Avatar - Waterdeep - Avatar - Waterdeep Part 22
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Avatar - Waterdeep Part 22

The crow tilted its head and, unable to stand for long on one foot, settled on the ground as though sitting in a nest.

The fighter smiled and held up the rock. "It looks like dinner will be late," Kelemvor added.

The crow's head bobbed twice. Had Kelemvor's mind been more addled, he might have interpreted the awkward gesture for agreement, as if the crow were saying, "Delayed, but not cancelled."

The fighter decided to ignore the crow and began chipping beneath his chest, where the ice was thinner. To his delight, a large, jagged section broke away. Working toward his waist from this break, Kelemvor managed to start a crack that pointed more or less toward his right hip.

He worked for twenty minutes, pausing every now and then to throw some more driftwood on the fire. In that time, he managed to extend the crack clear to the middle of his hip. Then, as the sun sank toward the moor hills and the sky turned pink, his fire melted through the ice. It dropped into the water, leaving a sizzling and smoking hole two feet to his left.

"No!" Kelemvor screamed.

His only answer was the chill moan of the wind.

The fighter began to grow cold immediately. He tried to pull out of the ice, hoping the crack he had opened was enough to free him. His hips did not budge.

Kelemvor reached for more grass to start another fire then found he had already used most of it. Worse, only a few sticks of driftwood remained within reach. Even if he did start a second fire, it would never last through the night.

He beat his forehead against the ice and cursed. Already, numbness was creeping back into his hands and fingers, and he knew that there was not much warmth left in his body. At last, Kelemvor allowed himself to think the unthinkable, he had been wrong to insist upon rescuing the caravan. His stubbornness had gotten Adon, and probably Midnight , killed.

"Friends!" he screamed. "Forgive me! Please, Midnight ! Oh, Midnight !" He screamed her name again and again and again, until he could no longer bear hearing the hills throw the name back at him.

When he stopped yelling, the crow flapped down to the shore, taking care to land out of arm's reach. It squawked three times, as if suggesting Kelemvor give up and die.

The bird's eagerness enraged the fighter. "Not yet, squab!" he snarled. He grabbed the first stone he had uncovered, the small round one, and flung it at the crow. Though his aim was wide, the crow took the hint and flapped away into twilight. After the bird had gone, Kelemvor picked up his large stone and angrily pounded at the ice on his left. If he was going to die, he was determined to fight until the end.

Kelemvor was so angry that he did not notice the tiny fractures his blows were causing. Five minutes later, a long crack opened in the black ice from his shoulders to the hole the fire had caused. It took only ten minutes more to open a seam all the way to his left hip.

Then, as the warm hues of dusk gave way to the violet tones of night, the section of ice under Kelemvor's chest broke free. The fighter pulled his body forward, no longer clamped into place by the ice at his hips. Without pausing to celebrate, he hauled himself onto the shore and began gathering grass and wood.

After starting his fire, Kelemvor removed his frozen pants and boots to examine his feet and legs. The legs were blotchy and pale, but he thought they would recover given time and warmth. His feet were in worse condition. They were white, numb, and cold to the touch.

Kelemvor had served in enough cold weather campaigns to know severe frostbite when he saw it.

XI.

AWAKENING.

Midnight woke from a deep slumber, her body sore and stiff. She had been dreaming of a dry bed in a warm inn, so the mage was confused and disoriented when she opened her eyes and found something else. The gloom was so thick she couldn't see her own nose, and she was lying face down on cool sand, half in, half out of lapping water. Behind her, a waterfall pounded the surface of a small pool.

The waterfall reminded Midnight of her journey down the subterranean stream and the unpleasant drop through the whirlpool. The magic-user had landed in the dark pond behind her. After that, she had floated aimlessly until she'd reached the shore upon which she now lay.

Midnight had no way of knowing it, but that had been ten hours ago. Fatigued from the misfired cone of cold and the struggle in the stream, her body had collapsed into a restorative sleep as soon as immediate danger passed. The mage now felt physically and mentally rejuvenated, but was still emotionally exhausted. Adon was dead, and that knowledge blackened the joy and wonder of her own survival.

