Every Boy's Book: A Complete Encyclopaedia of Sports and Amusements - Part 97
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Part 97

If he takes P. with P., you get a fine attack by B. takes K. B's P.

(ch.)

9. Kt. to K. R's 4th, (or to K's 9. Kt. to Q. Kt.'s 3d.

sq.) 10. B. to Q. Kt.'s 3d. 10. P. to K. B's 6th.

He has a p.a.w.n more, and a strong position.

N.B.--Instead of 5. P. to Q. B's 3d, you may also play 5. P. to K. R's 4th, with a good attack.

THE SALVIO GAMBIT.

_Variation A. on Black's 4th Move._

WHITE. BLACK.

1. P. to K's 4th. 1. P. to K's 4th.

2. P. to K. B's 4th. 2. P. takes P.

3. K's Kt. to B's 3d. 3. P. to K. Kt.'s 4th.

4. B. to Q. B's 4th. 4. P. to K. Kt.'s 5th.

5. Kt. to K's 5th. 5. Q. to K. R's 5th. (ch.)

Instead of 5. Kt. to K's 5th, you may castle, for which see Game II.

(The Muzio Gambit.)

6. K. to B's sq. 6. K's Kt. to R's 3d.

7. P. to Q's 4th. 7. P. to K. B's 6th.

8. P. takes P. 8. P. to Q's 3d.

9. B. takes K's Kt. 9. Q's P. takes Kt.

And Black has a fine Game.

You seem to have no better move than 9. B. takes K's Kt.; if you play Kt. to Q's 3d, he replies with K. Kt.'s P. takes P., and your game is gone.

GAME II.--THE MUZIO GAMBIT.

WHITE. BLACK.

1. P. to K's 4th. 1. P. to K's 4th.

2. P. to B's 4th. 2. P. takes P.

3. K's Kt. to B's 3d. 3. P. to K. Kt.'s 4th.

4. B. to Q. B's 4th. 4. P. to K. Kt.'s 5th.

5. Castles. 5. P. takes Kt.

This sacrifice of the Kt., daring as it may appear at first sight, is, nevertheless, considered by modern a.n.a.lysis to be quite sound.

6. Q. takes P. 6. Q. to K. B's 3d. (best.) 7. P. to K's 5th. 7. Q. takes K's P.

Your 7th move is given by most of "the books" as the best. We have found Q's Kt. to B's 3d at this point a strong move in actual play.

8. P. to Q's 3d. 8. K's B. to R's 3d.

9. Q's B. to Q's 2d. 9. K's Kt. to K's 2d.

10. Q's Kt. to B's 3d. 10. P. to Q. B's 3d.

Some authors recommend Q's Kt. to B's 3d as more attacking than the move in the text. It has however been proved untenable in the "Handbook"

(page 281.)

11. Q's R. to K's sq. 11. Q. to Q. B's 4th. (ch.) 12. K. to R's sq. 12. P. to Q's 4th.

Mr. Staunton recommends 12. R. to K. B's 2d, instead of retiring the King to R's sq. We have tried this move in actual play, following it up with Q's R. to K. B's sq., which seems to give White an overwhelming attack.

13. Q. to K. R's 5th. 13. Q. to Q's 3d.

14. B. takes Q. P. 14. P. takes B.

15. Kt. takes Q's P. 15. Q's Kt. to B's 3d.

16. Q's B. to his 3d. 16. Q. to K. Kt.'s 3d.

17. R. takes Kt. (ch.) 17. K. to B's sq.

The moves up to this point, both for attack and defence, are given by Jaenisch and the "Handbook" as the best the board affords; with the best play, probably the game ought to be drawn.

We much regret that our s.p.a.ce will not allow of a more elaborate a.n.a.lysis of this beautiful gambit; we trust, however, that the above variations will show the young player the difficulty and resource of this opening.

We cannot quit the subject without alluding to a defence lately introduced by Messrs. Kling and Horwitz, which consists in Black's playing Q. to K's 2d at his 5th move, instead of taking the Kt. With all deference and respect for the wonderful and almost inexhaustible power of a.n.a.lysis displayed by these two eminent players, we must confess that we have our doubts as to the soundness of the move in question. The young players, however, will find it full a.n.a.lysed in Kling and Horwitz's "Chess Studies," one of the most valuable and interesting works on Chess of modern days, which needs not our recommendation to find its way to the book-shelf of every lover of Chess.

GAME I.--THE ALLGAIER GAMBIT.

This opening, the invention of which is erroneously ascribed to Allgaier, has of late years become a favourite with all cla.s.ses of players, though we agree with Mr. Boden in considering that its resources have been considerably overrated, although not perhaps from the same reason as adduced in his "Popular Introduction."

WHITE. BLACK.

1. P. to K's 4th. 1. P. to K's 4th.

2. P. to K. B's 4th. 2. P. takes P.

3. K's Kt. to B's 3d. 3. P. to K. Kt.'s 4th.

4. P. to K. R's 4th. 4. P. to K. Kt.'s 5th.

You may here play your Kt. to K's 5th, or to K. Kt.'s 5th. Modern authorities agree in recommending the former, as giving a more lasting attack. As, however, some very embarra.s.sing positions may arise from playing the Kt. to his 5th, we will examine the consequences resulting from it at present, leaving the move of 5. Kt. to K's 5th for after examination, (Game II.).

5. Kt. to Kt.'s 5th. 5. P. to K. R's 3d. (best.) 6. Kt. takes K. B's P. 6. K. takes Kt.

7. B. to Q. B's 4th. (ch.) 7. P. to Q's 4th.

Your 7th move gives a far more embarra.s.sing attack than the old move of Q. takes K. Kt.'s P., to which Black replies, K's Kt. to B's 3d. with a winning position.

In the present game Black's reply of P. to Q's 4th is his only move. If he retire K. to Kt.'s sq., you must gain some advantage by Q. takes K.

Kt.'s P., &c.

8. B. takes P. (ch.) 8. K. to K's sq.

In our opinion the move of K. to K's sq. is preferable to K. to Kt.'s 2d. At all events the defence seems much simpler, and at least as satisfactory.