Guild Wars - Chapter 394 - Rank 2 Equipment Power 2
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Chapter 394 - Rank 2 Equipment Power 2

Chapter 393 - Rank 2 Equipment Power 1

Draco walked slowly towards the Evergreen Village with a thoughtful frown. He had expected his growth to be mindboggling, yet reality turned out to be leagues above his wildest predictions. He felt like an intern who not only got hired by the company but got directly promoted to a district manager position.

With the upgrades to his cla.s.s/racial skills and subjective magic alone, he was unparalleled under heaven. He desperately wanted to exit the Refinement G.o.d's Treasury and head to the Rank 7 Guild Hall's Training Hall to start creating new techniques for his next generation of Sword and Bow Skills based on subjective magic.

However, that would have to wait. Right now, he had to focus on his Tradeskills and gain everything he could here, otherwise tears would not be enough to cleanse his heart of regret.

Still, the a.s.sessment of Draco's Rank up was not done yet, far from it. It was only about halfway done. After all, he still had to check how his Rank up benefited his equipment and items. As such, he called up the screen for them.

He first checked out the Fire of War.

「Fire of War – Fusion item

Rank: Epic

Pa.s.sive 1 – Forging Efficiency: The success rate of forging for all items is raised by 25% regardless of rank.

Active 1 – War Monger: Activating this skill allows the user to merge with the Fire of War, boosting damage by 120% for as long as there is stamina to burn. No cooldown.

Description: This is a flame that was birthed due to the presence of war, a legendary mystic flame born from the collective force of human consciousness. Ranked number 9 out of the Great Ten Mystic Flames.」

The Fire of War was his first-ever Epic item. It had been crucial to his crafting in the early stages and had allowed him to climb the ranks rapidly before Pair Dadeni as well as Mjolnir had come in to steal the spotlight. Still, it would forever have a soft spot in his heart, and he was pleased to see that the changes it experienced were great.

The pa.s.sive which guaranteed his success rate for forging had increased from 20% to 25%. It seemed small, but one should not forget that the cap for success was 100%. Anything above that basically reduced crafting speed, increased item quality, etc.

Not to mention that this was only his first Rank up. How much higher could it climb by the time he was Rank 6 like in the previous timeline?

The active skill had increased from 100% to 120%. This had been vastly helpful in the beginning but it was just G.o.dd.a.m.ned OP now that he had Demonic Might to make his stamina consumption nil.

In other words, Draco could now more than double his already insane combat prowess at Rank 2, making whoever he was fighting that had a slight advantage or equilibrium suddenly turn into an underdog who would be beaten about.

Next, he looked at the Heart of the Woods.

「Heart of the Woods – Fusion item

Rank: Epic

Effects:

Pa.s.sive 1 – Nature's Resonance: All attributes are boosted by 50% when in a forested area. Health regeneration is allowed during combat, and is boosted by 150%.

Active 1 – Nature's Call: Activating this skill allows the user to summon an army of Wood-type monsters that are of the same Rank as the user for 6 hours. Cooldown: 14 days.

Further abilities can only be unlocked by attaining a higher cla.s.s tier.」

Draco smiled at this. This fusion item had been granted to him by Flora in his first Unique Quest in the Four Point Valley, which was extremely useful to him in all large-scale engagements and when he entered forest Field Zones.

Nature's Resonance had gone up from a 30% boost in forest areas to a 50% one. Health regeneration had also been boosted greatly from 100% to 150%.

However, compared to the Draconic Superiority pa.s.sive which had become even more potent at Rank 2, it felt like pouring a bucket of water into an ocean. Still, it could at least manifest other utilities in battle, and it certainly made him almost as much of a c.o.c.kroach as Local Lord.

As for the active, he could now maintain his summoned army for 6 hours as opposed to a mere 3, and the cooldown had reduced from 21 days to 14 days. With Richmond's t.i.tle, this naturally meant once every week.

Next was the Seal of Camelot.

「Seal of Camelot – Medallion

Rank: Legendary

Durability: 1,000,000/1,000,000

Effects:

Pa.s.sive 1 – Sword of Promised Victory: Damage dealt by one-handed swords are boosted overall by 1,500%.

Pa.s.sive 2 – Isle of Avalon: The first four times you die every day, you survive with 1 HP. For the next 6 seconds, you enter an invincible state.

Active 1 – Camelot's Might: Summon the full army of Camelot right before the catastrophic Battle of Camlann. Duration: 6 hours. Cooldown: 14 days.

Note 1: 150,000 Rank 2 troops are summoned at Rank 2.

Note 2: 6 Rank 2 Knights of Camelot are summoned at Rank 2.

Description: As King Arthur bled out on the Isle of Avalon, his last wish was to thank the n.o.ble swordsman who enlightened him on the treachery of his friend and wife. He divided a wisp of his soul into the Seal of Camelot, allowing that Swordsman to possess his greatest strength, his army, and the right to share in his blessing of eternal life on Avalon.

Note: This item is soul bound. No one other than player Draco can wield it.」

This item had become a semi-Fusion one, ever since it had merged with his armor that was fused into his body and soul. Whenever he receded the armor, the medallion went in as well, and he shared a tight connection with it at all times.

The first pa.s.sive had been his secret to success in swordsmans.h.i.+p and the reason for his herculean power before his Divine Cla.s.s Up. It had formerly increased his sword damage by 10 times, allowing him to easily clear monsters at his rank that others would need multiple parties for.