Midnight wanted to blame somebody for Adon's death, and Kelemvor was the easiest one to condemn. If the warrior had not insisted upon aiding the caravan, the zombies would never have trapped the party and Cyric would not have caught them unprepared.

But such reasoning was weak, and Midnight knew it. There were too many coincidences and contingencies. That Cyric would recover so quickly had been unthinkable, and the magic-user still could not imagine how he had. But given the fact that he had, it was inevitable that the thief would catch up and attack. Midnight had been just as blind to that possibility as Kelemvor, and it was not fair to blame the warrior for not foreseeing what she had also failed to predict.

If the blame for Adon's death lay with anybody. Midnight thought it lay with her. She should never have let her friends convince her not to kill Cyric when she had the chance. The magic-user alone had seen how brutal the thief had grown, and she should have known that his willpower and ruthlessness would give him the strength to pursue them.

She would not make the same mistake again. There was nothing she could do to bring Adon back. But if she ever escaped from this cavern and saw Cyric again, she would avenge the cleric's death.

The thought of escaping the cavern turned Midnight 's thoughts to Kelemvor, whom she assumed was also in the cave. The warrior had splashed into the stream after her, and that had been the last she'd heard of him. It did not seem unreasonable to assume he had dropped through the whirlpool behind her. He could be sitting thirty feet away, thinking himself alone in dark.

"Kelemvor!" Midnight called, rising to her feet.

Her voice echoed off the cavern's unseen walls, barely audible above the roar of the waterfall.

"Kelemvor, where are you?"

Again, the only answer was her echo.

A depressing thought occurred to her. She had avoided drowning, but that was no guarantee the fighter had. After all, Kelemvor had been carrying the tablet. It would have been difficult to keep from drowning while holding onto the saddlebags.

"Kelemvor," she called, more desperately. "Answer me!"

He did not answer.

Picturing Kelemvor's drowned body floating beneath the waterfall, Midnight drew her dagger. She summoned the incantation to create magical light and performed it. The dagger began glowing with a brilliant white light. It suddenly grew extremely hot and she dropped it, her fingers searing with pain. The magic-user kneeled and thrust her hand into the pool's cool water, irritated that her magic had misfired.

Still, the dagger glowed brightly enough for Midnight to see that she was on the shore of a dark pond. Twenty feet away, the waterfall poured into the cave from a hole in the ceiling, churning the surface of the pond into a dark froth. The ceiling was fifteen feet high and vaulted like the interior of a cathedral. Hundreds of stalactites hung from it, their tips glistening with moisture. Drooping spheres of minerals, with skins as rough and pebbly as dragonhide, sprouted from the walls. In every corner, murky tunnels and alcoves ran back into the depths of the cave.

"Kel!" Midnight called again.

Her voice echoed off the walls, then faded into the sound of the waterfall. She was alone, lost underground. Adon was dead and Kelemvor was gone - maybe dead as well.

As if to emphasize the mage's morbid point, her dagger's light suddenly dimmed and changed to a red hue. She looked down and saw that it had become a puddle of molten iron. It was slowly trickling away, taking the last vestiges of light with it and leaving Midnight in the dark once more.

The magic-user considered her situation. First of all, even if it was impossible to find a way out of the cavern on foot, she realized she was not trapped. If the circumstances became desperate, she could try using her art to escape. Considering the unpredictability of magic, doing that would be risky. But if there was no other option, Midnight would not hesitate to trust her luck.

Once the mage realized she had a way out of the cave, it became easier to think calmly. The second thing Midnight considered was that she was alone. Adon was certainly dead. If Cyric's arrow had not killed him, the fall or the stream had. But the only proof she had that Kelemvor drowned was her own conjecture, and it was born out of solitude and fear rather than sound thinking. After all, Kelemvor was stronger than Midnight , and she had not died. Even burdened with the tablet, his chances of surviving were much greater than hers. It seemed likely that he had washed out of the water in a different part of the cavern.

Finally, Midnight realized that though she did not know where she was, it was somewhere more or less beneathDragonspearCastle. According to Bhaal, the entrance to the Realm of the Dead was also beneath the castle's ruins.

Midnight concluded that the smartest thing to do was explore the cavern. With luck, she would find either Kelemvor or the Realm of the Dead. Unfortunately, she would need a light. The magic-user thought of using her dagger's molten metal to ignite something as a torch, but did not have anything with her that would burn long enough to do her any good.

