Dus - Sword Of Bheleu - Part 6
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Part 6

They didn't need it, Garth told himself. An overman could easily handle any two humans, and a warbeast half a dozen; and Skelleth's entire military was comprised of about three dozen guards-perhaps not quite that many, since the Baron had executed Amer and dismissed Saram as a result of Garth's earlier visits and might not have replaced them yet. His company could deal with the guards easily, should it become necessary.

If the civilian population were to attack them, though, there might be a real problem. Garth had no idea what Skelleth's population was; he doubted anyone knew. It didn't matter, he a.s.sured himself. This was to be a peaceful demonstration, not a battle.

The streets remained deserted, save for occasional figures ahead who vanished as soon as they signaled that the overmen were approaching. Garth spotted three of these before he led his party into the northwest corner of the marketplace.

The square was not deserted. There were no merchants, no farmers, none of the ordinary villagers going about their business; instead, there were two dozen guardsmen lined up neatly in front of the Baron's mansion, along the north side of the market. They were divided into two equal groups, one on either side of the central door, with each group arranged three deep and four abreast. Every man wore a shoddy mail tunic and held a drawn short sword; every head wore a leather helmet, and every belt bore a dagger. Four of the helmets were studded with iron, indicating that their wearers were lieutenants; these men were located in the center of each block.

This pitiful squad, Garth realized, represented the armed might of Skelleth, the once-great fortress from which his people had cowered in fear for three hundred years. He suppressed an urge to laugh in their faces as he marched his own force into the center of the square, swinging around to the south to come to a halt in some semblance of formation, directly facing the human soldiers. In this half-circuit of the market, he and his troops got their first good look at the civilian population of Skelleth; the people were crowded into every street that entered the square, except for the one the overmen had marched on. They watched with varied emotions the arrival of their traditional foes. None stepped across the invisible line dividing the market from the rest of the village.

Whispers, rustles, and shuffling feet were audible, but no one spoke aloud until Garth bellowed, "We have come to speak with the Baron of Skelleth!"

The sounds shifted subtly; fewer feet sc.r.a.ped the dirt, more voices whispered. From the corners of his eyes Garth could see the mouths of two streets; both were full of people, all ragged and dirty, and almost all thin and unhealthy. These were the invincible warriors his ancestors had feared. A surge of fury fountained up within him; how could he and his people have taken so long to discover their foe's weakness? It was not fitting that overmen should have feared such creatures.

The door of the Baron's mansion opened, and the whisperings faded in antic.i.p.ation.

It was not the Baron who emerged; the whispering flourished anew as Garth recognized the man who stepped out into the square and stood between the two groups of guardsmen. Tall for a human, dark of hair and eye, wearing the steel helmet that was his badge of rank, Herrenmer, captain of the Baron'sguard and Skelleth's military commander, faced the overmen.

"The Baron is not well," Herrenmer said. "I have just come from his bedside. Perhaps I can serve in his place."

Only the Baron could free Garth from his oath, so Garth's reply was immediate. "We have come to see the Baron on matters that cannot be left to underlings. We have come peacefully seeking an audience, despite the a.s.sault upon us by your men, and we will remain here in this square until that audience is granted."

"Very well; I will inform the Baron of what you have said and see if he feels well enough to deal with you himself." Herrenmer turned and re-entered the mansion.

Garth and the overmen waited, sitting astride their warbeasts or standing where they were. Garth remained as motionless as he could; the sinking sun was hot on his left cheek, and there was an unpleasant itch below his left arm. Even had he been able to scratch it through his armor, to do so would have ruined the dignity of his appearance. Instead he sat, waiting for Herrenmer's return or the Baron's emergence, growing steadily more irritated as the whispering in the watching crowd ebbed and flowed.

Beside him, Galt and Kyrith also sat still; but behind them, the other overmen were less restrained. They were in unfamiliar territory and looked about themselves with interest.