Now that it had increased to 15 times, and when paired with all his other damage boosting skills and techniques… too scary. Draco might actually be able to harm a Rank 4 ent.i.ty at Rank 2 if he used the Divine Fragarach and his other means to fight.

The second pa.s.sive had also been boosted, but not by much on the surface, which was understandable since this pa.s.sive was technically not far from being Divine. He formerly had three chances for a re-do, but he now had four.

This might seem like just a single addition, but it could be the line separating him from success or failure. Similarly, the duration had increased by from 5 seconds to 6. A small change, but it might yield great benefits later.

The active skill had changed similar to Nature's Call. Now, he called the army of Camelot for 6 hours and the cooldown would be 14 days. However, the function of it had changed too.

At Rank 1, he could only summon Rank 1-tier troops and only 100,000 of them. Now he could summon 150,000 Rank 2 troops. This wasn't a simple increase of 50,000 troops. This changed the whole playing field as 150,000 Rank 2 fighters were not like cabbage by the roadside.

Such an army could cause the destruction of a weak City-State!

Not only that, but the Knights he summed were now Rank 2 as well. Previously, he could only summon 6 of them and now he could summon… exactly the same number.

After all, by that point in the Arthurian lore, this was around the exact number of knights that still stood by his side. The Seal of Camelot couldn't magick Lancelot and co into the fray, as that would lead to a catastrophic outcome.

Draco took a look at the next two items that formed a reasonably good pair. It was the Hawkeye Bow and the Phoenix Cry Arrow.

「Hawkeye – Bow

Rank: Legendary

Durability: 1,000,000/1,000,000

Effects:

Pa.s.sive 1 – Precision: When wielding this bow, Dexterity is boosted by a factor of 3.5.

Pa.s.sive 2 – Skillfulness: Archery skills and techniques no longer drain stamina or focus.

Active 1 – Final Shot: After activating this skill, the user is able to kill anyone within 3 Ranks of them, but will be unable to ever use this skill again.

Conditional Active 1– Overshot: Send out an arrow supercharged with any form of energy towards a foe. Depending on the type of energy-infused, it may deal varying amounts of damage. Cooldown: 14 days.

Note: This skill can only be used after the first active has been activated and deposed.

Further abilities can only be unlocked by attaining a higher cla.s.s tier.」

The Hawkeye bow manifested weaker changes compared to the Fusion items for obvious reasons. One was tied to Draco's body and directly benefited from the Rank up, while the other was an external means that was only stronger because he held it at a Higher Rank.

The first pa.s.sive had formerly increased Dexterity by a factor of 3, which was now increased to 3.5. Well, a 0.5 increase really didn't seem like much, but the Hawkeye bow was trying its best! At least Draco's high stats made it seem relevant.

How could you expect it to compete with monsters like the Seal of Camelot and the Heart of the Woods?

The second pa.s.sive was useless, for obvious reasons.

The first active had not changed directly, but indirectly? It was b.l.o.o.d.y amazing. Draco could one-sot anything up to Rank 5. Rank 5!

If he met Ratchet again, his cruel brother-in-law, he could execute the fellow without having to abuse his reincarnator privileges. That was a big leap!

There was a new active skill too, one that was pretty good. Its cooldown was heavy though, and there was no a.s.surance number for the damage output, meaning that it was totally random.

Luckily, Draco had paid his respects to the RNG G.o.ds, so they should not be too harsh to him.

「Phoenix Cry – Arrow

Rank: Legendary

Durability: 900,000/1,000,000

Pa.s.sive 1 – Sonic Wave: A high-pitched sound attack is launched the moment the arrow is shot. It only damages enemy targets within the range of 3km.

Pa.s.sive 2 – Return: Arrow will always return to the quiver of the user after being shot, no matter where it is sent.

Active 1 – Vermilion Fire: Activate this skill to add a disintegration by immolation effect to the arrowhead. Cooldown: 30 seconds.」

The Phoenix Cry Arrow had improved even less than the Hawkeye bow. The first pa.s.sive had only increased from 1 kilometer to 3. Of course, this made the range explosively greater, as 3 kilometers could cover an army of 50,000 or more.

In essence, Draco could bombard a whole army to death if he played his cards right! Unless of course, the army in question had a special item that nullified sound damage.

The second pa.s.sive had not changed, yet it didn't need to. The active skill also hadn't changed much, but the cooldown had greatly reduced. It went from 1 minute overall to 30 seconds, and with Draco's t.i.tle…

Well, he could now spam the active skill a lot more in combat.

Unfortunately, the arrow did not gain any new skills, but Draco was fine with that. He also realized he needed to hurry and become a Grandmaster so he could repair it, as the damage Eva had done was not small.

Still, Draco was satisfied with this lot and put the bow and arrow away. He would use them when the time came to upgrade his Archery and Bow Skill, but for now, they would have to stew in his inventory.

Draco took in a deep breath. After seeing this much, his heart began to pound, for he was only left with two more items to check before he could call his Rank up a.s.sessment complete.

As usual, he always saved the best for last. These two items were no joke, one was the first Divine item he ever got that was stunted because of his bloodline and the other one was tied to his very body and soul.

They were the Eyes of Caelo and the Dragorugio armor set!