Gambler's World - Part 3
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Part 3

Illy looked around. "I'm sick," he said.

"The damp air is bad for you. Let's be going." Retief pulled the man to his feet. "Where does Zorn stay when he's in town?" he demanded.

"What happened? Where's Vug and...."

"They had an accident. Fell in the pond."

Illy gazed down at the restless black water.

"I guess I had you Nenni figured wrong."

"Us Nenni have hidden qualities. Let's get moving before Vug and Slug make it to sh.o.r.e and start it all over again."

"No hurry," Illy said. "They can't swim." He spat into the water. "So long, Vug. So long, Toscin. Take a pull, at the h.e.l.l Horn for me." He started off along the sea wall toward the sound of the surf.

"You want to see Zorn, I'll take you to see Zorn," he said. "I can't swim either."

III

"I take it," Retief said, "that the casino is a front for his political activities."

"He makes plenty off it. This PAFFL is a new kick. I never heard about it until maybe a couple months ago."

Retief motioned toward a dark shed with an open door.

"We'll stop here," he said, "long enough to strip the gadgets off these uniforms."

Illy, hands strapped behind his back, stood by and watched as Retief and Magnan removed medals, ribbons, orders and insignia from the formal diplomatic garments.

"This may help some," Retief said, "if the word is out that two diplomats are loose."

"It's a breeze," Illy said. "We see cats in purple and orange tailcoats all the time."

"I hope you're right," Retief said. "But if we're called, you'll be the first to go, Illy."

"You're a funny kind of Nenni," Illy said, eyeing Retief, "Toscin and Vug must be wonderin' what happened to 'em."

"If you think I'm good at drowning people, you ought to see me with a knife. Let's get going."

"It's only a little way now," Illy said. "But you better untie me.

Somebody's liable to stick their nose in and get me killed."

"I'll take the chance. How do we get to the casino?"

"We follow this street. It twists around and goes under a couple tunnels. When we get to the Drunkard's Stairs we go up and it's right in front of us. A pink front with a sign like a big Luck Wheel."

"Give me your belt, Magnan," Retief said.

Magnan handed it over.

"Lie down, Illy," Retief said.

The servant looked at Retief.

"Vug and Toscin will be glad to see me," he said. "But they'll never believe me." He lay down. Retief strapped his feet together and stuffed a handkerchief in his mouth.

"Why are you doing that?" Magnan asked. "We need him."

"We know the way. And we don't need anyone to announce our arrival. It's only on three-dee that you can march a man through a gang of his pals with a finger in his back."

Magnan looked at the man. "Maybe you'd better, uh, cut his throat," he said.

Illy rolled his eyes.

"That's a very un-Nenni-like suggestion, Mr. Magnan," Retief said. "If we have any trouble finding the casino, I'll give it serious thought."

There were few people in the narrow street. Shops were shuttered, windows dark.

"Maybe they heard about the coup," Magnan said. "They're lying low."

"More likely, they're at the palace picking up their knives."

They rounded a corner, stepped over a man curled in the gutter snoring heavily and found themselves at the foot of a long flight of littered stone steps.

"The Drunkard's Stairs are plainly marked," Magnan sniffed.

"I hear sounds up there," Retief said. "Sounds of merrymaking."

"Maybe we'd better go back."

"Merrymaking doesn't scare me," Retief said. "Come to think of it, I don't know what the word means." He started up, Magnan behind him.

At the top of the long stair a dense throng milled in the alley-like street.

A giant illuminated roulette wheel revolved slowly above them. A loudspeaker blared the chant of the croupiers from the tables inside.

Magnan and Retief moved through the crowd toward the wide-open doors.

Magnan plucked at Retief's sleeve. "Are you sure we ought to push right in like this? Maybe we ought to wait a bit, look around...."

"When you're where you have no business being," Retief said, "always stride along purposefully. If you loiter, people begin to get curious."

Inside, a mob packed the wide, low-ceilinged room, cl.u.s.tered around gambling devices in the form of towers, tables and basins.