Every Boy's Book: A Complete Encyclopaedia of Sports and Amusements - Part 7
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Part 7

In this game four or five stones or marks must be placed on the ground, as in the annexed figure, A, B, C, D, E, about twelve or fifteen yards asunder; these marks are called bases, and one of them, as A, is styled "home." The players next toss up for the office of "feeder," who takes his place about two yards in front of "home," as at F, and the rest of the players stand at and round the home. The feeder then calls out "Play!" and pitches the ball to the first player, who endeavours to strike it with a bat, as far as he possibly can; should he succeed in hitting the ball, he immediately drops the bat, and runs to the first base on his right hand, as E, while the feeder is going after the ball: but if he can run all the bases and then home, before the ball is in hand, so much the better. If, however, the feeder obtains the ball soon enough to throw it at, and strike him with it as he is running from base to base, the player is out; he is also out if the feeder catches the ball: in either case the player becomes feeder, and the latter runs home to join his playmates. Should any of the other players be out at the bases, when one is caught or struck out, they also must run home. If the first player could only reach the base E, after striking the ball, he should, when the second player strikes it, run to the base D, as it is not allowable for two persons to be at one base at one and the same minute; he proceeds in the same manner to the third and fourth bases, until he arrives home again, thus enabling the others to get to their bases and home in their respective turns. The player with the bat is not obliged to take every ball the feeder chooses to give him; if he does not like a throw, he catches the ball and throws it back again. He is not allowed to make more than three "offers" at the ball; if he does so he is out, and must be feeder.

[Ill.u.s.tration]

MONDAY, TUESDAY.

This game, which takes its t.i.tle from the names a.s.sumed by the players, is played by seven boys, each of whom calls himself after one of the days of the week. To show the manner of playing the game, we will suppose that some boys are playing at it, and that the ball is taken by "Wednesday;" he throws it up against a wall, calling out at the same time the a.s.sumed name of any one of the other players, who should be standing around--we will suppose, for instance, "Friday!" All the boys but Friday run away, and he endeavours to catch it ere it falls to the ground; if he can do so, he throws it up again, calling out another boy's name--say "Sunday!" Should the ball touch the ground before _he_ can catch it, he must pick it up and throw it at the retreating party; and if he succeeds in hitting one of them, the boy struck has to throw the ball up the next time; but if he cannot strike one he loses a point, as in Egg-hat; indeed, in the rules respecting the punishment of the losers, and the number of points each player is restricted to, it resembles that game.

NINE-HOLES.

Dig near a wall nine holes, of about six inches in diameter, and three deep. Let each player have one of these, according to his number, which must be determined by lot. At about six yards from the holes draw a line, and from this, as a fielding place, one player pitches the ball into one of the holes. The boy to whom this hole is a.s.signed immediately runs to it, while all the other players run off in different directions.

The player s.n.a.t.c.hes the ball from the hole, and throws it at one of the "runners;" if he hits him, the one so hit becomes "pitcher," and the one that struck him marks one. Should he not hit him, the player who throws the ball loses a point, and bowls. The player who misses his aim at throwing the ball at his partners a second time becomes a "Tenner." If he loses a third hit, he is a "Fifteener;" if the fourth, he stands out and can play no more. When all the players are thus out, the last player remaining in wins the game, and he can compel each of the losers to stand with their hands open against the wall, for him to throw at, and give what is called the "Brandy Ball." If the ball be a soft one, this conclusion of the game is all very well; but if a hard ball be used, it ought to be omitted, or the "Brandy" may be too strong.

NORTHERN SPELL.

This game is played with a trap and ball, which is struck with a bat or bludgeon at the pleasure of the players; but the latter is most commonly used. The performance of this game does not require the attendance of either of the parties in the field to catch or stop the ball, for the contest between them is simply who shall strike it the greatest distance in a given number of strokes; the length of each stroke is measured before the ball is returned, by means of a cord made fast at one end near the trap, the other being stretched into the field by a person stationed there for that purpose, who adjusts it to the ball, wherever it may be.

The cord is divided into yards, which are properly numbered upon in it in succession, so that the person at the bottom of the ground can easily ascertain the distance of each stroke by the number of the yards, which he calls to the players to place to their account, and the ball is thrown back.

ROUNDERS.

This is a most excellent game, and very popular in some of our English counties. It is played with a moderate-sized ball and a hand-bat, _i. e._ a bat that can be held in one hand, and which is about two feet in length, smooth, and round. Two parties play at the game, and there ought not to be less than five on a side; and the first innings is decided by throwing up the ball, the party catching it being allowed to go in first.

