Laquatas floated before his elite merfolk marines, quite pleased with himself. The reports he'd been receiving showed his plans were coming together nicely. Braids's death squad was terrorizing the continent.
The Order, though slow to mobilize as always, had finally sent troops toward the Pardic Mountains. And the empress seemed oblivious to it all.Talbot's last report had assured the ambassador that Veza and Llawan knew nothing about the complicated plot he had hatched to reclaim the Mirari. While Laquatas doubted the veracity of this claim-the empress was intelligent and must have some inkling-the ambassador was sure she could do nothing to stop him now, he was simply too far ahead in the game for her to catch up.
"Fellow mer, we embark today on the first leg of a long journey toward bringing our people back to power under the waves," began Laquatas, addressing his troops, who were arrayed below the entrance to the caves that would lead them all to the Krosan forest. "You are the best fighters and mages in all the ocean, and you have but one task-retrieve the Mirari, so we may destroy the walls of our prison and take back the seas from the cephalid scum that control the capital."
A great cheer erupted from the troops, sending thousands of tiny bubbles spiraling toward the surface of the trench. Laquatas smiled. After a sufficiently long celebration, the ambassador raised his hand, quieting the obedient marines immediately.
"Make no mistake," continued Laquatas as he swam down the ranks, "this will not be an easy task.
The dry landers are decent warriors, and we will be forced to fight in their element. Some of you will die, but know that you will die heroes of the new mer empire, and your sacrifice will not be in vain, for with the Mirari in my hands, we will rule the seas forever!"
Another cheer was immediately quelled by the mer lord's raised right hand. "Your troop leaders have your orders. You are to make best time for the Krosan border and await my command. Norda speed your way and clear your path of dangers."
As the marines broke ranks and began filing into the chasm, Laquatas swam toward the leader of his marines. Commander Havelock was a short, stocky mer, as wide at the shoulders as a manta ray, with the bulk of a hammerhead shark.
"Havelock!" shouted Laquatas at the retreating marine.
"Sir," responded the commander as he turned to face his lord.
"I need to speak with you for a moment in private."
"Yes, sir."
Laquatas lead the shorter but stronger mer back to the bottom of the trench and away from the queuing marines. "I will travel with you into the mainland," began Laquatas once he was sure they were far enough away not to be overheard. "However, I will need to go topside once we reach the plains to keep track of the enemy's movements,"
"Is that wise, sir?" asked the commander. You will be vulnerable and behind enemy lines."
"Believe me, Commander," said Laquatas, smiling, "I will be safe. I will have my bodyguard, Burke, with me at all times."
"Very good, sir."
"While I am scouting, you will be in charge of the troops," said Laquatas. "Have you ever used one of these?" Laquatas handed Havelock a mirror.
"Yes, sir. I was issued such a device during Aboshan's last war on the empress."
"Good. I will keep in touch with you through this mirror," said the mer lord. "Do not contact me until you reach the rendezvous point inside the Krosan forest. If I have need of your assistance before then, I will contact you. Keep this mirror with you at all times."
"Yes, sir."
"Good luck, Commander," said Laquatas. "Now get your troops to the forest. Everything is riding on those warriors."
"Report!" ordered Eesha to her scout. "What news do you bring from Lieutenant Dinell?"
"Dinell reports meeting no resistance on his march toward the mountain commander," said the aven scout handing the detailed report to his commander.
Commander Eesha grasped the report in her claws and skimmed through the summary. "What is this about missing patrols?"
"Dinell has heard tales from others in the field of a death squad making its way across the continent,"
said the scout. "The reports are sketchy at best, but at least two patrols are missing, and two others are overdue. Also, another scout has reported that the village of Alewell is completely deserted. There was evidence of an attack in the village, but it must have happened quickly, for there were few signs of struggle.
Everyone in Alewell is missing and presumed dead, ma'am."
