Ghost Of Culture - -4 Guide To Abilities Chapter 20
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-4 Guide To Abilities Chapter 20

They are as follows: Powers, Talents, Skills and Abilities.

This auxiliary chapter will deal primarily with Abilities and Abilities alone. For more information on the other categories, such as Powers, Talents, and Skills, please refer to another auxiliary chapter.

Abilities are very different from Skills despite the similar meaning. In the most simplest term, Skills are skills learned, earned and unlocked by the main protagonist, Ghostly, while Abilities are the qualities of being able to do something. Unlike Skills, Abilities are granted to the host or avatar that Ghostly is currently possessing or had possessed.

Abilities are discovered in the host body. It is the quality that manifested by their own experience. The abilities are given form thanks to Ghostly upon his possession of their body. Some avatars might share in the same abilities due to the same experiences or living the same lifestyles. It actually depends on many factors, but most people only have one ability that Ghostly can take advantage of.

The Power of the Gamer through the System can mimic all abilities effortlessly, thus allowing Ghostly to imbue their effects onto the host, allowing him to use them. It is actually very unwise to grant hosts with fantastical abilities that can break realities, but hey, Ghostly isn't really someone who think that much about the consequences.

Like me, the author, Ghostly just wants to have a lot of s.e.xy time. Unlike me, he actually has the power to do so. Hah!

Below is the list of abilities discovered in chronological order. I will also list out which chapter it is first mentioned. I might also list out which host it first found in if I can be bothered.

[Parental Guidance (Chapter 4)]

Parental Guidance allows you to guide and teach your child the finer things in life. However, it is only possible if the knowledge or wisdom you are trying to impart to your child is something that your child has no idea about. It is more effective if the new knowledge or wisdom expands upon what your child already knows, but doing so is very risky, as contradiction is more readily form, breaking the illusion.

Like most abilities, the cost depends on the person you are trying to use the ability upon. Since this is a mental-type ability, the cost is directly related to the willpower and intelligence of the person. If they are very gullible or lack a lot of wisdom, it is very cheap.

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[Nothing to See Here (?)]

Nothing to See Here allows you to disperse any notion in a person, a.s.suring them that there is nothing wrong with what they have witnessed. It is a form of mind control, and it is more effective if what they saw is recent instead of a long time ago. That is to say, what they have seen is still in their short-term memory instead of long-term memory. It is great to dispel any suspicion a person might have against you.

Like most abilities, the cost depends on the person you are trying to use the ability upon. Since this is a metal-type ability, the cost directly related to the willpower and intelligence of the person. Like just mention above, it also related to much they have seen and how vivid it is committed to memory.

This ability should not be used as an alternative to some sort of memory erasers, since it doesn't really erase the memory. What it does is make sure the memory isn't important enough to be remembered by the person who you used it upon.