The poverty and decay of the town were plain on all sides; the only building not in obvious need of repair was the Baron's mansion. Shutters were missing or broken, roofs sagged, doors failed to fit their twisted frames. It appeared that little had been done to maintain the town in the three centuries since overmen had last seen it. For the most part, the warriors thought very little of the place.

The mansion's door opened again, and again the whispers hushed; this time Herrenmer pushed the doors wide and latched them open, then stood to one side. A moment later the Baron of Skelleth emerged, shuffling forward uncertainly. He was clad in a black robe embroidered with red and wore a circlet of gold on his brow; his hair and spa.r.s.e beard were black. He was small and thin and seemed even smaller as he was hunched over slightly; his right hand appeared to tremble slightly as he raised it and said, "Greetings, overmen."

"Greetings, Doran of Skelleth," Garth replied.

"So you have come to torment me further? Is not the life the G.o.ds have cursed me with torment enough to please you?" His faced twisted in a ghastly smile; he raised his head, struggling to stand upright, and looked directly at Garth. The overman met his gaze and was taken aback by the abject despair he saw there, the liquid sorrow of a dying animal.

He was slow in replying, "We have come to ask you to reconsider some of your previous decisions. My people are not pleased by your actions in response to our attempts to establish peaceful and profitable trade between our two nations."

"You have forced me to rise from my sickbed because I have allowed you insufficient opportunity to swindle my subjects?" The parody of a smile remained, perhaps broadened. Garth, already annoyed, felt his anger piling up within him; he began to wonder whether the Baron was exaggerating his illness.

The question was not that of a man sunk in unbearable woe; it smacked rather of the cleverness that Garth had seen the Baron display when at the peak of his cycle.

"We do not swindle anyone. You have compelled me to swear an oath that is intended to humiliate me. You have exiled me from your realm for no reason other than your personal dislike for me. The trader Galt tells me that the tariffs and regulations you propose, should my people refuse to acknowledge you as our overlord, are prohibitive, making peaceful trade impossible, although we all know it would benefit Skelleth as much as Ordunin. We have come here to ask you to correct these injustices, to benefit the people of your village as well as ourselves.""What injustices? I ask nothing unreasonable!" The mocking smile was gone; the slouch and the trembling had lessened until they were almost imperceptible. The eyes were still desolate, though; Garth found that disturbing.

He did not understand this man at all. His failure to understand enraged him further. His answer was shouted, not spoken. "Nothing unreasonable? Is it reasonable to prevent the enrichment of us all merely to feed your own bloated ego? Do you seriously think that any overman could swear fealty to a human?"

Beside him, Galt's red eyes shifted back and forth, scanning the crowd.

He was not happy with what he saw; Garth's outburst was provoking fear and resentment in both soldiers and civilians; this was plainly visible in their faces. He upbraided himself mentally for allowing Garth to act as sole spokesman; Garth was not as stupid as some overmen, nor as ignorant or careless, but he did have a nasty temper at times, and was not trained at restraining it. Galt, on the other hand, had spent most of his apprenticeship learning to take in his stride the asinine behavior a trader was likely to encounter among humans; he was sure that he could have handled this affair with greater tact.

It would have been difficult, he thought, to have shown less tact. He debated breaking into the conversation himself, trying to calm everyone. He was quite sure that, if Garth was not careful, this debate could lead to bloodshed and disaster. He cast a glance sideways at Garth, but could read nothing in his face; before he could reach a decision his gaze was caught by the hilt of the strange broadsword that Garth had acquired. The red gem set in it was gleaming brightly.

The Baron, too, seemed to notice the sword as he replied to Garth's outburst. "Do your people need this trade so desperately? You come here armed, with a force twice the number Skelleth can muster, the least of you carrying weapons and armor better than I can afford for myself. Your leader has a sword set with gems. Every one of you is well-fed and healthy, as far as I can see.

