger cabinet. I grabbed it and placed it in my inventory. There were no instructions, and the item description field was blank. I made a mental note to examine it later, when I got back to my stronghold.
Meanwhile, on the Black Tiger monitor, the end credits had begun to scroll over an image of the game's barbarian hero sitting on a throne with a slender princess at his side. I respectfully read each of the programmers' names. They were all Japanese, except for the very last credit, which read OASIS PORT BY J. D. HALLIDAY.
When the credits ended, the monitor went dark for a moment. Then a symbol slowly appeared in the center of the screen: a glowing red circle with a five-pointed star inside it. The points of the star extended just beyond the outer edge of the circle. A second later, an image of the Crystal Key appeared, spinning slowly in the center of the glowing red star.
I felt a rush of adrenaline, because I recognized the red star symbol, and I knew where it was meant to lead me.
I snapped several screenshots, just to be safe. A moment later, the monitor went dark, and the Black Tiger game cabinet melted and morphed into a door-shaped portal with glowing jade edges. The exit.
I let out a triumphant cheer and jumped through it.
When I emerged from the gate, my avatar reappeared back inside Tyrell's office. The Voight-Kampff machine had reappeared in its original location, resting on the table beside me. I checked the time. Over three hours had passed since I'd first entered the gate. The room was deserted, save for the owl, and the security klaxons were no longer wailing. The NPC guards must have busted in and searched this area while I was still inside the gate, because they no longer appeared to be looking for me. The coast was clear.
I made my way back to the elevator and up to the landing platform without incident. And thanks be to Crom, the Vonnegut was still parked right where I'd left it, its cloaking device still engaged. I ran on board and left Axrenox, jumping to light speed as soon as I reached orbit.
As the Vonnegut streaked through hyperspace, headed for the nearest stargate, I pulled up one of the screenshots I'd taken of the red star symbol. Then I opened my grail diary and accessed the subfolder devoted to the legendary Canadian rock band Rush.
Rush had been Halliday's favorite band, from his teens onward. He'd once revealed in an interview that he'd coded every single one of his videogames (including the OASIS) while listening exclusively to Rush albums. He often referred to Rush's three members-Neil Peart, Alex Lifeson, and Geddy Lee-as "the Holy Trinity" or "the Gods of the North."
In my grail diary, I had every single Rush song, album, bootleg, and music video ever made. I had high-res scans of all their liner notes and album artwork. Every frame of Rush concert footage in existence. Every radio and television interview the band had ever done. Unabridged biographies on each band member, along with copies of their side projects and solo work. I pulled up the band's discography and selected the album I was looking for: 2112, Rush's classic sci-fithemed concept album.
A high-resolution scan of the album's cover appeared on my display. The band's name and the album's title were printed over a field of stars, and below that, appearing as if reflected in the surface of a rippling lake, was the symbol I'd seen on the Black Tiger game's monitor: a red five-pointed star enclosed in a circle.
When I placed the album cover side by side with the screenshot of the game screen, the two symbols matched exactly.
2112's title track is an epic seven-part song, over twenty minutes in length. The song tells the story of an anonymous rebel living in the year 2112, a time when creativity and self-expression have been outlawed. The red star on the album's cover was the symbol of the Solar Federation, the oppressive interstellar society in the story. The Solar Federation was controlled by a group of "priests," who are described in Part II of the song, titled "The Temples of Syrinx." Its lyrics told me exactly where the Crystal Key was hidden: We are the Priests of the Temples of Syrinx
Our great computers fill the hallowed halls.
We are the Priests of the Temples of Syrinx
All the gifts of life are held within our walls.
There was a planet in Sector Twenty-one named Syrinx. That was where I was headed now.
The OASIS atlas described Syrinx as "a desolate world with rocky terrain and no NPC inhabitants." When I accessed the planet's colophon, I saw that Syrinx's author was listed as "Anonymous." But I knew the planet must have been coded by Halliday, because its design matched the world described in 2112's liner notes.
2112 was originally released in 1976, back when most music was sold on twelve-inch vinyl records. The records came in cardboard sleeves with artwork and a track listing printed on them. Some album sleeves opened up like a book and included more artwork and liner notes inside, along with lyrics and information about the band. As I pulled up a scan of 2112's original fold-out album sleeve, I saw that there was a second image of the red star symbol on the inside. This one depicted a naked man cowering in front of the star, both his hands raised in fear.
On the opposite side of the record sleeve were the printed lyrics to all seven parts of the 2112 suite. The lyrics for each section were preceded by a paragraph of prose that augmented the narrative laid out in the lyrics. These brief vignettes were told from the point of view of 2112's anonymous protagonist.
The following text preceded the lyrics to Part I: I lie awake, staring out at the bleakness of Megadon. City and sky become one, merging into a single plane, a vast sea of unbroken grey. The Twin Moons, just two pale orbs as they trace their way across the steely sky.
