Hoyle's Games Modernized - Part 53
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Part 53

7. --------------- P to B 3

B takes Kt 8. ---------- R takes B

Q takes P 9. --------- B to K 2

{402} Q to B 3 10. --------- P to Kt 5

P to Q 4[102]

11. ------------- P to B 6

B to K 3[103]

12. ------------- B to K 3

Kt to Q 2 13. --------- Kt to Q 2

With advantage for Black.

THIRD VARIATION.

(First five moves as before.)

P to K Kt 3 Kt to K B 3 6. ----------- 11. ------------- P takes P B to R 6: ch.

K to Kt 2[104] K takes B 7. -------------- 12. -------------- B to Q 3 P to Kt 5: ch.

P to K 5 K to Kt 2 8. --------- 13. --------------- B takes P P takes Kt: ch.

Q to K sq. K takes P 9. ---------- 14. ----------- Q to Q 5 Kt to K B 3

B takes P: ch. And wins.

10. -------------- K takes B

Two other continuations for Black should be noted by the student--viz., 3.

... P to K B 4, and 3. ... Kt to K B 3.

FOURTH VARIATION.

{403}

... P to Q 4 3. ---------- 7. ----------- P to K B 4 Kt to K B 3

Q to K 2 Q takes B P 4. ------------- 8. ----------- Q to R 5: ch. Q takes Q

K to Q sq. B takes Q 5. ---------- 9. --------- P takes P ...

Q takes P: ch. Even game.

6. -------------- B to K 2

FIFTH VARIATION.

... P to Q 3 3. ----------- 7. --------- Kt to K B 3 Kt to K 4

Kt to Q B 3 B to Kt 3 4. ----------- 8. --------- Kt to B 3 B to Kt 5

Kt to B 3 Q B takes P 5. --------- 9. ----------- B to Kt 5 ...

Castles Even game.

6. -------- P to Q 3

THE GAMBIT DECLINED.

Although, in the majority of Gambits, the defence should obtain, if not an advantage, at least an even game, some players (fearing to give their opponent the chance of a sudden and vigorous attack) decline to accept the Gambit.

There are various modes of refusing the Gambit; the one most frequently resorted to being by playing B to B 4. The game may proceed as under:

WHITE. BLACK.

1. P to K 4 1. P to K 4 2. P to K B 4 2. B to B 4 3. Kt to K B 3 3. P to Q 3 4. P to B 3 ...

{404} Intending to establish a centre with 5 P to Q 4.

... 4. B to K Kt 5 5. B to K 2 ...

5. P to K R 3, B takes Kt; 6. Q takes B, may also be played.

... 5. B takes Kt 6. B takes B 6. Kt to Q B 3 7. P to Q Kt 4 7. B to Kt 3 8. P to Kt 5 8. Q Kt to K 2 9. P to Q 4 ...

And White has, so far, carried out his plan of establishing a centre. The position is about even.

The following defence is known as the _Falkbeer Counter-Gambit_, after its author:

WHITE. BLACK.

1. P to K 4 1. P to K 4 2. P to K B 4 2. P to Q 4 3. K P takes P ...

Not 3. B P takes P, because of 3. ... Q to R 5: ch., which would give Black a winning game.

... 3. P to K 5

Black gives up a p.a.w.n for the attack, and a spirited game. It would be disadvantageous for Black to play 3. ... Q takes P, because White would then develop his pieces quicker, which it is the object of Black's counter-gambit to prevent.

4. B to Kt 5: ch. 4. P to B 3

Both White's and Black's moves are the best available.

5. P takes P 5. P takes P

{405}

Black takes with the p.a.w.n in order to maintain the attack, for which he gave up a p.a.w.n.