Yet you protest mightily that I have demanded more than you can give. My people are starving, overmen. Look around you; my people are dying of cold and hunger. Is it unfair that I ask tariffs of you before allowing you to come and frighten them into giving you what little they have in exchange for the worthless trinkets you bring them? Is it unfair that I have hoped to collect taxes from you, that I might relieve their suffering? Is it unfair that I have tried to keep away from them those of you known to have committed murder, such as you? Is it unfair that I have asked your people to come only in groups small enough to pose no threat to the safety and well-being of Skelleth? Our two nations have been at war for half a millennium, Garth; now you come here, defying the laws and edicts of this realm, and demand that you be treated as an honored friend and neighbor. Can you think that I will give in willingly?"

Garth's right hand had crept across his chest toward his left shoulder and the hilt of the great sword during this speech; his fingers touched the weapon as Galt replied quickly, "You are twisting the truth and playing with words, Baron. We would not protest reasonable tariffs, though they would go, not to your starving people, but into your own pocket. We have no wish to cheat or deceive your people. If you do not want what we can trade, we will pay in gold for what we need. We can abide by restrictions on our travel in your lands, but you have ordered that no party of more than three may come; how can we form caravans to pa.s.s the dangers of the road in safety? Your claimed reasons for distrusting us are nonsense; Garth has killed in self-defense, but is no wanton murderer, and the war between our peoples ended three hundred years ago. You have asked us to give up our independence as a nation simply to obtain the right to trade; would you be willing to surrender your barony to us were the situation reversed?"

Galt's intrusion into the conversation had come as a surprise to everyone present; Garth had thrown him a startled glance, but let him speak.

The Baron continued to stare directly at Garth.

"I do not parley with servants," the Baron said.Galt fought back a reply; it was Garth's turn again.

"He speaks the truth, Baron, perhaps more eloquently than I could, while you lie. You say that you do not parley with servants, yet you seem willing enough to speak to one you call a murderer; where is the logic in that? Galt is no servant, as you well know; you seek to insult and enrage us. Why?"

There was a moment of silence; then the Baron turned and began walking back toward his home. "I do not answer to murderers," he said.

"Hold, man?" Garth bellowed; his right hand closed on the sword and s.n.a.t.c.hed it out of its sheath. With a flourish, he swung it about and hoisted it crosswise above his head.

The Baron stopped on the threshold and turned back to face the overmen again. "I have called your bluff, Garth," he said. "I hold all power here, save what you take by strength of arms. You have that strength; we both know that. You could kill me, and destroy Skelleth-but to do so would start the Racial Wars anew, and this time humanity would not be satisfied to drive you filthy monsters into the wilderness. This time, Garth, they would wipe you out, to the last stinking freak. You have no other choice; accept my terms, or fight and die. I will not change my terms. I am neither fool nor coward to be impressed by this handful of would-be warriors. If your people want to trade here, then you, Garth, are exiled, and sworn to offer your City Council the opportunity to surrender to me. Any trade in Skelleth will be by my rules. I will forgive you this one intrusion, but the next time armed overmen come here, I will send word to the High King at Kholis. Now, put away that ridiculous sword and go, all of you; leave me in peace!"

Garth's mounting fury could no longer be contained; he spun the Sword of Bheleu over his head, screaming, and then hurled it at the Baron's back as the man stepped through the doorway.

With a roar, the sword burst into flame in mid-air, and plunged burning into the Baron's back; his embroidered robe blazed up immediately as two feet of fiery, bloodstained blade protruded from his chest.

Despite the obvious force of the blow which had so easily pierced him, the Baron staggered and remained upright. He turned one last time, to face out toward the marketplace; his clothes and hair were lost in red flame. For an instant it seemed to Garth that his eyes, too, were afire.

"Fool!" he said; then he toppled forward onto his face. The sharp impact with the threshold drove the blade backward through his chest and out his back; as he twitched one final time it came free and fell forward across one shoulder, its hilt pointed directly at Garth.

CHAPTER SEVEN.

