Almighty Game Designer - Chapter 22
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Chapter 22

Early in the morning, Chen Mo received a message from Lin Mao.

"Chen Mo, my game is ready to be released tomorrow, the game name is 'Storm Knight Adventure', I sent you a copy of the installer and you can play with it. Also, how about the game you are developing?"

Chen Mo replied: "All right, I'll try it. My game went smoothly, basically it is already completed, I'm ready to put it in the experience shop to collect player feedback."

Lin Mao: "What? Completed? It has only been three months! Are you on a rocket???"

Chen Mo: "Casual games aren't hard. After two days, I'll send you the installer for you to try it."

Lin Mao: "Sure, let's put forward our opinions and make progress together."

Chen Mo received the game installer from Lin Mao and installed it on his mobile phone.

《Storm Knight Adventure》, the installer is 94MB, the icon is a small man lifting a sword.

This game, Lin Mao had developed it for nearly half a year, after listening to Chen Mo's suggestion and revising for nearly three months, plus testing, adjustment and preparation for releasing on the app store, it had been dragged to the present.

In comparison, Chen Mo's development of 《Plants vs Zombies》 is much faster. During the time Lin Mao adjusted his game, Chen Mo already completed the whole game.

Enter into the game.

Chen Mo has played this game before, this installation package has some minor optimizations in terms of Scenes, Character and Gameplay, but it's not very obvious, only Chen Mo who has a keen sense can feel it.

It seems that Lin Mao is still very willing to work hard on the game experience.

In addition, according to Chen Mo's suggestion, Lin Mao made some major changes in the game's gameplay.

One is redoing the battle system, on the premise of retaining the essence of the original combat system, a large number of new contents have been added. One of the more exciting thing is that the new combat ability "Storm" has been added.

The protagonist is a knight who can control the power of storm, you can choose Wind to slow down the enemy and lower the field of vision, you can also choose Rainstorm to slow enemy movements and causing minor diseases, you can also choose a terrible hurricane to directly blow away some mini-type enemies.

Several small Storm abilities are permanent abilities and large Storm abilities require acc.u.mulated energy before they can be used.

At the same time, for the new combat system, the types and characteristics of monsters have also changed. Different monsters are restrained by different Storm abilities and are also resistant to some Storm abilities.

For example, an armored monster with heavy armor are less affected by Wind and it can't be blown away by Hurricane, but the Rainstorm can make the ground muddy, greatly slowing down its movement speed, it will also produce "Disease" and the "Rust" effect, slowly reducing its combat power.

Chen Mo appreciated the modification of the combat system. Apparently, Lin Mao did not stick to Chen Mo's suggestion, but made some innovations according to his own ideas.

Moreover, the core combat ability of "Storm" directly reflected in the t.i.tle of the game, which is also very smart in Chen Mo's opinion.

《Storm Knight Adventure》, this game's name makes people know what the game content is at a glance, and at the same time there are certain suspense, which is very helpful in attracting players to try it.

Another big change is the ma.s.sive re-doing of the game's branch story, from the original single ending to four kinds of endings, and the player's choices in the game process will determine what kind of ending they will have.

1st Ending: The knight defeated the dragon and rescued the princess, becoming the hero, and lived a happy life with the princess.

2nd Ending: The knight failed to rescue the princess and finally died with grief and indignation together with the dragon.

3rd Ending: The knight defeated the dragon, but did not kill it. Instead, signed a contract with it and the dragon then became the guardian of the kingdom.

4th Ending: The Knight defeated the dragon, but faced with the treasure's temptation, became a new dragon.

Chen Mo has a GM tool from Lin Mao, which can directly adjust the character attributes, so it only took three hours to experience and completely see the four kinds of endings.

If you play it normally, it will take at least 6-8 hours to get through the game, if you want to experience all four kinds of endings, time will be doubled.

Lin Mao adopted two of the three suggestions given by Chen Mo, but Lin Mao did not adopt the extremely difficult one. In Chen Mo's opinion, this choice is quite clever, because the three suggestions are not completely compatible, and Lin Mao's choice is correct.

In Chen Mo's opinion, it takes luck for it to become a super popular game, but there is no problem with it becoming a slightly popular.

Chen Mo texted Lin Mao: "I've played the game once. It's very good. I'm sure it will be popular."

Lin Mao quickly replied: "That's good news for me, I have to be busy with releasing the game in these two days. In two days, I'll go to your shop and play your game."

Chen Mo replied: "Okay, It's a deal."

After lunch, Chen Mo took a nap for an hour and got up at 2 o'clock in the afternoon, ready to officially open.

Chen Mo has some preparations to do before the shop is officially opened.

One is to check whether the various equipment in the experience shops are working properly and check if the game is installed.

The other thing is to set the price for the experience shop.

For the pricing of the experience shop, the designer has 100% decision-making rights. Chen Mo can set it to be free and anyone can experience it for free.

However, there is a problem with setting it up for free, what if in the future Chen Mo's game would be too popular?

If Chen Mo develops some ma.s.sive online games in the future, many people will come to the experience shop to play all day and night, even completely occupying a computer, then it wouldn't be fun. it would only make most people unable to experience the game.

Free first then increase the price? Out of the question.

It is best not to change the pricing of the experience shop, price reduction can be done but if the price increases, the old players will not be happy.

It's just an experience shop and there's no pressure on profitability. Chen Mo did not want to control the number of people in the experience shop by increasing the price.

Therefore, it must be charged from the start, and it must not be too cheap.

Even if there are too many people, he need to limit the duration of each person's game time.

In this world, the price of Internet Cafe is 3 to 10 yuan, and the 3 yuan / hour internet cafe is basically the bottom line and are rare.

Of course, there are also more high-end one, but that is for the local tyrants to play, Chen Mo still has to consider the acceptance of most players.

In the end, Chen Mo decided to set the price of the experience shop at 5 yuan/hour, because Chen Mo's experience shop environment is better than the average internet cafe, and much more s.p.a.cious.

This price is definitely expensive at present, but Chen Mo will always insist on this price in the future. When the quality of the games he makes becomes better, this price will be very acceptable.

The drinks in the experience shop are basically sold at market price, Chen Mo doesn't care about small profits so he didn't set it at a more expensive price.

Playing games in the experience shop is the only way to charge fees. If the experience shop is full, then each player will be restricted to play for up to 4 hours, and after 4 hours, they would need to re-queue.

The experience shop is open from 10am to 8pm, and can't be used all night.

Everything was completely setup. At 2:30 pm, Chen Mo's experience shop is officially opened for business.