TRICK 6.--The diamond discard loses a trick.
TRICK 9.--The dealer, holding the A of clubs for re-entry, now clears the diamond suit.
ILl.u.s.tRATIVE HAND NO. 4
_Saving a Re-entry Card for the Dummy's Long Suit._
The score is love-all, rubber game. The dealer, Z, makes it no-trump, and A leads for the first trick.
[S] A 9 6 5 2 [C] 9 8 7 [D] 6 5 4 [H] 6 5 +---------+ [S] J 10
Y
[S] Q 7 4 [C] K 10
[C] Q J 5 4 3 [D] J 9 7 2
A B
[D] A 3 [H] K J 8 4 2
[H] 10 9 7
Z
+---------+ [S] K 8 3 [C] A 6 2 [D] K Q 10 8 [H] A Q 3
+-------+---------------+---------------+---------------+---------------+
TRICK
A
Y
B
Z
+-------+---------------+---------------+---------------+---------------+
1
[H]4
[H]5
[H]9
[H]Q
2
10[S]
2[S]
4[S]
3[S]
3
[H]J
[H]6
[H]7
[H]3
4
[H]2
[C]7
[H]10
[H]A
5
J[S]
5[S]
7[S]
K[S]
6
2[D]
A[S]
Q[S]
8[S]
7
7[D]
9[S]
[C]3
[C]2
8
9[D]
6[S]
3[D]
[C]6
9
J[D]
4[D]
A[D]
8[D]
10
[C]10
[C]8
[C]4
[C]A
11
[H]8
5[D]
[C]5
K[D]
12
[H]K
6[D]
[C]J
Q[D]
13
[C]K
[C]9
[C]Q
10[D]
+-------+---------------+---------------+---------------+---------------+
The dealer wins ten tricks.
NOTES ON ILl.u.s.tRATIVE HAND NO. 5
TRICK 1.--A opens his longest suit with the fourth best card.
TRICK 2.--B returns his partner's lead.
TRICK 3.--A continues with his suit in order to establish it, as he holds the K of diamonds and the Q of clubs for re-entry.
TRICK 4.--The dealer has the choice of three suits, the spades, clubs, and diamonds being of equal length. If he leads a spade he takes away the re-entry card for the dummy's club suit. If he takes the lead in the dummy and attempts to catch the K of diamonds by leading the Q up to the A, he gives A an opportunity of making his two hearts and of saving the game. In order to win three by-cards and the game, he must prevent A from getting the lead; he therefore leads the club and allows B to win the trick.
TRICK 5.--The dealer must play the A of diamonds; for if the clubs fall evenly the rest of the tricks are his.
ILl.u.s.tRATIVE HAND NO. 5
_Keeping the Hand Holding an Established Suit from Getting into the Lead._
The score is 24 to 0 against the dealer, Z, who makes it no-trump. A leads for the first trick.
[S] Q 10 8 [C] A K 9 8 7 2 [D] Q 9 [H] J 2 +---------+ [S] 5 4 2
Y
[S] 9 7 6 [C] Q 4 3
[C] J 10 6 [D] K 8
A B
[D] 5 4 3 2 [H] K 10 5 4 3
[H] A 9 6
Z
+---------+ [S] A K J 3 [C] 5 [D] A J 10 7 6 [H] Q 8 7
+-------+---------------+---------------+---------------+---------------+
TRICK
A
Y
B
Z
-------+---------------+---------------+---------------+---------------
1
[H]4
[H]2
[H]A[H]K
[H]J
[H]9
[H]8
3
[H]3
8[S]
[H]6
[H]Q
4
[C]3
[C]7
[C]10
[C]5
5
8[D]
9[D]
2[D]
A[D]
6
2[S]
Q[S]
6[S]
3[S]
7
[C]4
[C]A
[C]6
6[D]
8
[C]Q
[C]K
[C]J
7[D]
9
4[S]
[C]9
7[S]
10[D]
10
5[S]
[C]8
9[S]
J[D]
11
[H]5
[C]2
3[D]
J[S]
12
[H]10
10[S]
4[D]
K[S]
13
K[D]
Q[D]
5[D]
A[S]
+-------+---------------+---------------+---------------+---------------+
The dealer wins ten tricks.
NOTES ON ILl.u.s.tRATIVE HAND NO. 6
TRICK 1.--A leads from his only four-card suit. The dealer plays the ace second in hand in order to trump his losing diamond.
TRICK 2.--The dealer false-cards so that the adversaries will not know that he holds the queen.
TRICK 3.--As A led the deuce of diamonds, showing but four cards in the suit, the dealer knows that B has one more diamond. He therefore, before leading trumps, allows dummy to trump a losing card.