There was a frozen moment of near-silence; the only sound was the crackling of the flames. For long seconds, no one moved.

Garth thought he heard soft, mocking laughter; he turned, but could not locate its source. The fury still boiled within him, but when he had thrown the sword its hold had loosened, and he was able to think again.

As he looked around, he saw shock and astonishment on every face; humans and overmen alike were staring at the burning corpse. No one was laughing; no one smiled; no one spoke. Then one of the guardsmen broke the silence, speaking in a harsh whisper that carried to every corner of the square. "Black magic!"

Another voice, this one from one of the crowded streets, shouted, "Kill them! Kill the overmen!" Garth spun about and thought he saw the shouter, an old man wearing dark red who stood in the forefront of the crowd in the street that led to the West Gate. He had no chance to reply or to make certain of his identification before he heard the snap of a bowstring. Instinctively, he ducked.

For the second time that day, an arrow whistled over his head; it continued on, to sc.r.a.pe against Galt's breastplate before falling to the clearground between the soldiers of Skelleth and the first row of warbeasts.

"Down! Get down!" Garth called; following his own advice, he slid from the saddle. As he reached the ground, a ragged volley of arrows followed, coming from all directions.

Immediately, he understood the entire situation and berated himself for not antic.i.p.ating it. He had seen the twenty-five guardsmen in front of the mansion and considered them to be the entire force, even though he knew there were more than thirty men in the Baron's service. The others had been stationed in windows and on rooftops all around the square. The Baron had been a clever man, even in his madness. It was possible there were other dangers hidden in the crowds-and the crowds were themselves a problem, blocking every avenue of retreat save one, keeping the overmen bottled up in the market where they were easy targets.

More arrows flew, whistling and buzzing; the thumping of bowstrings was now coming in a steady, uneven rhythm. Around him, the overmen were shouting; he heard a cry of pain and the growling of a warbeast.

It was far too late now to prevent bloodshed; despite his good intentions, the sword had overcome him, and this peaceful mission had become a battle. That being so, Garth told himself, it was a battle he intended to win.

The anger still seethed in him; it had been far too long since the, overmen of the Northern Waste had won a battle, and this seemed a good place to start.

He looked around; the situation was bad. His troops, completely untrained, were milling about in confusion as arrows rained down on them from every side; half the mounted overmen had followed his example and dismounted, but the others were still on their warbeasts, looking about in dazed confusion. The villagers, soldiers and civilians alike, were staying well back, letting their archers deal with the invaders. None of the overmen had yet taken any action to remedy their vulnerable position.

"Ho, overmen of Ordunin!" Garth bellowed at the top of his lungs. "The battle is begun, whether we want it or no! Advance, then, and kill the guardsmen!" He gave this order, not because he considered the soldiers a threat, but because the archers would be reluctant to shoot into a melee involving their own comrades. It was the simplest order he could think of that would serve a useful purpose at this point. Once he had his overmen acting together again and responding to his commands, he could worry about better tactics.

Confused and angry, the overmen were glad to obey; now that they had a direction, they charged forward around the warbeasts that blocked their way.

The mounted warriors did not seem to hear Garth's order; they continued to look about in confusion. As Garth watched, an arrow caught one young overman in the throat; soundlessly, he slid sideways out of the saddle, blood welling in his mouth, his red eyes wide with shock.

The overmen who had dismounted joined their companions in the charge, leaving their beasts behind. Garth suddenly realized that none of them really knew how to control the great animals.

The best thing for morale, Garth knew, would be to join the charge himself; there were tactical considerations, however, that were more important. As he had hoped, the archers were slackening their fire for fear of hitting their townsmen; but when the overmen had wiped out the humans-as they inevitably would do-the archers would again have a clear field of fire. The bowmen remained, therefore, the biggest threat, and Garth knew his best weapon was the warbeasts. It was time to pit the two against each other. When the first overmen reached the human soldiers, Garth spotted the location of one archer as the man leaned out from behind a chimney to release another arrow.