[Ill.u.s.tration]

In playing the game, five stones, or stakes (called bases), or, if these be not convenient, as many holes may be made, at about sixteen yards apart, forming the five parts of a pentagon, as in the diagram. At the centre of this figure is a station called the feeder's place, being the spot at which one of the out party stands to give the ball to the batsman, or to "feed" him, as it is technically termed. The out party are distributed over the field, except the feeder, who takes his station at F to deliver the b.a.l.l.s, while one of the in party takes the bat and places himself at Fig. 1, which is enclosed within a circle, and called the Home, and where all the rest of the in party stand. The feeder then says "Play," and delivers his ball to the batsman, who immediately strikes it as far as he can. As soon as he has done so, he drops his bat, and runs to as many of the stations as he can; but he must touch at all, or he will be out. If while he is running to the second, or between any of the bases, the returned ball is sent up and strikes him, he is out, and the next of the in party takes up the bat. If he is not struck while he runs, as soon as he reaches one of the stations the next of the in party takes up the bat, another ball is given by the feeder, and he runs to the first, or as many other of the stations as he can; the first batsman does the same, so as to go the whole round of the bases to the home at No. 1. The in player is also out if he tips the ball behind him, or if he misses striking it when delivered. The in players as they arrive at home take the bat again, till they are got out, according to the rules of the game just given. When it happens that all are out but two, the best of the two may, with the consent of the other, call for "three fair hits for the rounder." Standing at the home, the feeder then gives him in succession three b.a.l.l.s. He may decline as many b.a.l.l.s as he pleases, if they do not suit him; but if he strikes at the ball, he is only allowed to do so twice without running. On the delivery of the third ball, he must run the entire course, touching with his bat at every one of the five points. If, during his progress, he be touched by the ball, or it be grounded at the home while he is absent, he is declared out, and the opposite side go in and take their places. If, on the contrary, he reaches home without being struck or the ball grounded, his side go in again, and continue the game as before. Should he miss the ball when striking at it the third time, the rounder is lost. In the play the feeder is allowed to make feint or pretence of throwing the ball, in order to tempt a player to run from his base, so as to get a chance of hitting him. It is usual also for the out party to place a player behind the home, so that when a batsman makes a tip on the side of the home, he may seize the ball and strike him out before he reaches the first base.

SEVENS.

This game is very like Catch-ball. The object is to catch a ball seven times in a particular fashion; hence the name. The player begins by throwing the ball in the air and catching it seven times with both hands. Then he catches it seven times with the right hand, next seven times with the left. Then he throws the ball up, claps his hand while it is in the air, and catches it seven times with both hands, then with the right, and then with the left. The players are allowed to make as many more variations as they please; and he who goes through the series first wins the game.

STOOL-BALL.

This is an old English sport, mentioned by Gower and Chaucer, and was at one period common to women as well as men. In the northern parts of England, particularly in Yorkshire, it is practised in the following manner:--A stool being set upon the ground, one of the players takes his place before it, while his antagonist, standing at a distance, tosses a ball, with the intention of striking the stool. It is the former player's business to prevent this, by breaking it away with the hand, reckoning one to the game for every stroke of the ball; if, on the contrary, it should be missed by the hand, and touch the stool, the players change places. The conqueror of the game is he who strikes the ball most times before it touches the stool.

[Ill.u.s.tration]

TRAP, BAT, AND BALL.

This game is so called from the trap used to elevate the ball when it is to be struck by the batsman. It is one of the earliest games played with the trap and ball, and we can trace it to the commencement of the fourteenth century. The manner in which it was then played was somewhat different to the style at the present day. As now played, the trap is no longer elevated, but set on the ground, and is generally made in the form of a shoe, the heel part being hollowed out for the reception of the ball: but some boys, when they cannot get a trap, make a hole in the ground, and having obtained the crochet bone of an ox, place it in a slanting position, one end being in the hole and the other out of it.

The elevated end is then sharply struck with the bat, which causes the ball to rise to a considerable height, and then all the purposes of a trap are answered, especially if the ground be hard and dry.

It is usual in the present game of Trap and Ball to place two boundaries, at a given distance from the trap, between which it is necessary for the ball to fall when struck by the batsman, for if it falls outside of either, he gives up his bat and is out. He is also out if he strikes the ball into the air, so that it is caught by an opposite player; and, again, if the ball when returned by an adversary touches the trap, or rests within one bat's length of it. Every stroke tells for one towards the striker's game.