She had no choice except to try using her magic again. Midnight removed her dagger's sheath from its belt then summoned the incantation for creating light. This time, a bright flash appeared. The unexpected burst of light hurt the mage's eyes, leaving her stunned and dazed with white spots swimming in her vision.

A few moments later, her sight returned to normal and the mage saw that she remained in total darkness. Her magic had again failed. Midnight decided to do without light for now, then started walking along the shore of the pond. She moved slowly and carefully, testing her footing with each step and waving her hands in front of her head to locate unseen obstacles.

Every few moments, she paused to call Kelemvor. Soon, Midnight discovered that the echo of her voice provided hints about the size and shape of the cavern. The longer it took the echo to return to her, the farther away from the cavern wall she was. By turning in a circle and calling Kelemvor's name, she could get an idea of the cavern's shape.

Armed with this discovery, she soon circled the pond. It seemed to be about a hundred yards in diameter, though it was difficult to be sure with all of the twists and turns in its shoreline. The only audible inlet was the waterfall, and the only outlet a small brook that trickled out one end.

Since she had found no other exits, Midnight slowly walked along the brook's edge. The magic-user constantly called Kelemvor's name, always moving in the direction from which it took the echo the longest to return. In the complete darkness, it was difficult to guess time and distance. Still, Midnight soon realized the cave was immense.

Midnight continued to follow the water along its snaking course for what she guessed to be two hours. Occasionally, the corridor broadened into large rooms. From the echoes, it sounded as though dozens of alcoves and side passages opened off of these rooms. Although the magic-user took the time to call down these passages, she was careful not to wander away from the brook. It was the only reliable means of navigation she had. Besides, if Kelemvor had fallen through the whirlpool, she suspected the best chance of finding him lay in following the water.

Eventually, the brook entered a large room and formed another pond. Midnight carefully explored the shores of the pond, but could find no outlet. On one end of the pool, there was a gentle gurgling that suggested the water drained out through a submerged passage. The magic-user sat down in frustration.

For a long time, Midnight tried to puzzle out what might have happened to Kelemvor and what he might be doing as a result. The more she pondered the possibilities, the more it seemed that in the end, Kelemvor would go to Waterdeep. Assuming he had survived, which was the only thing the mage allowed herself to believe, the fighter knew two things that she thought would eventually force him to make that choice. First, the tablet had to be delivered to Waterdeep. Second, Midnight 's eventual destination was also the City ofSplendors, and if they had a chance of meeting again, it would be there.

As the magic-user contemplated Kelemvor's situation, a white silhouette floated into the cavern from a side passage. It was roughly the shape of a man, but appeared to be made entirely of light. It illuminated everything within twenty feet of it.

"Who are you?" Midnight called, both frightened by the form and curious about it.

The figure turned and approached to within ten feet of her, then stopped and looked her over without speaking. It had the features of a robust man: heavy beard, square jaw, and steady eyes, all formed with light. The body, also nothing more than white light, had the musculature of someone well acquainted with hard work - perhaps a blacksmith.

After studying her for a moment, the white silhouette turned away without speaking and started toward a corridor opposite the one from which it had entered.

"Wait!" Midnight called, rising. "I'm lost - help me."

The white form paid her no more attention. The magic-user scrambled after it, struggling to stay within the small circle it illuminated. Within a few steps, the sandy shore gave way to pebbles then the pebbles gave way to large rocks. Despite the treacherous footing, Midnight scurried along behind the white spectre, determined not to lose her light source or the mysterious silhouette.

It did not take Midnight long to notice that the apparition seemed to be following a passage running more or less in one direction. Several times, the tunnel opened into large rooms. In such chambers, Midnight feared she would lose the silhouette, for the caverns were littered with jagged boulders, sudden drops, and sloping floors. Once, she nearly stepped into a deep hole, and another time she had to leap across a crevice. Still, despite having to rush blindly through short expanses of cavern. Midnight managed to stay with the spectre.

