Imagination Fully Dilated: Science Fiction - Part 1
Library

Part 1

Imagination Fully Dilated: SF.

by Robert Kruger, Patrick Swenson, & Alan M. Clark.

INTRODUCTION.

Alan M. Clark.

Ill.u.s.trate v.-to provide with pictures or designsfor elucidation or adornment.

Usually ill.u.s.trators create visual interpretations of stories. This is an extremely satisfying pursuit, and as a freelance ill.u.s.trator I have done this countless times. But I have also been unusually and terrifically honored to have had my work interpreted by great writers in three volumes of fiction:Imagination Fully Dilated, Imagination Fully Dilated Volume II -both edited by Elizabeth Engstrom-and now, the book you are reading,Imagination Fully Dilated: Science Fiction .

Literate v.-to elucidate or enlighten with words or phrases.

The definition above doesn't appear in any dictionary, but it is useful here.

Audience partic.i.p.ation has always been important to me, but I'm not talking about just a reaction to the colors, the composition, the technique, the subject matter of a piece of art. No, I want the audience involved in the "telling" of the image. My artwork tells stories, and just as with a piece of fiction in which the writer doesn't "tell" everything, the audience has work to do. I want my audience to bring their own emotional experience to the viewing of my images. This seems to make it a memorable experience.

That this was important to me was not something I appreciated consciously until I began to meet writers in the mid-'90s who had written stories or scenes in novels based on pieces of my artwork. They had seen a piece in an art show or bought a piece that inspired them. After this had happened four or five times the idea was hatched to do an anthology of these stories and include the artwork.

The process was fairly simple. For each volume a Web page was created containing about forty pieces of my artwork. Writers were invited to go look at the images and if they were inspired by one of them and wanted to partic.i.p.ate in the anthology, they were given a high resolution print of the image to consider while they worked. The only rules for this particular volume were a limit of 7,000 words and that the stories should be Science Fiction.

Always fascinated to hear reactions to my work, I've had a tendency to eavesdrop on people looking at my paintings in art shows. They often take the suggestion of a story contained in a piece and elaborate on it, coming up with wonderful ideas. These are most often completely different and sometimes immeasurably more delightful than what I'd had in mind.

The writers in this and the preceding two volumes have done this with incredible results. Being a part of the editorial team for each of theImagination Fully Dilated volumes has been the ultimate exploration into this process of audience partic.i.p.ation. The writers have brought to it a wealth of imagination and storytelling ability. I am very proud to be a part of it.

Before reading these stories, you might flip through the book and look at the pieces of art. If they begin to suggest stories, allow yourself to add to them. Then when you are reading, see how this experience compares to what has been written.

I hope you will be as fascinated as I have been.

-Alan M. Clark, May 1, 2003Publisher, Artist IFD Publishing

A WORD OF APPRECIATION.

Robert Kruger

A lot has happened in the two years since Patrick and I first discussed this project with (the patient and forbearing) Alan Clark. Patrick and Honna became parents, ElectricStory published over a dozen more books, Fairwood Press put out several magazines and a couple of story collections, Patrick got his Master of Education degree, my daughter turned two and then three, I picked up a couple of computer-programming certifications (if you're going to run an Internet business, I've belatedly found, you'd better know something about the Internet), and we worked with terrific new authors, many showcased here.

I've had some prior experience with solicited-story anthologies (given the demands of this project-making sure that each author wrote to a different piece of art-choosing writers ahead of time was the only feasible arrangement); but the contributors toImagination Fully Dilated: Science Fiction taught me new lessons in professionalism. Every author we invited had already achieved some literary success (and many, a Ph.D.!) and was a pleasure to work with, even when we had to respectfully turn down work. Some authors wrote us completely new stories when we decided to pa.s.s on the first ones, and as it turns out, you'll find all of those proudly here.

Based on my recent experience, I've made a revised note to myself on being a professional writer: taking it as a given that they have ability, pros may or may not get it brilliantly right the first time, but if they're interested and have time, they doggedly approach rejection as a problem to be solved; and if they don't have the time or inclination, they cut their losses and cordially drop out. Patrick and I had the incredible good fortune to work only with professionals, and all of you have my very deep and humble respect.

Thank you!

-Bob Kruger, June 1, 2003 Publisher ElectricStory.com

A FULLY DILATED INTRODUCTION.

Patrick Swenson

Bob and Alan had already talked about doing an e-book for the thirdImagination Fully Dilated , and were wondering about the print version when I justhappened to insinuate myself into their conversation at a convention party. I said yes before I knew what I was getting myself into. Bob had the solicited-story anthology experience, but I did not. Sure, I choose stories forTalebones magazine, but none of them are solicited, and only a handful of them are chosen each issue from hundreds of possibilities. TheIFD process was truly an eye-opening experience for me. Thanks to Bob and Alan for their invaluable help, and also our authors for being so understanding along the way.If you haven't seen the first two Alan ClarkIFD books, you're missing out. These beautiful limited-edition books are works of art themselves, with full-color plates lovingly placed by hand for each story. The stories, like the artwork, deal with darker, horrific themes. Alan is a versatile artist, however, and his SF artwork needed "literating" too. This third edition ofIFD came to be in response to that.