With a wordless growl, Garth pointed this out to Koros, then ordered the warbeast, "Kill!"

The monstrous animal roared in response, a sound that drowned out the growing clamor of the battle for a moment, then turned and leaped onto the back of its neighboring kin. From there it sprang upward in a magnificent jump that landed it on the roof where the bowman lurked. Shards of splintered slateflew in every direction at the impact of the warbeast's weight; the man had time for one short scream before Koros smashed the chimney out of the way and ripped him apart.

Garth did not wait to watch the archer's death; he was already pointing out another to Kyrith's warbeast. When that animal had leaped for its target, he turned back to Galt's, and then started on the first row of five.

Not all the warbeasts were as successful as Koros; one missed the roof it was aiming for and tried to scramble up the wall, its claws tearing out chunks of wood and plaster. Another made its leap perfectly, but landed on a thatched roof that was unable to support its weight; the beast and the archer it pursued both vanished into the building's upper floor, amid growls and screams.

Not all the bowmen were on rooftops; some were behind upper-floor windows too small for the huge animals to fit through. The warbeasts, direct and simple creatures, dealt with this by ripping out the wall around each window.

When he had sent warbeasts after every archer he could locate, leaving four of the animals in the middle of the square, Garth turned his attention back to the fighting in front of the mansion. His troops appeared to have the situation in hand. Outnumbering the humans two to one, even after the casualties inflicted by the archers, the overmen seemed to have their main problem in avoiding their own fellows. The twenty-five guards had been reduced to a knot of half a dozen, cl.u.s.tered in front of the open doors around the burning body of their lord.

The civilian population of the town had done nothing yet except to produce a great deal of noise; no one had ventured into the square. The crowds seemed smaller; probably, Garth thought, many had fled and taken shelter wherever they could. Those who remained merely watched, yelling.

Garth dismissed them from consideration for the moment and strode forward to aid his warriors in dealing with the surviving guardsmen.

"Hold!" he called. "Stand back!"

Reluctantly, the overmen obeyed. The remaining humans stood, swords bristling, and waited.

"There is no need to continue the fight! Surrender and we will allow you to live."

Herrenmer was one of the survivors. It was he who answered, "Never, monster! We saw how well we could trust you when you slew the Baron!"

Garth fought down a surge of anger. "Have not enough of your men died, Herrenmer? We outnumber you now by almost ten to one and we have our warbeasts as well. You have fought bravely and well on behalf of your dead lord, but you have lost; give up and we will let you live. I swear it."

"Hah! This for your sworn word!" He flung his short sword at Garth, much as Garth had flung the Sword of Bheleu at the Baron.

Garth, however, ducked; the sword flew over his head and landed rattling on the hard ground beyond.

Several of the overmen growled, but made no aggressive move; this was between Garth and the human.

"Herrenmer, don't be a fool. Now you've even lost your sword; you can't fight anymore. Say that you surrender, and no harm will come to you."

Herrenmer did not answer; instead he looked about in desperation for a weapon to replace the one he had lost. He found one; whirling, he dove for the hilt of the Sword of Bheleu.

Garth could not allow that. He knew how dangerous the great sword could be. He could not let a human, particularly one already almost berserk, get hold of it. He dove after Herrenmer.

The guardsman was much closer; before Garth had covered half the intervening distance, the man's hands closed on the hilt. He screamed and immediately released it again, his palms smoking; the stench of burning flesh reached Garth's nostrils. It was too late to halt his own lunge, however, and he, too, grabbed the hilt.He felt no pain, though the hilt was hot in his grasp. Instead, a wave of strength surged through him, filling him with fiery exultation. The red gem glowed more brightly than the dying flames of the Baron's garments, more vividly red than the blood that was pooled on the mansion's threshold.