After what must have been five hours of exhausting travel, the silhouette drifted into a vast area of darkness. The ceiling was about fifteen feet high, but Midnight could not see the far side of the chamber. As she scrambled after the spectre the echoes of the rocks she dislodged seemed distant and subdued. The mage called out Kelemvor's name, and the sound of her voice drifted away into darkness, giving her the impression that this chamber was immense.

Midnight continued into the room, following the glowing apparition. Five minutes later, they reached a smooth wall of quarried granite. An expert stone mason had fitted the blocks so tightly that Midnight could not have slipped a dagger's blade into the seams. The granite itself had been cut and polished so expertly that even the finest thief would slip trying to gain a handhold on it.

The wall ran in both directions as far as the silhouette illuminated, and rose fifteen feet to butt against the ceiling. Her pulse quickening with excitement, Midnight followed the spectre along the wall, running her hand down the slick cold stones.

Finally, they intersected a stone-paved street that entered the wall. Unlike the wall itself, the road showed signs of its incredible age. Some of its cobblestones had cracked or sunk into the ground, while others had become dislodged and lay scattered about.

The street ran beneath the wall in an arched tunnel. A heavy bronze-plated portcullis sealed each end of the vault. To either side of the main arch, there were smaller vaults, just large enough for a man to stand up in. These tunnels were sealed by heavy, bronze-plated doors.

The door on the closest tunnel hung cockeyed and open, and the silhouette entered the vault without hesitation. Midnight slipped past the door and followed. Again, the workmanship in the room was flawless. Each stone was squarely cut and set into place without the tiniest gap, and the keystones had not slipped a fraction of an inch in what Midnight assumed must have been thousands of years.

At the other end of the tunnel, they reached another partially opened door, again plated in bronze. The spectre slipped past it and disappeared. Midnight quickly followed, pushing the door open. Its hinges creaked loudly from a lack of oil.

The street continued straight ahead, save that now curbstones and sidewalks lined it. On either side of the road, gray, square buildings rose to a height of two stories. Made of quarried stone, the buildings had a simple and clean architectural style. On the first floor, a rectangular door led into each dwelling, and on the second story, one or two square windows overlooked the street. Without exception, they were constructed with the finest workmanship, though Midnight did see a few signs of deterioration - loose stones and gaps in the seams between blocks.

But it was not the buildings that caught Midnight 's interest. The white spectres of a thousand men and women flitted here and there, their glowing forms illuminating the city in pale, twinkling light. The streets buzzed with the eerie cackle of their conversations.

Upon seeing so many apparitions in one place, it occurred to Midnight that this was a gathering place for shades like the one she had followed into the city. An instant later, she concluded that the glowing white forms were the souls of the dead. Noting that the soul spectres were not paying her any attention. Midnight started down the street. Though frightened, she was determined not to let that fear get in her way. If this city was the Realm of the Dead, then the other Tablet of Fate was hidden somewhere nearby. She intended to get it and leave as quickly as possible. Then she would find Kelemvor.

Halfway down the first block, a soul spectre approached Midnight . He had the form of an elderly man, with wrinkles on his brow and confused, vacant spheres of light where his eyes should have been.

"Jessica?" the man asked, reaching out for Midnight 's hand. "Is that you? I didn't want to leave until we were together."

Midnight recoiled, anxiously avoiding his touch. "No. You're looking for somebody else."

"Are you sure?" the spectre asked, disappointed. "I can't wait much longer."

"I'm not Jessica," Midnight answered firmly. Then, more gently, she added, "Don't worry. I'm sure she'll be along when her time comes. You can wait for her."

"No, I can't!" the spectre snapped. "I don't have time - you'll see!" With that, he turned and drifted away.

After the soul spectre left, Midnight continued down the street. Several times, shades approached her, demanding to know if she was a loved one or friend, though they seldom seemed as confused as the old man. Midnight was able to excuse herself with nothing more than polite denials then continue on her way.

For the first two blocks, the road was lined with empty shops, often with living quarters located directly overhead. Midnight poked her head into the doors of four of the buildings as she went. Each time, a small party of spectres greeted her - twice with polite invitations to join them, once with disinterested rudeness, and once with a rather hostile demand to be left alone.

