Losing Money to Be a Tycoon - Chapter 1277 - Professional Design
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Chapter 1277 - Professional Design

Chapter 1277: Professional Design

The designers looked at the design plan and Min Jingchao’s explanation with different expressions.

Obviously, this design plan was quite subversive for traditional FPS games.

What’s more, it was not a sudden overhaul. It was a kind of improvement to the FPS gameplay after Min Jingchao accumulated a lot of game balance and mechanism innovation experience at GOG.

Would such a game be more fun than the traditional bomb and pop mode?

That might not be the case.

That was because the classic model was known as the classic model because its fun might gradually dissipate, but it would never be outdated.

At the very least, within a few years, FPS games would still have a large number of players.

However, the mission of Bullet Hole 2 was not to surpass it, but to walk another path.

Just as Min Jingchao had said before, Boss Pei had hinted very clearly that continuing on the classic mode path would definitely clash with games like Ocean Stronghold and Counter Strike. As a latecomer, Bullet Hole 2 did not have any accumulation of players. It was actually very disadvantageous.

Thus, choosing this new PvP mode was equivalent to providing FPS gamers with a different gaming experience. It would become a mismatch with other FPS games.

From this point of view, Bullet Hole 2 did not need to surpass Ocean Stronghold and Counter Strike. It only needed to do its best in this segment and generate steady profits. That would achieve its goal.

Some designers were moved by Min Jingchao’s idea. They felt that this plan was bold and subversive. Some designers were filled with doubts.

Would a new game with such a high level of originality work?

Sun Strike Studios was under the influence of Zhou Muyan. In order to make the game profitable and to avoid risks, they had to prioritize stability.

It would be best if he could find the prototype of a successful game before developing the game so that he would have no doubts.

Otherwise, if they failed, millions or even tens of millions of yuan would be wasted. This was not something ordinary games companies could afford.

However, they looked at Zhou Muyan and realized that he did not raise any objections. Thus, they remained silent.

Of course, Zhou Muyan felt nervous as well.

That was because everything from the start of the project to the development of Bullet Hole 2 was unreliable!

At first, Boss Pei only gave a few simple suggestions during the meeting. Then, Min Jingchao’s unconstrained design produced the prototype of the game.

A successful game’s prototype? Market research? Verification?

Nothing!

This was completely different from the development process that Zhou Muyan was used to.

However, he could not say much. After all, this concerned Boss Pei’s reputation. Min Jingchao was a very capable designer under Boss Pei. He had GOG’s successful experience as the foundation. That was not something he could question.

What’s more, this plan looked relatively perfect in theory. Min Jingchao had considered all sorts of problems. It was not risky.

Sun Xi raised his hand and said, “I saw some special character mechanisms written on the design plan. For example, professional settings.”

“This profession is different from the one I understood.”

“At first, I thought it was a combat profession. I didn’t expect it to be closer to a living profession.”

“Do you have any special considerations?”

The so-called combat profession was a profession that directly affected combat ability.

For example, traditional Warriors, Assassins, and Mages had different combat styles. Some ran fast while others had high long-range damage.

In Bullet Hole 2, the profession that Sun Xi understood would also affect combat ability.

For example, when a sniper used a sniper rifle, the damage would be higher. At the same time, it would have a certain amount of stealth and detection effect. Assault soldiers might mainly use submachine guns and have rapid displacement skills. Heavy armor soldiers would move slower but have stronger firepower.

It was not easy to make a professional distinction in games with modern war backgrounds, but it would not be a problem in the future battlefield.

All of these skills could be explained using high-tech.

In Sun Xi’s opinion, Min Jingchao was the designer of GOG since these mechanisms had been made on the map. Wasn’t it normal to give players some skills?

However, the profession written in Min Jingchao’s design plan was more like a living profession, which would not directly affect combat ability.

For example, a doctor’s job would be to save lives faster. At the same time, it would be easier to obtain medical supplies if he opened the box when he was plundering. The medical supplies scattered on the map would also be displayed highlights. They could carry more medical items. They could also use a certain amount of time to modify these supplies so that they could recover more blood or have other beneficial effects.

The engineers had the mechanical ability to repair the stronghold. They could use resources to increase the lethality of some stronghold weapons and repair the outer wall of the stronghold.

The only thing that was slightly related to combat ability was the machine gunner. He could reload faster and hit more accurately when operating the heavy machine guns in the stronghold. However, this increase was very limited. In order to use this ability, he had to first occupy the next stronghold and only use it after occupying the fixed machine guns.

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