BornAndTorn - 75 Patch Notes For Version 0.2
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75 Patch Notes For Version 0.2

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Announcement

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The long-awaited second update to "Primal Survival" is finally here. This new version offers so much more. Everything was made possible by the generous sponsoring by the Churches.

From new and improved human tribes to beautiful new landscapes, from strange to bloodthirsty monsters a variety has been added into this game. We added a lot of new cultures and myths.

And I finally can reveal a well-kept secret, the Church has decided to let its youth take part in this game. You are given the chance to see the strongest and most talented youths our world has to offer with your very own eyes.

We could not wait to decide this glorious news with you, so we put them at the very beginning of the text. Before we start with the technical details we will share another secret. The despiritalizer has another feature that lets a player elevating the body to a whole new level.

After long and tedious research we were able to extract and recreate a special kind of blood out of many old creatures. This blood has a special ability to exist next to magic without interfering with it. It strengthens the very core of your body enabling you to bind even more mana and magic. Even your strength gets improved by a margin. Consider this special substance we developed a gift from us to you.

Such an opportunity has to be earned, that is why we created the next event to award those coins to you. The next event is called the " Tournament of might". This event will award the best partic.i.p.ants with a coin, that enables them to absorb the blood of all creatures in this world. Of course, the winners will receive a coin that is a lot more special than the average one.

There are several different compet.i.tions in which you can prove yourself.

Tactical Warfare a battle of wits where the player commands a unit of NPCs without magic. The goal is to eradicate each enemy in order to win this battle.

The duelling stage has two different compet.i.tions. A one versus one compet.i.tion and a group battle. A group battle is a fight between teams out of 3 fighting for survival against another team.

The free for all, a compet.i.tion where only one person will remain at the end. Teaming up is not allowed in this battle.

A siege mode is a team-based event, that puts two groups with a similar size of players against each other. One group has to defend a village or castle while the other group has to conquer it.

The hide and seek compet.i.tion is the most mysterious compet.i.tion. It is your job to hunt a pray in a certain time frame, but your targets are by no means easy to kill. Especially if the players advance to the later stages of this game.

The system will evaluate your performances and reward you based on your results. But remember not only are you competing against your fellow players you are also fighting against the youth of the Church.

This compet.i.tion full of youthful vigour will be a challenge of a lifetime. May you reign supreme.

After announcing the next event we decided to add a bit of fun into this patch notes by listing all the strange bugs that our system fixed.

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Bug fixes

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- fixed a bug, where an NPC tried to destroy a mountain.

- fixed a bug, where special sites were burned down without any influence from the players.

- monster carca.s.ses now do not desp.a.w.n in different time intervals anymore

- monsters now won't attack objects at random anymore

- flying monsters animation fixed after players observed some strange patterns

- the resilience of the environment has been greatly strengthened as it failed to keep up with the

mana

- emotions were fixed as well as some of those did not suit this simulation

- monsters will no longer forget an enemy once it has left their field of view

- the day and night cycle finally works, after it had been disabled before

- players will no longer be hindered from entering NPC villages if they tried to intimidate the

villagers beforehand

- human NPCs will not forget their actions, once a player does something that they can not

comprehend

- we retaught the humans the very concept of trades, so that basic negotiation and dealing with

materials should now be possible.

- NPCs and monsters alike will not resp.a.w.n and desp.a.w.n without any warning, their strange

teleportation has also been fixed.

- Fixed the interaction between monsters to enable attacks against other monsters as well

and the list goes on, but instead of rambling about the many small technical information, I am going to deliver the actual important updates of the game world.

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General changes

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We decided to increase the difficulty for the players because it had not been nearly challenging enough and with the limit of mana being released we decided on several things. The actual number of monsters has been increased by a lot and their bodies have been strengthened by a wide margin to make it more lifelike to the real strength of their bodies. The pain set has also been updated to closely resemble the impact of such injuries that were to happen on the battlefield. Realism is part of the simulation after all.

But with the ever-increasing amount of new players, we decided to expand the map by a lot. We added a lot of new tribes and monsters to ensure, that our content offers a big variety of training for each and every seedling.

Among these monsters and tribes are things you never dreamed of being possible before. They all have a deep history and if you want to explore those tribes you will find many things you never dreamed of being possible.

For example, we have the Aztecs, they are a famous tribe known for their brutal sacrifices of enemy and friend alike. They aim to appease the G.o.d they rever by spilling blood in his name. They have developed a form of a city. that looks, unlike anything you would expect. You can find out a lot more about this tribe if you decide to scout and talk to those NPCs that have been newly generated for this situation.

Furthermore, we also added very special type NPCs into the game, that have been modelled after our bug-boy. They are a new improved version of it. They are as strong if not stronger than the original and they still offer a lot more to offer. Keep your eyes open for them, as they will not be easily killed.

Before the start of the event, there will a period of time to prepare and train for the upcoming compet.i.tion. We seriously hope that you find the new areas and monsters to your liking. We once again thank the Church for supporting us for all this time, without them there would be no Primal Survival. We hope that our work gives something back to every single one of you. Because you, the players are the very foundation this game is built on.

That is why we developers put so much effort into this game, we want to prepare the next generation, in the brutal battle against the monster tide to hopefully put an end to their existence. That is why I can not stress enough how thankful we are for all the hard effort and trust that your players put into us.

If you ever find something, not to your liking or anything strange happening in front of your eyes feel free to message us about it and our developer will try their best to fix every issue.

May the G.o.ds bear witness to all of your struggles and valiant effort. May they see the strength of the generation, that will put an end to the abhorrent evil that infested this holy world.

May we s.h.i.+ne brightly in the G.o.ds light.

Lysander Statera

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