As Midnight progressed farther into the city, she grew increasingly impressed by the thoughtfulness and planning that had gone into building it. The streets all intersected at right angles, and the blocks were more or less uniform in size. But the dwellings themselves were not drab or uninteresting. The buildings had been designed with a stoic artistry. They had clean, square forms and symmetrical plans that lent themselves to function as well as beauty. Exterior walls were adorned with simple etched lines that echoed the rectangular designs of the structures. Doors were always placed in the center of the building, with an equal number of windows located in similar positions on either side of them. The simple architecture left Midnight with a relaxed, peaceful feeling.

The city's third block was entirely taken by a single structure that rose all the way to the cavern's roof. This building lacked both doors and windows, its only opening being a great arch located exactly in the middle of the block. Midnight went to this arch and entered the massive structure.

She emerged in a great open courtyard. On three sides, it was lined by three-story promenades. Behind the promenades, arched doorways led into spacious rooms. A massive building, supported by white columns of the finest marble, dominated the end of the courtyard to Midnight 's left. The altar in its entrance suggested it was a temple.

At the other end of the courtyard, dozens of spectres lounged on the edge of a marble fountain. In the center of the fountain, a magnificent spout of water shot high into the air and turned to mist. A strange harmony, at once unsettling and calming, radiated from the fountain, and Midnight found herself drawn toward its waters.

The spectres near the font seemed oblivious to her presence, so she approached and peered into its pool. The water was as still as ice and as black as Bhaal's heart, but also as clear as glass. The magic-user felt as though she were looking into another world, where peace and tranquility reigned supreme.

Beneath the water lay a great plain of shimmering light. It sprawled in all directions as far as Midnight could see, and she felt as though she could see to the edge of the Realms. The plain was entirely featureless, save that millions of tiny figures milled about on it.

Gazing at the magnificent plain, a mood of serenity and destiny supplanted the mage's sorrow concerning Adon's loss and her anxiety about Kelemvor's absence. She felt it would not be long before she and her old friends were reunited. Midnight did not know why she felt this way, but suspected it had something to do with the vast plain below.

A deep, rough voice interrupted the magic-user's reverie. "I'm sorry to see you here."

Midnight looked up and saw a spectre addressing her. The shade was familiar, and she could not help flinching. The voice belonged to Kae Deverell, but to her, the form would forever be Bhaal's.

"Don't be sorry," Midnight said- Deverell took a seat on the fountain next to her. "And your friends - I forget their names - how do they fare?"

"I don't know about Kelemvor," Midnight replied, "but Adon's down here somewhere."

"And the halfling?" Deverell asked. "What about Sneakabout?"

"He died inYellowSnakePass," Midnight said. She did not elaborate. The memory of Cyric's treachery pained her too much.

Deverell sighed. "I had hoped to hear better news."

A spectre leaped through Deverell and dove into the fountain, then sank toward the plain in long, graceful spirals. The lord commander draped a hand into the water and watched the spectre descend with a mixture of envy and fear.

"Oblivion - how it draws us," Deverell mused. He closed his eyes as though he were pulling a long draft from his mug back at High Horn. Though his hand did not disturb the water's glassy surface, the dark liquid was draining away the pain and anguish that came with being dead. It was also draining away the Cormyrian's memories of life.

At length, he withdrew his hand. The time for him to leap into the pool would come soon enough.

As soon as they died, the souls of the dead were drawn by Myrkul's magic to one of the thousands of places like this, the Fountain of Nepenthe - a pool or well filled with the black Waters of Forgetfulness. In normal times, Myrkul's attraction was so strong that a soul spectre would immediately leap into dark waters then emerge on the plain on the other side.

With Myrkul barred from his home, however, his magic had been considerably weakened. Many soul spectres were finding the strength to resist his attraction - although only temporarily. All through the Realms, soul spectres were gathered outside long forgotten wells and pools and fountains, vainly attempting to resist the final call of death.

Deverell tore his thoughts away from the fountain and turned to Midnight . "Tell me, who has the tablets now? What will happen to Cormyr and the Realms?"

"Kelemvor has one of the tablets," Midnight said, unaware that she was lying. "And the other is here somewhere."

"Here?" Deverell asked, perplexed. "What would it be doing here?"

"It's inBoneCastle," Midnight explained. "Myrkul took it."