"This is troubling news, Corporal," said Eesha, paging through the report. "It would seem that the ambassador was correct about the Cabal's interest in the orb. If you plot these attacks on a map, they form a line between Cabal City and the Pardic Mountains.""Yes, ma'am."
"How many troops does Dinell have?" asked Eesha.
"Ten infantry units and five aven units, ma'am."
"How many mages?"
"The standard, ma'am-one mage in each aven unit plus an extra mage per two infantry units. Ten in all."
"Yes, I can count, Corporal," sneered Eesha as she unruffled her wings and rose from her seat.
"Sorry, ma'am."
Commander Eesha strode across the room to a wall covered by a huge map depicting half of the continent in painstaking detail. It was Eesha's major achievement since assuming the leadership of the Order. Aven mages had spent months flying over every square mile of the continent, using magic to capture the lay of the land onto parchment, which was then transferred onto Eesha's wall map. Even now, many of the commander's mages flew reconnaissance over the southern portions of the continent, working to finish the map.
"An accurate map is more important in a war than a hundred infantry units, Corporal. Remember that,"
said Eesha as she peered at her wall. "Now, tell me, where were Lieutenant Dinell's forces when you left them?"
The corporal pointed to an area just south of the Krosan forest, which was the only spot on the northern half of the map that had no details. The forest was nothing more than a dark, featureless area.
"Allowing for normal troop movements since you left, that would put Dinell here," said Eesha as she jabbed a pointed flag into the wall between the forest and the mountains. Leafing through the report, Eesha continued placing flags on the map. "The attacks and the missing patrols were located here, here, here, here, and here," she said, pointing to the new flags.
"Do you see a problem, Corporal?"
The corporal studied the map for a minute and then shook his head.
"If the reports are accurate, this so-called death squad will intersect Dinell's troops here," she said, jabbing a larger flag into the map at the base of the Pardic Mountains. "Right where Laquatas told us we would meet the Cabal."
"Then what is the problem, ma'am?" asked the corporal. "It would appear the ambassador was telling the truth."
"That in itself is a problem, Corporal. I never trust an enemy, even when he is an ally," said Eesha.
"And there is the matter of poor Sergeant Treal, who suddenly took ill shortly after Laquatas left. But that is not the problem. I have also received a report of a large Cabal force moving directly toward the mountains from Aphetto, which will arrive in the lowlands shortly after Dinell's troops. The lieutenant will be overmatched, especially if he gets caught between the two Cabal forces." . "Shall I warn the lieutenant, ma'am?"
"Yes, Corporal," said Eesha as she moved over to her table and picked up a quill in her claw. "Take these orders to Dinell. Tell him to halt his march and wait for reinforcements." Eesha wrote a quick note affirming the orders.
"What reinforcements, ma'am?" asked the corporal.
"Five more aven units led by myself, Corporal," stated the commander. "This mission is far too important to leave anything to chance. We will overwhelm the Cabal forces and then march into the mountains ourselves to take the Mirari and the Citadel Butcher by force."
CHAPTER 11.
Several days after interrogating the Order guard, Braids and the assassin squad arrived in the foothills of the Pardic Mountains, about a day's march south of the Order troops the guard had been so forthcoming about during their conversation.
"We are close now, boys," said Braids from atop her latest dementia mount, a twelve-foot-long, five hundred-pound, pitch-black mountain lion.
"Very hard to track the barbarian here, mistress," hissed Leer. "The terrain is rocky and many barbarians traveled through here recently."
"Good, then we should have no trouble finding someone to question," said Braids, smiling. "Follow the most recent scent. Today we hunt barbarians."
Later in the afternoon, as the sun began to dip behind the tallest peaks of the mountains, the assassins crept up on a trio of mountain warriors who were sparring with one another on a rocky outcropping."Good luck, mistress," whispered Leer, after silently creeping back from the shrub where Nod, Barrel, Soot, and Grim still hid. "They bear the scent of Kamahl on them. These are the same barbarians he met outside Cabal City."
"How ironic," said Braids. "We could have simply followed them into the mountains, but that wouldn't have been nearly as much fun."