The challenge on my end (the print version) was to duplicate the spirit of the earlier anthologies while keeping the price ofthis anthology affordable. My limitations meant that the interior graphics would not be in color. From the start I worked on a plan to get every color graphic into the covers of both print editions. I hope you like this solution.

As it turns out (and of course there was never any doubt), Alan's artwork translates beautifully to grayscale, and it's like having thirty-two images in the anthology instead of sixteen. The stories within do an amazing job capturing the subtleties of Alan Clark's SF artwork, color or not. Thanks, writers, for doing such wonderful, creative work. Readers, you have hours of captivating reading ahead of you.

Enjoy!

-Patrick Swenson, June 6, 2003 Publisher Fairwood Press, Inc.

The Sweet Not-Yet

Melissa Scott

Breakfast, the prosthesis said. I looked where it pointed me, and took a meal bar out of the box.

Achronics often didn't feel hunger, it explained, as I undid the wrapper and took a bite out of the oily bar. We lost the sensitivity to any but the grossest physical symptoms; it was better to eat small meals before we knew we wanted them than to wait until we noticed something was wrong.

Hurry, it said.You're late.

I ate as I walked, letting the machine prompt me through the tangle of unmarked and white-painted corridors that it identified as our Gla.s.stown complex. I could smell things the prosthesis named hot metal and fiber-form and acid; heard noises that were labeled as coming from the shop and the support line and the office; saw faces that smiled and nodded as the prosthesis attached names. I came at last to a short flight of stairs, and a red light flared in the center of the door jamb: the house mainframe, the prosthesis whispered, and its voice belonged to my dead grandfather, whose personality lived on in memory.

"You're late," that voice said, an old man's, no more familiar than that, and another voice said, "Leave him be, Pappy."

Your father, the prosthesis said, and I braced myself, realizing I wouldn't know him, either. The face that looked down at me was all angles like the one I'd seen in my mirror, just lined and older, the hair white and cropped to a stiff and bushy halo, the nose tilted out of true like someone had hit him. Someone probably had, from the things the prosthesis was whispering about him, and the stranger looked down at me for a second longer before he stepped back out of the door.

"Morning, Ca.s.s."

"Morning, Daddy," I answered, and in the moment I met his eyes I saw both our hopes defeated.

He looked away, busied himself with a big urn that took up half the service console behind the workstation. "Pappy bring you up to speed?"

"Not really," I said, and took the cup he handed me.

Daddy glanced at the node that glowed red in the upper corner of the room, and Pappy said, "The boy didn't get up till just now. And you know how long it takes him to get going now."

A personality construct shouldn't be able to sound accusing, but this one did. Daddy ignored it, and nodded me toward one of the chairs.

"We got a problem."

We had lots of problems, according to the prosthesis-the family shipping business was barely breaking even, and we couldn't supplement it with racing since I'd wrecked myself and the family ship and there wasn't anybody left who could take my place, plus there was new compet.i.tion from Echt-Hanson, who were planning to build a transfer station in the Merredin system that would take even more of our business-and I made a soft and hopefully encouraging noise, wondering what it would be this time.

"We got a runner," Daddy said."It ain't ours," Pappy corrected, and I blinked once before the prosthesis caught me up to them.

"Who is it?" Runners happened when the workhorse, the artificial life that was supposed to mediate between the driver and the ship's systems, seized control of the ship and bolted, heading for some destination known only to its circuits. Most of the time, the drivers just bailed, but sometimes they hung on, trying to retake control, and the horse made its jump with them still on board. That was a runner.

There wasn't a very high survival rate among runners.

But that never stopped us from looking. If a workhorse bolted and took the driver with it, every s.p.a.ceworthy ship in the system went out after it, on the off-chance that one of our own horses might spot it-quantum-processor-based, they could see a little way into the adjacent possible-or if the driver regained control and forced it back out a jump point, at least there would be someone there to pick him up. It all depended on where the ship had gone missing.

"Where'd it happen?" I said, just a few seconds too late, and saw my father wince.

"About two minutes off the N-2 jump, coming from J-8."

The prosthesis presented me with a map, Merredin's system and the jump points that honey-combed local s.p.a.ce/time, and there was a part of me, down in the muscle memory, that understood how the ship had been heading, how it would have felt under the driver's hands.

"And," Daddy said, "it was Alrei Jedrey."

The name sparked anger, contextless and disconcerting. I blinked again, waiting for the prosthesis to supply something, anything, that would explain the feeling, but all I got was a pa.s.sionless biography. Alrei Jedrey was a pilot, too, a racer and the son of a racer, just like I was. We were of an age, we'd raced against each other dozens of times; I'd won a few more than him, but we'd both lost more to the current-make that last year's- champion. There was no reason to be angry-but the feeling was there, unmistakable, a core of heat down in my gut, and I savored it, nursed it, disconnected as it was. It was the closest thing I'd had in a long time to a real memory of my own, and I shivered with the excitement.