When my ship reached Syrinx, I saw the twin moons, By-Tor and Snow Dog, that orbited the planet. Their names were taken from another classic Rush song. And down below, on the planet's bleak gray surface, there were exactly 1,024 copies of Megadon, the domed city described in the liner notes. That was twice the number of Zork instances there'd been on Frobozz, so I knew the Sixers couldn't barricade them all.
With my cloaking device engaged, I selected the nearest instance of the city and landed the Vonnegut just outside the wall of its dome, watching my scopes for other ships.
Megadon was anchored atop a rocky plateau, on the edge of an immense cliff. The city appeared to be in ruins. Its massive transparent dome was riddled with cracks and looked as though it might collapse at any moment. I was able to enter the city by squeezing through one of the largest of these cracks, at the base of the dome.
The city of Megadon reminded me of an old 1950s sci-fi paperback cover painting depicting the crumbling ruins of a once-great technologically advanced civilization. In the absolute center of the city I found a towering obelisk-shaped temple with wind-blasted gray walls. A giant red star of the Solar Federation was emblazoned above the entrance.
I was standing before the Temple of Syrinx.
It wasn't covered by a force field, or surrounded by a detachment of Sixers. There wasn't a soul in sight.
I drew my guns and walked through the entrance of the temple.
Inside, mammoth obelisk-shaped supercomputers stood in long rows, filling the giant, cathedral-like temple. I wandered along these rows, listening to the deep hum of the machines, until I finally reached the center of the temple.
There, I found a raised stone altar with the five-pointed red star etched into its surface. As I stepped up to the altar, the humming of the computers ceased, and the chamber grew silent.
It appeared I was supposed to place something on the altar, an offering to the Temple of Syrinx. But what kind of offering?
The twelve-inch Leopardon robot I'd acquired after completing the Second Gate didn't seem to fit. I tried placing it on the altar anyway and nothing happened. I placed the robot back in my inventory and stood there for a moment, thinking. Then I remembered something else from the 2112 liner notes. I pulled them up and scanned over them again. There was my answer, in the text that preceded Part III-"Discovery": Behind my beloved waterfall, in the little room that was hidden beneath the cave, I found it. I brushed away the dust of the years, and picked it up, holding it reverently in my hands. I had no idea what it might be, but it was beautiful. I learned to lay my fingers across the wires, and to turn the keys to make them sound differently. As I struck the wires with my other hand, I produced my first harmonious sounds, and soon my own music!
I found the waterfall near the southern edge of the city, just inside the curved wall of the atmospheric dome. As soon as I found it, I activated my jet boots and flew over the foaming river below the falls, then passed through the waterfall itself. My haptic suit did its best to simulate the sensation of torrents of falling water striking my body, but it felt more like someone pounding on my head, shoulders, and back with a bundle of sticks. Once I'd passed through the falls to the other side, I found the opening of a cave and went inside. The cave narrowed into a long tunnel, which terminated in a small, cavernous room.
I searched the room and discovered that one of the stalagmites protruding from the floor was slightly worn around the tip. I grabbed the stalagmite and pulled it toward me, but it didn't budge. I tried pushing, and it gave, bending as if on some hidden hinge, like a lever. I heard a rumble of grinding stone behind me, and I turned to see a trapdoor opening in the floor. A hole had also opened in the roof of the cave, casting a brilliant shaft of light down through the open trapdoor, into a tiny hidden chamber below.
I took an item out of my inventory, a wand that could detect hidden traps, magical or otherwise. I used it to make sure the area was clear, then jumped down through the trapdoor and landed on the dusty floor of the hidden chamber. It was a tiny cube-shaped room with a large rough-hewn stone standing against the north wall. Embedded in the stone, neck first, was an electric guitar. I recognized its design from the 2112 concert footage I'd watched during the trip here. It was a 1974 Gibson Les Paul, the exact guitar used by Alex Lifeson during the 2112 tour.
I grinned at the absurd Arthurian image of the guitar in the stone. Like every gunter, I'd seen John Boorman's film Excalibur many times, so it seemed obvious what I should do next. I reached out with my right hand, grasped the neck of the guitar, and pulled. The guitar came free of the stone with a prolonged metallic shhingggg!
As I held the guitar over my head, the metallic ringing segued into a guitar power chord that echoed throughout the cave. I stared down at the guitar, about to activate my jet boots again, to fly back up through the trapdoor and out of the cave. But then an idea occurred to me and I froze.
James Halliday had taken guitar lessons for a few years in high school. That was what had first inspired me to learn to play. I'd never held an actual guitar, but on a virtual axe, I could totally shred.
I searched my inventory and found a guitar pick. Then I opened my grail diary and pulled up the sheet music for 2112, along with the guitar tablature for the song "Discovery," which describes the hero's discovery of the guitar in a room hidden behind a waterfall. As I began to play the song, the sound of the guitar blasted off the chamber walls and back out through the cave, despite the absence of any electricity or amplifiers.
When I finished playing the first measure of "Discovery," a message briefly appeared, carved into the stone from which I'd pulled the guitar.
The first was ringed in red metal
The second, in green stone
The third is clearest crystal
and cannot be unlocked alone