TRICKS 4, 5, AND 6.--The dealer now proceeds to lead trumps, and, as he has no strength in clubs in his own hand, he throws away clubs from the dummy hand.
TRICK 7.--Holding but six spades in the two hands, the dealer tries to force discards of spades.
TRICK 8.--Forcing another discard with the best diamond.
TRICKS 9, 10, AND 11.--The spades fall, leaving dummy with the best spade and the ace of clubs as re-entry.
ILl.u.s.tRATIVE HAND NO. 6
_Allowing the Weaker of the Two Hands to "Ruff" before Leading Trumps._
The score is love-all. The dealer, Z, makes it hearts, having four honours in one hand. A leads to the first trick.
[S] A 6 4 3 [C] A J 9 4 3 [D] A 4 [H] 9 5 +---------+ [S] Q 10 5
Y
[S] 9 8 7 2 [C] 8 7 6
[C] K Q 10 [D] J 9 7 2
A B
[D] 10 8 6 [H] 7 6 4
[H] 10 3 2
Z
+---------+ [S] K J [C] 5 2 [D] K Q 5 3 [H] A K Q J 8
+-------+---------------+---------------+---------------+---------------+
TRICK
A
Y
B
Z
-------+---------------+---------------+---------------+---------------
1
2[D]
A[D]
6[D]
3[D]
2
7[D]
4[D]
8[D]
K[D]
3
9[D]
[H]5
10[D]
5[D]
4
[H]4
[H]9
[H]2
[H]A
5
[H]6
[C]3
[H]3
[H]K
6
[H]7
[C]4
[H]10
[H]Q
7
[C]6
[C]9
[C]10
[H]J
8
J[D]
[C]J
2[S]
Q[D]
9
5[S]
3[S]
7[S]
K[S]
10
Q[S]
A[S]
8[S]
J[S]
11
10[S]
4[S]
9[S]
[H]8
12
[C]7
[C]A
[C]Q
[C]2
13
[C]8
6[S]
[C]K
[C]5
+-------+---------------+---------------+---------------+---------------+
The dealer makes a grand slam.
NOTES ON ILl.u.s.tRATIVE HAND NO. 7
TRICK 1.--The scheme which the dealer must adopt for the play of the two hands is to exhaust trumps and to establish the club suit. Holding the A, Q, and J of diamonds, in order to catch the K, the lead must come from the dummy; and so that he may lead up to his tenace in trumps, the dealer trumps the Q of hearts.
TRICK 2.--As the finesse succeeds the dealer must place the lead in dummy so that he may again lead through the K of diamonds.
TRICK 3.--The dealer holds too many clubs, so must use the A of spades to get the lead in dummy, even though it clears the spade suit for the adversaries.
TRICKS 4 AND 5.--The trumps fall evenly, leaving the dealer with the last trump.
TRICK 6.--The K of clubs, being guarded, must make.
ILl.u.s.tRATIVE HAND NO. 7
_Trumping Your Own Trick to get the Lead into the Right Hand._
The score is 18 to 0 in favour of the dealer, Z, who has a game in and makes it diamonds, having four honours.
[S] A 8 7 6 5 [C] A Q 10 5 4 [D] 8 7 6 [H] None +---------+ [S] K J 9 3
Y
[S] Q 10 4 [C] None
[C] K 7 [D] 5 4 3
A B
[D] K 9 2 [H] K J 10 8 4 2
[H] 9 7 6 5 3
Z
+---------+ [S] 2 [C] J 9 8 6 3 2 [D] A Q J 10 [H] A Q
+-------+---------------+---------------+---------------+---------------+
TRICK
A
Y
B
Z
-------+---------------+---------------+---------------+---------------
1
[H]10
6[D]
[H]3
[H]Q
2
3[D]
7[D]
2[D]
Q[D]
3
3[S]
A[S]
4[S]
2[S]
4
4[D]
8[D]
9[D]
J[D]
5
5[D]
5[S]
K[D]
A[D]
6
[H]2
[C]10
[C]K
[C]2
7
[H]4
6[S]
[H]5
[H]A
8
[H]8
[C]Q
[C]7
[C]3
9
[H]J
[C]A
[H]6
[C]6
10
[H]K
[C]5
[H]7
[C]8
11
9[S]
[C]4
[H]9
[C]9
12
J[S]
7[S]
10[S]
[C]J
13
K[S]
8[S]
Q[S]
10[D]
+-------+---------------+---------------+---------------+---------------+
The dealer makes a little slam.
NOTES ON ILl.u.s.tRATIVE HAND NO. 8
TRICK 1.--By playing the king of spades second in hand, the dealer hopes to win two tricks in that suit.
TRICK 2.--As the adversaries must make one trick in the club suit, Z tries to place the lead in A's hand so that the queen of spades may be led up to.