Whatever was between us, it had to be something big to have imprinted itself that deep, beyond normal memory. . . .

"Old Man Jedrey's asking for all hands," Daddy said. "And that includes us."

That was a problem, too, I could read it in his face, and I dragged myself away from my own exciting anger, focused instead on the way his hands flexed on his coffee cup and then relaxed, as though he was afraid of breaking it. Once again the prosthesis gave no reasons, and I rummaged in its front-brain storage-the artificial memory that was supposed to give me immediate contexts in conversation-for possibilities.

"Don't we have something that can fly?" I asked, drawing the words out a little to give the prosthesis a chance to correct me if it needed to. No, it a.s.sured me, we had ships capable of running the local jumps-even my wrecked racer was pretty much ready for launch, just a few cosmetic repairs still to be done.

"What we don't have is a pilot," Daddy said bluntly. "I'm too old, and you're not up for it."

"I can fly."

The panic at the back of my words scared me. If I couldn't fly, what the h.e.l.l else was there for me to do?

I'd never done anything else in my life. More than that, it was the one thing I knew bone-deep, workedso far down into the muscle memory that I could actually almost remember it, could function as though I did consciously remember it, the sense of the controls against my hands and feet, the way the horse and the ship responded to my lightest touch. I'd proved it in sims, the prosthesis reminded me, hours and hours of them, the only time I felt like myself, and Daddy knew it.

"I can do it," I said again, and Daddy shook his head.

"You haven't been out the house for 241 days," Pappy said.

"That ain't right," I said. "Can't be."

"It's right," Daddy said, grim-faced. "And that's why I say you can't do it, never mind the sims. And Colton Jedrey can-" He broke off, shaking his head, mouth clamped tight over bitter words.

And what in h.e.l.l's name do we have against the Jedreys? The prosthesis was silent, and Daddy went on as though the words were forced out of him.

"We've lost enough." He wouldn't meet my eyes, and I knew he was talking about me.

"The law says we have to go," Pappy said. "The company charter mandates it."

"We don't have a rated pilot," Daddy said. "Ty's out-system, Dee's not due in until day after tomorrow, and Ca.s.s-Ca.s.s can't do it."

"Then you're just asking for somebody to sue to get your charter," Pappy said. "And they'll win, too."

The prosthesis whispered in my head, confirming local law. Merredin was a poor planet, and not particularly law-abiding, either. We didn't have much of a local search-and-rescue group, relied instead on deputizing all available shipping in the event of an emergency, and those terms were written into the charter that let the family operate. Pappy was right; if we didn't send a ship, someone could take the charter away from us, and the anger in my belly made me wonder if it would be the Jedreys who'd try.

"Pappy's right," I said. "You know we have to do it."

"We're obliged to send somebody," Daddy said. "Not necessarily you."

"You just said you didn't have anybody else," I said.

"Peeky's in Cah'ville," Daddy said. "That's only a couple hours away; we could hire him to take the flight."

"Peeky Toms?" I laughed even before the prosthesis finished feeding me the details. "Peeky hasn't flown anything but sub-light for-oh, it must be six, seven years. I bet he doesn't even have a jump license anymore."

"The boy's right," Pappy said. "Peeky's not an option."

I looked at my father. "You got to send me. We can't risk losing the charter."

Daddy scowled, the frustration plain on his face. "G.o.ddammit, I shouldn't have to keep telling you this-and the very fact that I do is the reason I don't want you doing it. You already lost most of your perceptors. You only got six minutes of natural memory. You lose that, even that G.o.dd.a.m.n prosthesis won't do you any good."

"I ain't actually stupid," I began, and Daddy slammed his cup down on the table, not caring that thecoffee splashed across the scarred fiber.

"You sure are acting it. You remember the last time you went outside?"

No. I bit back the word, knowing the question was rhetorical, knowing that att.i.tude wouldn't do me any good. The prosthesis answered his question anyway, spilling pictures into my mind as it accessed images I could no longer create. A chaos of light and color, explanation lagging behind the perceived shapes; my feet stumbling on a flat walkway, splashing through liquid color that became advertising that became a puddle. . . . There had been friends there, people that I knew before the accident, but I'd been too busy trying to learn to see again that I hadn't remembered to tell the prosthesis to remember who they were.

The Gla.s.stown skyline loomed in memory, jagged color against the sunset, and I felt remembered nausea-anger, too, that so many people had been there to see. I guessed Daddy had been one of them, but I didn't, couldn't, remember.

"Yeah," I said, reluctantly, and Daddy glared at me.

"You still think you can fly."

"It's different," I said, and knew it sounded feeble. But it was different, a different kind of memory. . . .