Omega Summoner - Chapter 984: Hunt for the Horsemen II
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Chapter 984: Hunt for the Horsemen II

The video of a fifty member raid party facing against the Horseman of War is gaining millions of views. They are not getting millions of views because of the battle but rather to see and gauge the strength of the Horseman of War. The first thing that changed is the topography as the one kilometer radius turned into a war zone.

The area got changed to fit the Horseman of War as numerous broken swords, arrows, armor and other war equipment is scattered. The monsters are also already in the berserk state and would even battle each other when there are no other enemies. The most interesting fact is that they lost the ability to cancel friendly fire the moment they entered the battlefield.

This made the fifty member raid party last ten minutes against the might of the monsters there. They were not used to battling monsters or even raiding boss monsters when friendly fire immunity is disabled. They took out more of their team than the monsters themselves since the mages just casted spells freely.

The comments in the video are flooded with laughing emojis as this was only a record of the livestream. The guild in question is only a middle ranked guild and did not prepare enough to handle a world boss which is why some people did not criticize them badly. The guild in question did not even take down the video because it is also helping fund their guild loses.

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They already earned fifty thousand dollars just by letting others stream their videos. The leader of the raid group is even invited for interviews to give his comments about the battle. One thing that they definitely learned from the encounter is that the Horseman of War actively hunted down their priests.

The monsters that are berserk dealt with the front and middle line, but the Horseman of War killed their backline immediately. They even had a guild member there that has a small blessing from the Alchemist Goddess, and she was killed first instead of the priests. It seems that people that are directly blessed by the gods or goddesses will be the first to die.

They also lost more equipment upon dying in the presence of the Horseman of War. Some viewers even mentioned that the equipment that they dropped become part of the special area. Once their weapons or armor drop, it would immediately turn into a rusted or broken equipment, but it seems that it only affects weapons that drop upon death.

Another horseman is spotted in the western continent and the players that started there immediately formed a raid party to kill it. The horseman that showed up is none other than the Horseman of Plague. The players there immediately noticed it because the horseman appeared near a city and even influenced the city when an unknown sickness struck the residents of that city.

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The city that was plagued is not that large and it is currently controlled by a rather sizeable guild. They even hired players to be mercenaries and managed to gather a punitive force that numbered in the two hundred. The gathered players departed at the seventh day and managed to learn of a new mechanism regarding the horseman.

It seems that the horseman will not leave the area when it is engaged in battle since the punitive force managed to survive for one day of battling. Unlike the Horseman of War, the Horseman of Plague will not move immediately and will only strike when damaged. It will immediately affect those that have divine energy with unknown diseases to incapacitate them. The monsters affected by the Horseman of Plague is also easier to defeat since they are sick.

The only problem is that the sick monsters explode into a fountain of green goo that stretches to a ten meter radius depending on their size. The exploding sick monster also damages those that are near it since blood, meat and bones will fly out in the surroundings. The most difficult experience they encountered is the priest class being unable to properly conjure up their divine energy to heal themselves.

The priest themselves could not even cleanse the sickness they are afflicted with since the normal Cleanse does not work. The priests banded together and they managed to clear the sickness they are infected with using High Cleanse which is a five minute chant when done by one priest.

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The High Cleanse spell could be chanted under one minute when a group of priests chant it in unison but that is not as easy. The group of priests had to chant the spell at least five times since someone would suddenly fail to use divine energy at the last second. The sickness they are afflicted with seemed to have affected their ability to gather divine energy the most and would even damage them when they forcefully gathered it.

When the priests managed to cleanse themselves of the plague they are affected, the raid party wholeheartedly devoted themselves to kill the raid boss. Everything would have gone swell if not for the AOE skill that the Horseman of Plague used that affected them with numerous status ailments all at the same time.

If one of them is unlucky, then they would be afflicted with five status ailments at the same time. Those affected by a status ailment from the Horseman of Plague would then get decreased stats. They would lose 10% of their stats for each status ailment they are afflicted with which made them easy to be killed.

Followed by the exploding sick monsters spreading more sickness, the raid party of two hundred members fell in just a day and two hours. When the players died, the Horseman of Plague vanished in the area as well, but it also took something from the dead bodies of the players. It was a green liquid like substance that seemed to make the Horseman of Plague stronger. The next individuals that faced the Horseman of Plague encountered a level 301 raid boss monster.

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