There are some variations in the play of the game in different counties.

In Ess.e.x and Suffolk, for instance, the game is played with a cudgel instead of a bat, which would seem to be a preferable weapon, as those who strike with it rarely miss their blow, but frequently send it to an astonishing distance, no boundaries being set.

The ball being stopped by one of the opposing party, the striker forms his judgment of the ability of the person who is to throw it back, and calls in consequence for any number of scores towards the game that he thinks proper. It is then returned, and if it appears to his antagonist to rest at a sufficient distance to justify the striker's call, he obtains his number; but when a contrary opinion is held, a measurement takes place, and if the scores demanded exceed in number the length of the cudgel from the trap to the ball, he loses the whole, and is out; while, on the other hand, if the lengths of the bat are more than the scores called for, the matter terminates in the striker's favour, and they are set up to his account.

[Ill.u.s.tration: HOOPS]

Trundling the hoop is a pastime of uncertain origin, but it has long contributed to the health and amus.e.m.e.nt of the youth of Great Britain.

Iron hoops have almost superseded the old-fashioned wooden ones, and instead of being trundled with a stick, they are usually guided by an iron hook shaped like the annexed figure. On a cold frosty morning the hoop is an invaluable companion to a boy, as he is enabled by its aid to defy the weather, and dispense with overcoats, comforters, and all such devices for keeping out the wintry wind. Often have we envied our juvenile friends, as they have rushed past us with their hoops, and lamented that custom should prevent grown-up people indulging in the same healthful recreation.

[Ill.u.s.tration]

THE HOOP.

The proper and legitimate hoop, however, should be made of a stout ashen lath, round on the outside and flat on the inside, and should be well fastened at its point of juncture; it should be in height so as to reach midway between the youngster's elbow and shoulder, so that he may not have to stoop while striking it. The stick should be about sixteen inches long, and made of tough ash; and, in bowling the hoop, the bowler should strike it vigorously in the centre, and in a direction horizontal with the ground. Such hoop exercise is exceedingly good, and a good run with such a hoop will warm the youth in the very coldest weather.

The games, properly so called, that can be played with the hoop are very few, and not generally known.

ENCOUNTERS.

Two boys start at different ends of the playground with their hoops, and, meeting in the middle, each endeavours to knock down the hoop of his antagonist, while his own remains upright.

There is no small skill required in this game, for it is not always easy to make the hoops touch each other at all. Then a light hoop has little chance against a heavy one, unless it can strike it sideways, for if it were struck directly in front, it would be certainly upset.

Also, a ready hand at recovering a falling or tottering hoop wins many a game that appears to be hopelessly lost.

Wooden hoops, also, give due exercise to the arm; and there is some tact required in knowing exactly where to strike a hoop, so as to propel it with the greatest force.

This cannot well be done with iron hoops, and forms one of the objections to them. Moreover, boys always complain that they soon lose their round form, and are awkward to bowl. Still, there is something cheering in the ringing sound of an iron hoop, as it rushes along under the pressure of the curved iron rod that is used instead of a hoop-stick; and as long as boys don't drive them against the legs of unwary pa.s.sengers, they are very well in their way.

[Ill.u.s.tration]

HOOP RACE.

Any number of boys can join in this exciting sport, but they ought all to be provided with hoops as nearly equal in size as possible. At a given signal the players all start together, and each endeavours to reach the winning post (which may be any distant object) before his companions. He who arrives at the winning-post last is generally received with groans, hisses, and other vocal signs of disapprobation.

POSTING.

Bases, called _posting-stations_, are formed at regular distances, in a large circle or ellipse, and at each base a player is stationed. Every player, except the hoop-driver, has charge of a base. Let us suppose that there are seven players--A, B, C, D, E, F, and G, and that the latter holds the hoop: the other six players having taken possession of their stations, G now starts from the station belonging to F, and drives the hoop towards A, who waits, with hoop-stick in hand, ready to relieve G of his charge. G stops at the posting-station, while A trundles the hoop to B, who takes charge of it, and delivers it to C. C trundles the hoop to D; D transfers it to E; E delivers it to F; and F conveys it in safety to the first player, G. In this way the game continues, until all the players have worked round the circle five or six times. It is considered very disgraceful to touch the hoop with the hand, or to allow it to fall after it has been started on its journey. The game is rendered much more lively by increasing the number of players, and having two or three hoop-drivers to follow each other from base to base.

TOURNAMENT.