"Shall we save one for you, mistress?" asked Leer. Braids swept her hand into the dementia cloud above her head, grabbing some of the dark matter in her clenched fist.
"No," she said. "Too dangerous. If they fought with Kamahl, they won't be as easy to capture as that poor Order guard. Best to simply kill them first and ask our questions afterward."
As Leer crept back to the bushes, Braids brought her fist up to her mouth and blew a puff of air into the recesses of her clenched fingers. From out of the other end came a tiny black gnat that flew past Leer and settled on the top branch of the tallest shrub. Braids closed her eyes and concentrated on her summoned gnat until she could see the three mountain mages through its eyes.
Suddenly, Nod, Soot, and Grim jumped from the bushes into her view, landing just behind the three barbarians, who turned at the sound of the bushes moving. Nod slashed his massive claws at the first warrior, easily cutting through the mage's leather shirt and gouging out a chunk of flesh from his arm.
At the same time, Soot swiped his tail around at the barbarian in front of him, knocking the man to the ground while Grim grabbed his opponent by the shoulders, lifted him off the ground, and began pulling the mage toward his open jaws.
The third barbarian immediately thrust both hands against Grim's scaly chest to push away from the snakeman's poisoned fangs. As Grim pulled him ever closer despite the man's efforts, the mountain mage sent bolts of electricity out of both palms, blasting Grim to the ground and sending the barbarian flying back toward the edge of the outcropping.
The barbarian on the ground in front of Soot rolled to the side as the snake's tail slapped down where the man's head had been, shattering a rock and sending a cloud of dust up into the air. Grabbing an axe from his belt as he rolled, the warrior popped up to his knees and heaved the axe at Soot.
Soot slapped at the incoming missile with the back of his hand, sending it clattering to the rocky ground but slicing his hand on the axe head. He roared at the pain and dived on top of the kneeling mage, scraping his claws across the man's back and digging his fangs into the tough, leathery flesh of the Pardic warrior's neck.
Nod's opponent wasted no time readying his great sword in both hands and advancing on the rattlesnake assassin. He thrust high, right at Nod's head, which the snake dodged easily, ducking down and to the side while pulling his arm back for another slash. The barbarian immediately spun his body around, swinging the large blade around and down at the now off-balanced, crouching snake.
Unable to dodge the incoming blade, Nod dropped to the ground and rolled under his opponent's feet, knocking the man to the ground as his blade dug into Nod's shoulder. Continuing his roll until he lay on top of the barbarian's chest, Nod pulled his arm back and struck it into the man's midsection, digging his claws through the brassy skin to reach the mage's stomach, then curling them up under the rib cage toward the man's heart.
With his last bit of strength, the barbarian reached up and grabbed the sword, which lay on the snake's scaly back, still stuck in his shoulder. Twisting it in the wound to get a firm grasp, the warrior plunged it into the beast, shattering Nod's shoulder blade and ripping through the muscles in his upper arm.
Soot's opponent struggled to free himself from the beast's death grip before the snake could release the venom into his veins. The mage grabbed Soot's jaws with both hands and tried desperately to pry them apart. But the snake's jaws clamped down, and the mage's face went white as the venom entered his body.
With only seconds to live before the deadly poison reached his heart, the mage brought his arms together above his assailant, cupped his hands into a ball, infused them with mana, and dropped a small glob of molten fire onto the snake. As the fist-sized glob of fire struck Soot on the back, it erupted into a huge fireball that engulfed both the dying mage and the snake assassin.
Just outside the fiery conflagration, Grim glanced down at the twin scorch marks on his chest and then clambered to his feet and advanced on his opponent. On the other side of the fire, the last warrior had also regained his feet and bore two long daggers, one in each hand. The two opponents circled around each other cautiously, the barbarian waving his daggers in front of him and Grim swinging his large clawed hands back and forth as he moved in.