Garth stood, the sword clutched in both hands; around him were the five remaining guardsmen, while Herrenmer lay crying at Garth's feet, the man's scorched hands held out before him. A foot or two away lay the smoking remains of the Baron. The sight of the dead enemy seemed a very good thing to Garth at that moment. He laughed in triumph. He had conquered! He was master of the village and could do with it whatever he pleased. He could destroy it all if he chose-and that was exactly what he chose!

Still laughing, he whirled, sword held out before him, and cut down the remaining humans. The blade sheared through armor and flesh and bone as easily as through air, leaving a trail of sparks behind. When he had completed the circuit, slicing open all five bellies before anyone could react, he plunged the point through Herrenmer's chest.

The captain gasped and twitched, then lay still; the other five took a few seconds longer to die. Garth pulled the sword free and looked about him.

The overmen-his overmen-were staring at him openmouthed with surprise.

They did not understand who led them, he realized. He cried out to them, "I am Bheleu, G.o.d of destruction! Death and desolation are my companions, woe and hatred my tools! Follow me now to glory such as you have never imagined!"

Some of the overmen still seemed uncertain; he lifted the sword above his head, blood dripping from the blade, so that the light of the jewel could shine on them. "Skelleth is ours," he cried. "Ours to destroy! These humans have fought us, defied us; let us teach them the consequences of their defiance!"

The uncertainties were fading; enthusiasm flickered in the circle of the overmen's red eyes.

"Burn the village!" Bheleu called through Garth's mouth.

"Burn the village!" a few of the warriors answered.

"Slaughter the humans!"

"Kill the humans!"

They were with him now; the overman-G.o.d laughed, and the sword flamed over his head. He plunged it down, slamming the point into the threshold of the Baron's mansion; the stone step exploded into red-hot splinters, spraying up around him, but leaving him unscathed. The shards that landed inside the building set a dozen small fires on the wooden floor.

"Go, then! Kill and burn!"

The answering shout was wordless; the overmen turned away and ran with drawn weapons at the dwindling crowds in the surrounding streets. Garth laughed again, raised the sword, and swept it in an arc through the air; wherever it pointed, flame erupted. In seconds every building around the marketplace was ablaze. He strode forward into the square; behind him, the mansion flared up suddenly. He turned and gestured with the sword; the Baron's home was lost in a roaring curtain of flame. In moments it collapsed inward, falling into its own cellars; behind it, through the flames, Garth could see the King's Inn, where the so-called Forgotten King dwelt. He flung the fiery might of the sword outward toward it, as he had toward the other structures, but nothing happened. Again he tried, calling aloud, "I am Bheleu!"

The inn remained unharmed. He made a third and final attempt, willing all the G.o.d's available power to flow along the blade and strike at this resistance.

The tavern still remained untouched. Reluctantly, Garth gave up. He turned back to the buildings around the square; those, at least, behaved properly, flaring up like lit torches at his slightest whim. He laughed, and marched out into the village, spreading fire and destruction, but his dark joy was marred by his strange failure with the King's Inn.

The villagers scattered and hid before the onslaught of the overmen.

Most took refuge in their homes or in the ruins that ringed the village.. Afew fled into the wilderness beyond the walls. None managed to put up an organized defense. Some found weapons; many barricaded their doors and windows. None had the foresight and ability to gather the townsmen so that their greater numbers could be of use against the overmen.

The overmen marched in small parties from door to door, smashing in barricades and butchering those who resisted. Where the resistance was too strong to be dealt with easily, warbeasts were called in. In all of Skelleth the only weapons that might have been effective against the great hybrids were buried in the burning ruins of the Baron's mansion. The animals served the overmen as battering rams, as armor, and as instruments of terror.

The humans who surrendered were spared, in most cases, and taken prisoner; the prisoners were gathered in the market square, guarded by four overmen and four warbeasts. A few overmen were too full of bloodl.u.s.t and fury to restrain themselves, and some villagers were slain whether they surrendered or not, but generally even those individuals calmed down after a single such incident apiece.