As Grim and the last mage danced around one another, looking for an opening, Leer stepped silently into Braids's view-right behind the Pardic warrior. Lashing out at him with his long, forked tongue, Leer struck the barbarian hard in the neck, thumping a pressure point that paralyzed the man for a moment. Leermoved in quickly, grabbed the mage by the head and shoulder, and broke his neck with a quick snap.
Looking at Orim's scorched chest, Soot's burned back, and the sword pinning Nod's arm, Leer shook his head, and said, "This is not good. Not good at all."
Breaking her gnat's eye spell, Braids sauntered up the hill to the battle scene to give her opinion.
"There's a moral here for us, boys. We can't fight these warriors face to face. They are much too powerful. Leer and Barrel, tend to the boys' wounds while I talk to our dead barbarian friends. I'm sure they'll be willing to tell us where to find Kamahl."
Jeska barged into the meeting room of Auror's great hall to see Kamahl standing before a table encircled by a half-dozen barbarian warriors.
"Brother, we must talk," she said as she strode up to the table and pushed her way into the circle.
On the table was a roughly drawn map of the Pardic Mountains with a hundred hand-carved wooden warriors placed around the map to represent members of the two warring factions.
"Are these your little toy warriors, Lamar?" Jeska asked the barbarian standing next to her as she pointed at the figurines on the table. "I remember you playing with these as a boy. Haven't you outgrown such childish games."
"War is not child's play," stated Lamar, his face red.
"We are busy here, Sister," said Kamahl, saving Lamar from Jeska's wrath. "Can this wait until later?"
"No, it cannot. I'm afraid there won't be any later."
Jeska pointed to the two factions represented by Lamar's toy warriors on the map. "Talon's forces are camped at least a day away from Auror. Either you talk to me now, or I will disrupt this meeting until he attacks."
With Jeska's ultimatum hanging in the air, the siblings glared at each other for several tense seconds until Kamahl broke the silence.
"We will complete our battle plans this evening, men. We can do nothing more until Balthor brings back the latest scouting reports, anyway. Return once the moon rises. Until then, look after the warriors under your command. We must all be prepared for battle, both mentally and physically."
After his warriors left the hall, Kamahl turned back to his sister. "Never talk to me that way in front of my generals again," he said, crimson rising in his cheeks.
"Generals?" huffed Jeska. "Hah! They're nothing more than boys, most of them. And you are going to get them all killed in this foolish war of yours."
"Foolish am I," yelled Kamahl as he clenched his hands in frustration. "Is it foolish to try to unite the tribes? Is it foolish to work for a better life for my people? Is it foolish to prepare our people for the invasion that is surely coming?" Kamahl slammed his fist down onto the table, knocking over most of the toy warriors.
"It is when you begin your work by pitting our people against each other," countered Jeska. "How many must die before you realize the folly of this civil war, Brother?"
Jeska picked up one of the fallen toy warriors. "Must Talon die?" she said as she tossed the figure into the comer of the room.
She picked up another fallen warrior, this time from Auror village and threw it on top of Talon. "Must Lamar die?"
She continued scooping figures into her hands and flipping them across the room. "What about Joha, Thurmon, Brue? Must they die as well?"
Jeska picked up two more figures from the warriors surrounding Auror village and showed them to Kamahl.
"What about Balthor?" she said. "Must Balthor die to prove you are right? And what about me? What about me, Brother? Are you willing to sacrifice your own sister to extend your power throughout the mountains?"
"If that is what it takes," said Kamahl through clenched teeth as the last two figures clattered to the floor in the corner of the room. "The safety of the mountains is far too important to worry about the life of any single person. I am only thinking about the future. Surely you can see that, Jeska."
"I can see that you are thinking only about a future where you are hailed as the hero of the Pardic Mountains," said Jeska, coming around the table to face her brother. "Look at yourself, Kamahl. This is not like you. You are so caught up in your own glory that you can't see how destructive your actions have become. If you aren't careful, you will destroy everything you are trying to build, just like Chainer did."